/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file dock_gui.cpp GUI to create amazing water objects. */
#include "stdafx.h"
#include "openttd.h"
#include "tile_map.h"
#include "terraform_gui.h"
#include "window_gui.h"
#include "station_gui.h"
#include "command_func.h"
#include "water.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "company_func.h"
#include "slope_func.h"
#include "tilehighlight_func.h"
#include "company_base.h"
#include "table/sprites.h"
#include "table/strings.h"
static void ShowBuildDockStationPicker(Window *parent);
static void ShowBuildDocksDepotPicker(Window *parent);
static Axis _ship_depot_direction;
void CcBuildDocks(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_02_SPLAT, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
}
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_02_SPLAT, tile);
}
static void PlaceDocks_Dock(TileIndex tile)
{
uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
/* tile is always the land tile, so need to evaluate _thd.pos */
CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
ShowSelectStationIfNeeded(cmdcont, TileArea(tile, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE));
}
static void PlaceDocks_Depot(TileIndex tile)
{
DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
}
static void PlaceDocks_Buoy(TileIndex tile)
{
DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
}
static void PlaceDocks_BuildCanal(TileIndex tile)
{
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
}
static void PlaceDocks_BuildLock(TileIndex tile)
{
DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
}
static void PlaceDocks_BuildRiver(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
}
static void PlaceDocks_Aqueduct(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_BUILD_BRIDGE);
}
/** Enum referring to the widgets of the build dock toolbar */
enum DockToolbarWidgets {
DTW_BEGIN = 0, ///< Start of toolbar widgets
DTW_CLOSEBOX = DTW_BEGIN, ///< Close window button
DTW_CAPTION, ///< Window caption
DTW_STICKY, ///< Sticky window button
DTW_BUTTONS_BEGIN, ///< Begin of clickable buttons (except seperating panel)
DTW_CANAL = DTW_BUTTONS_BEGIN, ///< Build canal button
DTW_LOCK, ///< Build lock button
DTW_SEPERATOR, ///< Seperating panel between lock and demolish
DTW_DEMOLISH, ///< Demolish aka dynamite button
DTW_DEPOT, ///< Build depot button
DTW_STATION, ///< Build station button
DTW_BUOY, ///< Build buoy button
DTW_RIVER, ///< Build river button (in scenario editor)
DTW_BUILD_AQUEDUCT, ///< Build aqueduct button
DTW_END, ///< End of toolbar widgets
};
static void BuildDocksClick_Canal(Window *w)
{
HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
}
static void BuildDocksClick_Lock(Window *w)
{
HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock);
}
static void BuildDocksClick_Demolish(Window *w)
{
HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
}
static void BuildDocksClick_Depot(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
}
static void BuildDocksClick_Dock(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
}
static void BuildDocksClick_Buoy(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
}
static void BuildDocksClick_River(Window *w)
{
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
}
static void BuildDocksClick_Aqueduct(Window *w)
{
HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct);
}
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _build_docks_button_proc[] = {
BuildDocksClick_Canal,
BuildDocksClick_Lock,
NULL,
BuildDocksClick_Demolish,
BuildDocksClick_Depot,
BuildDocksClick_Dock,
BuildDocksClick_Buoy,
BuildDocksClick_River,
BuildDocksClick_Aqueduct
};
struct BuildDocksToolbarWindow : Window {
BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->InitNested(desc, window_number);
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
}
~BuildDocksToolbarWindow()
{
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
}
virtual void OnPaint()
{
this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP), DTW_DEPOT, DTW_STATION, DTW_BUOY, WIDGET_LIST_END);
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
if (widget >= DTW_BUTTONS_BEGIN && widget != DTW_SEPERATOR) _build_docks_button_proc[widget - DTW_BUTTONS_BEGIN](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case '1': BuildDocksClick_Canal(this); break;
case '2': BuildDocksClick_Lock(this); break;
case '3': BuildDocksClick_Demolish(this); break;
case '4': BuildDocksClick_Depot(this); break;
case '5': BuildDocksClick_Dock(this); break;
case '6': BuildDocksClick_Buoy(this); break;
case '7': BuildDocksClick_River(this); break;
case 'B':
case '8': BuildDocksClick_Aqueduct(this); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{
if (pt.x != -1) {
switch (select_proc) {
case DDSP_BUILD_BRIDGE:
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
extern void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2);
DoCommandP(end_tile, start_tile, TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR ? _ctrl_pressed : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, 2, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
break;
default: break;
}
}
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
}
virtual void OnPlacePresize(Point pt, TileIndex tile_from)
{
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, NULL));
TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile_from, ReverseDiagDir(dir)) : tile_from);
VpSetPresizeRange(tile_from, tile_to);
}
};
/**
* Nested widget parts of docks toolbar, game version.
* Position of #DTW_RIVER widget has changed.
*/
static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, DTW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, DTW_CAPTION), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, DTW_STICKY),
EndContainer(),
NWidget(NWID_HORIZONTAL_LTR),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, DTW_SEPERATOR), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BOUY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
EndContainer(),
};
static const WindowDesc _build_docks_toolbar_desc(
WDP_ALIGN_TBR, 22, 160, 36,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets)
);
void ShowBuildDocksToolbar()
{
if (!Company::IsValidID(_local_company)) return;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
/**
* Nested widget parts of docks toolbar, scenario editor version.
* Positions of #DTW_DEPOT, #DTW_STATION, and #DTW_BUOY widgets have changed.
*/
static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, DTW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, DTW_CAPTION), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, DTW_STICKY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, DTW_SEPERATOR), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
EndContainer(),
};
/** Window definition for the build docks in scenario editor window. */
static const WindowDesc _build_docks_scen_toolbar_desc(
WDP_AUTO, WDP_AUTO, 115, 36,
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
);
void ShowBuildDocksScenToolbar()
{
AllocateWindowDescFront(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
}
/** Widget numbers of the build-dock GUI. */
enum BuildDockStationWidgets {
BDSW_CLOSE, ///< Closebox.
BDSW_CAPTION, ///< Titlebar.
BDSW_BACKGROUND, ///< Background panel.
BDSW_LT_OFF, ///< 'Off' button of coverage high light.
BDSW_LT_ON, ///< 'On' button of coverage high light.
BDSW_INFO, ///< 'Coverage highlight' label.
};
struct BuildDocksStationWindow : public PickerWindowBase {
public:
BuildDocksStationWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(parent)
{
this->InitNested(desc, TRANSPORT_WATER);
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
}
virtual ~BuildDocksStationWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnPaint()
{
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
this->DrawWidgets();
if (_settings_client.gui.station_show_coverage) {
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
} else {
SetTileSelectSize(1, 1);
}
/* strings such as 'Size' and 'Coverage Area' */
int top = this->GetWidget(BDSW_LT_OFF)->pos_y + this->GetWidget(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
NWidgetBase *back_nwi = this->GetWidget(BDSW_BACKGROUND);
int right = back_nwi->pos_x + back_nwi->current_x;
int bottom = back_nwi->pos_y + back_nwi->current_y;
top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
/* Resize background if the text is not equally long as the window. */
if (top > bottom || (top < bottom && back_nwi->current_y > back_nwi->smallest_y)) {
ResizeWindow(this, 0, top - bottom);
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case BDSW_LT_OFF:
case BDSW_LT_ON:
this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
break;
}
}
virtual void OnTick()
{
CheckRedrawStationCoverage(this);
}
};
/** Nested widget parts of a build dock station window. */
static const NWidgetPart _nested_build_dock_station_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, BDSW_CLOSE),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, BDSW_CAPTION), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
EndContainer(),
};
static const WindowDesc _build_dock_station_desc(
WDP_AUTO, WDP_AUTO, 148, 75,
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
);
static void ShowBuildDockStationPicker(Window *parent)
{
new BuildDocksStationWindow(&_build_dock_station_desc, parent);
}
/** Widgets for the build ship depot window. */
enum BuildDockDepotWidgets {
BDDW_CLOSE,
BDDW_CAPTION,
BDDW_BACKGROUND,
BDDW_X,
BDDW_Y,
};
struct BuildDocksDepotWindow : public PickerWindowBase {
private:
static void UpdateDocksDirection()
{
if (_ship_depot_direction != AXIS_X) {
SetTileSelectSize(1, 2);
} else {
SetTileSelectSize(2, 1);
}
}
public:
BuildDocksDepotWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(parent)
{
this->InitNested(desc, TRANSPORT_WATER);
this->LowerWidget(_ship_depot_direction + BDDW_X);
UpdateDocksDirection();
}
virtual void OnPaint()
{
this->DrawWidgets();
DrawShipDepotSprite(this->GetWidget(BDDW_X)->pos_x + 64, this->GetWidget(BDDW_X)->pos_y + 18, 0);
DrawShipDepotSprite(this->GetWidget(BDDW_X)->pos_x + 32, this->GetWidget(BDDW_X)->pos_y + 34, 1);
DrawShipDepotSprite(this->GetWidget(BDDW_Y)->pos_x + 32, this->GetWidget(BDDW_Y)->pos_y + 18, 2);
DrawShipDepotSprite(this->GetWidget(BDDW_Y)->pos_x + 64, this->GetWidget(BDDW_Y)->pos_y + 34, 3);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case BDDW_X:
case BDDW_Y:
this->RaiseWidget(_ship_depot_direction + BDDW_X);
_ship_depot_direction = (widget == BDDW_X ? AXIS_X : AXIS_Y);
this->LowerWidget(_ship_depot_direction + BDDW_X);
SndPlayFx(SND_15_BEEP);
UpdateDocksDirection();
this->SetDirty();
break;
}
}
};
static const NWidgetPart _nested_build_docks_depot_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, BDDW_CLOSE),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, BDDW_CAPTION), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDDW_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(NWID_HORIZONTAL_LTR),
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BDDW_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, BDDW_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
EndContainer(),
};
static const WindowDesc _build_docks_depot_desc(
WDP_AUTO, WDP_AUTO, 204, 86,
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
);
static void ShowBuildDocksDepotPicker(Window *parent)
{
new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
}
void InitializeDockGui()
{
_ship_depot_direction = AXIS_X;
}