/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file dock_gui.cpp GUI to create amazing water objects. */
#include "stdafx.h"
#include "terraform_gui.h"
#include "window_gui.h"
#include "station_gui.h"
#include "command_func.h"
#include "water.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "company_func.h"
#include "slope_func.h"
#include "tilehighlight_func.h"
#include "company_base.h"
#include "hotkeys.h"
#include "gui.h"
#include "zoom_func.h"
#include "widgets/dock_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
static void ShowBuildDockStationPicker(Window *parent);
static void ShowBuildDocksDepotPicker(Window *parent);
static Axis _ship_depot_direction;
void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcPlaySound_CONSTRUCTION_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
}
/**
* Gets the other end of the aqueduct, if possible.
* @param tile_from The begin tile for the aqueduct.
* @param[out] tile_to The tile till where to show a selection for the aqueduct.
* @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
*/
static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
{
int z;
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
/* If the direction isn't right, just return the next tile so the command
* complains about the wrong slope instead of the ends not matching up.
* Make sure the coordinate is always a valid tile within the map, so we
* don't go "off" the map. That would cause the wrong error message. */
if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
/* Direction the aqueduct is built to. */
TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
/* The maximum length of the aqueduct. */
int max_length = std::min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
TileIndex endtile = tile_from;
for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
endtile = TILE_ADD(endtile, offset);
if (length > max_length) break;
if (GetTileMaxZ(endtile) > z) {
if (tile_to != nullptr) *tile_to = endtile;
break;
}
}
return endtile;
}
/** Toolbar window for constructing water infrastructure. */
struct BuildDocksToolbarWindow : Window {
DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->last_clicked_widget = WID_DT_INVALID;
this->InitNested(window_number);
this->OnInvalidateData();
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
}
~BuildDocksToolbarWindow()
{
if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
this->SetWidgetsDisabledState(!can_build,
WID_DT_DEPOT,
WID_DT_STATION,
WID_DT_BUOY,
WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
}
if (_game_mode != GM_EDITOR) {
if (!can_build) {
/* Show in the tooltip why this button is disabled. */
this->GetWidget(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
} else {
this->GetWidget(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
this->GetWidget(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
this->GetWidget(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
}
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_DT_CANAL: // Build canal button
HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
break;
case WID_DT_LOCK: // Build lock button
HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
break;
case WID_DT_DEMOLISH: // Demolish aka dynamite button
HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
break;
case WID_DT_DEPOT: // Build depot button
if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
break;
case WID_DT_STATION: // Build station button
if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
break;
case WID_DT_BUOY: // Build buoy button
HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
break;
case WID_DT_RIVER: // Build river button (in scenario editor)
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
break;
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
break;
default: return;
}
this->last_clicked_widget = (DockToolbarWidgets)widget;
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
switch (this->last_clicked_widget) {
case WID_DT_CANAL: // Build canal button
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
break;
case WID_DT_LOCK: // Build lock button
DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
break;
case WID_DT_DEMOLISH: // Demolish aka dynamite button
PlaceProc_DemolishArea(tile);
break;
case WID_DT_DEPOT: // Build depot button
DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
break;
case WID_DT_STATION: { // Build station button
uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
/* tile is always the land tile, so need to evaluate _thd.pos */
CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
/* Determine the watery part of the dock. */
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
break;
}
case WID_DT_BUOY: // Build buoy button
DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
break;
case WID_DT_RIVER: // Build river button (in scenario editor)
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
break;
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
break;
default: NOT_REACHED();
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x != -1) {
switch (select_proc) {
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
break;
default: break;
}
}
}
void OnPlaceObjectAbort() override
{
if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
this->RaiseButtons();
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
}
void OnPlacePresize(Point pt, TileIndex tile_from) override
{
TileIndex tile_to = tile_from;
if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
GetOtherAqueductEnd(tile_from, &tile_to);
} else {
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
if (IsValidDiagDirection(dir)) {
/* Locks and docks always select the tile "down" the slope. */
tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
/* Locks also select the tile "up" the slope. */
if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
}
}
VpSetPresizeRange(tile_from, tile_to);
}
static HotkeyList hotkeys;
};
/**
* Handler for global hotkeys of the BuildDocksToolbarWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState DockToolbarGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
Window *w = ShowBuildDocksToolbar();
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
static Hotkey dockstoolbar_hotkeys[] = {
Hotkey('1', "canal", WID_DT_CANAL),
Hotkey('2', "lock", WID_DT_LOCK),
Hotkey('3', "demolish", WID_DT_DEMOLISH),
Hotkey('4', "depot", WID_DT_DEPOT),
Hotkey('5', "dock", WID_DT_STATION),
Hotkey('6', "buoy", WID_DT_BUOY),
Hotkey('7', "river", WID_DT_RIVER),
Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
HOTKEY_LIST_END
};
HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
/**
* Nested widget parts of docks toolbar, game version.
* Position of #WID_DT_RIVER widget has changed.
*/
static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL_LTR),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
EndContainer(),
};
static WindowDesc _build_docks_toolbar_desc(
WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
&BuildDocksToolbarWindow::hotkeys
);
/**
* Open the build water toolbar window
*
* If the terraform toolbar is linked to the toolbar, that window is also opened.
*
* @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
*/
Window *ShowBuildDocksToolbar()
{
if (!Company::IsValidID(_local_company)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
return AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
/**
* Nested widget parts of docks toolbar, scenario editor version.
* Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
*/
static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
EndContainer(),
};
/** Window definition for the build docks in scenario editor window. */
static WindowDesc _build_docks_scen_toolbar_desc(
WDP_AUTO, "toolbar_water_scen", 0, 0,
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
);
/**
* Open the build water toolbar window for the scenario editor.
*
* @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
*/
Window *ShowBuildDocksScenToolbar()
{
return AllocateWindowDescFront(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
}
/** Widget numbers of the build-dock GUI. */
enum BuildDockStationWidgets {
BDSW_BACKGROUND, ///< Background panel.
BDSW_LT_OFF, ///< 'Off' button of coverage high light.
BDSW_LT_ON, ///< 'On' button of coverage high light.
BDSW_INFO, ///< 'Coverage highlight' label.
};
struct BuildDocksStationWindow : public PickerWindowBase {
public:
BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
{
this->InitNested(TRANSPORT_WATER);
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
}
virtual ~BuildDocksStationWindow()
{
DeleteWindowById(WC_SELECT_STATION, 0);
}
void OnPaint() override
{
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
this->DrawWidgets();
if (_settings_client.gui.station_show_coverage) {
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
} else {
SetTileSelectSize(1, 1);
}
/* strings such as 'Size' and 'Coverage Area' */
int top = this->GetWidget(BDSW_LT_OFF)->pos_y + this->GetWidget(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
NWidgetBase *back_nwi = this->GetWidget(BDSW_BACKGROUND);
int right = back_nwi->pos_x + back_nwi->current_x;
int bottom = back_nwi->pos_y + back_nwi->current_y;
top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
/* Resize background if the window is too small.
* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
* (This is the case, if making the window bigger moves the mouse into the window.) */
if (top > bottom) {
ResizeWindow(this, 0, top - bottom, false);
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case BDSW_LT_OFF:
case BDSW_LT_ON:
this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
SetViewportCatchmentStation(nullptr, true);
break;
}
}
void OnRealtimeTick(uint delta_ms) override
{
CheckRedrawStationCoverage(this);
}
};
/** Nested widget parts of a build dock station window. */
static const NWidgetPart _nested_build_dock_station_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
EndContainer(),
};
static WindowDesc _build_dock_station_desc(
WDP_AUTO, nullptr, 0, 0,
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
);
static void ShowBuildDockStationPicker(Window *parent)
{
new BuildDocksStationWindow(&_build_dock_station_desc, parent);
}
struct BuildDocksDepotWindow : public PickerWindowBase {
private:
static void UpdateDocksDirection()
{
if (_ship_depot_direction != AXIS_X) {
SetTileSelectSize(1, 2);
} else {
SetTileSelectSize(2, 1);
}
}
public:
BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
{
this->InitNested(TRANSPORT_WATER);
this->LowerWidget(_ship_depot_direction + WID_BDD_X);
UpdateDocksDirection();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_BDD_X:
case WID_BDD_Y:
size->width = ScaleGUITrad(96) + 2;
size->height = ScaleGUITrad(64) + 2;
break;
}
}
void OnPaint() override
{
this->DrawWidgets();
int x1 = ScaleGUITrad(63) + 1;
int x2 = ScaleGUITrad(31) + 1;
int y1 = ScaleGUITrad(17) + 1;
int y2 = ScaleGUITrad(33) + 1;
DrawShipDepotSprite(this->GetWidget(WID_BDD_X)->pos_x + x1, this->GetWidget(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
DrawShipDepotSprite(this->GetWidget(WID_BDD_X)->pos_x + x2, this->GetWidget(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
DrawShipDepotSprite(this->GetWidget(WID_BDD_Y)->pos_x + x2, this->GetWidget(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
DrawShipDepotSprite(this->GetWidget(WID_BDD_Y)->pos_x + x1, this->GetWidget(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_BDD_X:
case WID_BDD_Y:
this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
this->LowerWidget(_ship_depot_direction + WID_BDD_X);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
UpdateDocksDirection();
this->SetDirty();
break;
}
}
};
static const NWidgetPart _nested_build_docks_depot_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(NWID_HORIZONTAL_LTR),
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
EndContainer(),
};
static WindowDesc _build_docks_depot_desc(
WDP_AUTO, nullptr, 0, 0,
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
);
static void ShowBuildDocksDepotPicker(Window *parent)
{
new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
}
void InitializeDockGui()
{
_ship_depot_direction = AXIS_X;
}