/* $Id$ */ /** @file depot_map.h Map related accessors for depots. */ #ifndef DEPOT_MAP_H #define DEPOT_MAP_H #include "road_map.h" #include "rail_map.h" #include "water_map.h" #include "station_map.h" /** * Check if a tile is a depot and it is a depot of the given type. */ static inline bool IsDepotTypeTile(TileIndex tile, TransportType type) { switch (type) { default: NOT_REACHED(); case TRANSPORT_RAIL: return IsRailDepotTile(tile); case TRANSPORT_ROAD: return IsRoadDepotTile(tile); case TRANSPORT_WATER: return IsShipDepotTile(tile); } } /** * Is the given tile a tile with a depot on it? * @param tile the tile to check * @return true if and only if there is a depot on the tile. */ static inline bool IsDepotTile(TileIndex tile) { return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile); } #endif /* DEPOT_MAP_H */