/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file depot_gui.cpp The GUI for depots. */ #include "stdafx.h" #include "train.h" #include "ship.h" #include "aircraft.h" #include "gui.h" #include "textbuf_gui.h" #include "viewport_func.h" #include "command_func.h" #include "depot_base.h" #include "vehicle_gui.h" #include "spritecache.h" #include "strings_func.h" #include "window_func.h" #include "vehicle_func.h" #include "company_func.h" #include "tilehighlight_func.h" #include "window_gui.h" #include "vehiclelist.h" #include "order_backup.h" #include "zoom_func.h" #include "table/strings.h" /* * Since all depot window sizes aren't the same, we need to modify sizes a little. * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. * How long they should be moved and for what window types are controlled in ShowDepotWindow() */ /* Names of the widgets. Keep them in the same order as in the widget array */ enum DepotWindowWidgets { DEPOT_WIDGET_CAPTION, DEPOT_WIDGET_SELL, DEPOT_WIDGET_SHOW_SELL_CHAIN, DEPOT_WIDGET_SELL_CHAIN, DEPOT_WIDGET_SELL_ALL, DEPOT_WIDGET_AUTOREPLACE, DEPOT_WIDGET_MATRIX, DEPOT_WIDGET_V_SCROLL, ///< Vertical scrollbar DEPOT_WIDGET_SHOW_H_SCROLL, DEPOT_WIDGET_H_SCROLL, ///< Horizontal scrollbar DEPOT_WIDGET_BUILD, DEPOT_WIDGET_CLONE, DEPOT_WIDGET_LOCATION, DEPOT_WIDGET_SHOW_RENAME, DEPOT_WIDGET_RENAME, DEPOT_WIDGET_VEHICLE_LIST, DEPOT_WIDGET_STOP_ALL, DEPOT_WIDGET_START_ALL, }; /** Nested widget definition for train depots. */ static const NWidgetPart _nested_train_depot_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, DEPOT_WIDGET_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(WWT_MATRIX, COLOUR_GREY, DEPOT_WIDGET_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1), SetScrollbar(DEPOT_WIDGET_V_SCROLL), NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_H_SCROLL), NWidget(NWID_HSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_H_SCROLL), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1), NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_SELL_CHAIN), NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_ALL), SetDataTip(0x0, STR_NULL), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_AUTOREPLACE), SetDataTip(0x0, STR_NULL), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_V_SCROLL), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, DEPOT_WIDGET_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0), NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_RENAME), // rename button NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; static const WindowDesc _train_depot_desc( WDP_AUTO, 362, 123, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); static const WindowDesc _road_depot_desc( WDP_AUTO, 316, 97, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); static const WindowDesc _ship_depot_desc( WDP_AUTO, 306, 99, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); static const WindowDesc _aircraft_depot_desc( WDP_AUTO, 332, 99, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets) ); extern void DepotSortList(VehicleList *list); /** * This is the Callback method after the cloning attempt of a vehicle * @param result the result of the cloning command * @param tile unused * @param p1 unused * @param p2 unused */ void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; const Vehicle *v = Vehicle::Get(_new_vehicle_id); ShowVehicleViewWindow(v); } static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head) { const Vehicle *v = Vehicle::Get(sel); if (v == wagon) return; if (wagon == NULL) { if (head != NULL) wagon = head->Last(); } else { wagon = wagon->Previous(); if (wagon == NULL) return; } if (wagon == v) return; DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE)); } /** * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. * @note The train vehicle type uses the entire row for each train. */ static Dimension _base_block_sizes[4]; static void InitBlocksizeForShipAircraft(VehicleType type) { uint max_width = 0; uint max_height = 0; const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, type) { EngineID eid = e->index; uint x, y; switch (type) { default: NOT_REACHED(); case VEH_SHIP: GetShipSpriteSize( eid, x, y, EIT_IN_DEPOT); break; case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, EIT_IN_DEPOT); break; } if (x > max_width) max_width = x; if (y > max_height) max_height = y; } switch (type) { default: NOT_REACHED(); case VEH_SHIP: _base_block_sizes[VEH_SHIP].width = max(76U, max_width); break; case VEH_AIRCRAFT: _base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width); break; } _base_block_sizes[type].height = max(GetVehicleHeight(type), max_height); } /** * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. * @note Calling this function once for each game is enough. */ void InitDepotWindowBlockSizes() { _base_block_sizes[VEH_TRAIN].width = 0; _base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN); _base_block_sizes[VEH_ROAD].width = 32; _base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD); InitBlocksizeForShipAircraft(VEH_SHIP); InitBlocksizeForShipAircraft(VEH_AIRCRAFT); } static void DepotSellAllConfirmationCallback(Window *w, bool confirmed); const Sprite *GetAircraftSprite(EngineID engine); struct DepotWindow : Window { VehicleID sel; VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none. VehicleType type; bool generate_list; VehicleList vehicle_list; VehicleList wagon_list; uint num_columns; ///< Number of columns. Scrollbar *hscroll; ///< Only for trains. Scrollbar *vscroll; DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window() { assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type this->sel = INVALID_VEHICLE; this->vehicle_over = INVALID_VEHICLE; this->generate_list = true; this->type = type; this->num_columns = 1; // for non-trains this gets set in FinishInitNested() this->CreateNestedTree(desc); this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(DEPOT_WIDGET_H_SCROLL) : NULL); this->vscroll = this->GetScrollbar(DEPOT_WIDGET_V_SCROLL); /* Don't show 'rename button' of aircraft hangar */ this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0); /* Only train depots have a horizontal scrollbar and a 'sell chain' button */ this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL); this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE); this->SetupWidgetData(type); this->FinishInitNested(desc, tile); this->owner = GetTileOwner(tile); OrderBackup::Reset(); } ~DepotWindow() { DeleteWindowById(WC_BUILD_VEHICLE, this->window_number); OrderBackup::Reset(this->window_number); } /** * Draw a vehicle in the depot window in the box with the top left corner at x,y. * @param v Vehicle to draw. * @param left Left side of the box to draw in. * @param right Right side of the box to draw in. * @param y Top of the box to draw in. */ void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const { bool free_wagon = false; int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2; bool rtl = _current_text_dir == TD_RTL; int image_left = rtl ? left + this->count_width : left + this->header_width; int image_right = rtl ? right - this->header_width : right - this->count_width; switch (v->type) { case VEH_TRAIN: { const Train *u = Train::From(v); free_wagon = u->IsFreeWagon(); uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0; DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over); /* Length of consist in tiles with 1 fractional digit (rounded up) */ SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE)); SetDParam(1, 1); DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter break; } case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break; case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break; case VEH_AIRCRAFT: { const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL); DrawAircraftImage(v, image_left, image_right, y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset this->sel, EIT_IN_DEPOT); break; } default: NOT_REACHED(); } uint diff_x, diff_y; if (v->IsGroundVehicle()) { /* Arrange unitnumber and flag horizontally */ diff_x = this->flag_width + WD_FRAMERECT_LEFT; diff_y = (this->resize.step_height - this->flag_height) / 2 - 2; } else { /* Arrange unitnumber and flag vertically */ diff_x = WD_FRAMERECT_LEFT; diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; } int text_left = rtl ? right - this->header_width - 1 : left + diff_x; int text_right = rtl ? right - diff_x : left + this->header_width - 1; if (free_wagon) { DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE); } else { DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y); SetDParam(0, v->unitnumber); DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA); } } void DrawWidget(const Rect &r, int widget) const { if (widget != DEPOT_WIDGET_MATRIX) return; bool rtl = _current_text_dir == TD_RTL; /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data; uint16 rows_in_display = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS); uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS); uint16 num = this->vscroll->GetPosition() * boxes_in_each_row; int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row)); int y; for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) { /* Draw all vehicles in the current row */ const Vehicle *v = this->vehicle_list[num]; if (boxes_in_each_row == 1) { this->DrawVehicleInDepot(v, r.left, r.right, y); } else { int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width; this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y); } } } maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row)); /* Draw the train wagons without an engine in front. */ for (; num < maxval; num++, y += this->resize.step_height) { const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()]; this->DrawVehicleInDepot(v, r.left, r.right, y); } } void SetStringParameters(int widget) const { if (widget != DEPOT_WIDGET_CAPTION) return; /* locate the depot struct */ TileIndex tile = this->window_number; SetDParam(0, this->type); SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile)); } struct GetDepotVehiclePtData { const Vehicle *head; const Vehicle *wagon; }; enum DepotGUIAction { MODE_ERROR, MODE_DRAG_VEHICLE, MODE_SHOW_VEHICLE, MODE_START_STOP, }; DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const { const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX); /* In case of RTL the widgets are swapped as a whole */ if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x; uint xt = 0, xm = 0, ym = 0; if (this->type == VEH_TRAIN) { xm = x; } else { xt = x / this->resize.step_width; xm = x % this->resize.step_width; if (xt >= this->num_columns) return MODE_ERROR; } ym = y % this->resize.step_height; uint row = y / this->resize.step_height; if (row >= this->vscroll->GetCapacity()) return MODE_ERROR; uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS); uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt; if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) { /* Clicking on 'line' / 'block' without a vehicle */ if (this->type == VEH_TRAIN) { /* End the dragging */ d->head = NULL; d->wagon = NULL; return MODE_DRAG_VEHICLE; } else { return MODE_ERROR; // empty block, so no vehicle is selected } } bool wagon = false; if (this->vehicle_list.Length() > pos) { *veh = this->vehicle_list[pos]; /* Skip vehicles that are scrolled off the list */ if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition(); } else { pos -= this->vehicle_list.Length(); *veh = this->wagon_list[pos]; /* free wagons don't have an initial loco. */ x -= VEHICLEINFO_FULL_VEHICLE_WIDTH; wagon = true; } const Train *v = NULL; if (this->type == VEH_TRAIN) { v = Train::From(*veh); d->head = d->wagon = v; } if (xm <= this->header_width) { switch (this->type) { case VEH_TRAIN: if (wagon) return MODE_ERROR; case VEH_ROAD: if (xm <= this->flag_width) return MODE_START_STOP; break; case VEH_SHIP: case VEH_AIRCRAFT: if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP; break; default: NOT_REACHED(); } return MODE_SHOW_VEHICLE; } if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE; /* Clicking on the counter */ if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE; /* Account for the header */ x -= this->header_width; /* find the vehicle in this row that was clicked */ for (; v != NULL; v = v->Next()) { x -= v->GetDisplayImageWidth(); if (x < 0) break; } d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL); return MODE_DRAG_VEHICLE; } /** * Handle click in the depot matrix. * @param x Horizontal position in the matrix widget in pixels. * @param y Vertical position in the matrix widget in pixels. */ void DepotClick(int x, int y) { GetDepotVehiclePtData gdvp = { NULL, NULL }; const Vehicle *v = NULL; DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp); if (this->type == VEH_TRAIN) v = gdvp.wagon; switch (mode) { case MODE_ERROR: // invalid return; case MODE_DRAG_VEHICLE: { // start dragging of vehicle if (v != NULL && VehicleClicked(v)) return; VehicleID sel = this->sel; if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) { this->sel = INVALID_VEHICLE; TrainDepotMoveVehicle(v, sel, gdvp.head); } else if (v != NULL) { int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT); SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this); this->sel = v->index; this->SetDirty(); _cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0; _cursor.vehchain = _ctrl_pressed; } break; } case MODE_SHOW_VEHICLE: // show info window ShowVehicleViewWindow(v); break; case MODE_START_STOP: // click start/stop flag StartStopVehicle(v, false); break; default: NOT_REACHED(); } } /** * Function to set up vehicle specific widgets (mainly sprites and strings). * Only use this function to if the widget is used for several vehicle types and each has * different text/sprites. If the widget is only used for a single vehicle type, or the same * text/sprites are used every time, use the nested widget array to initialize the widget. */ void SetupWidgetData(VehicleType type) { this->GetWidget<NWidgetCore>(DEPOT_WIDGET_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type); this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type); this->GetWidget<NWidgetCore>(DEPOT_WIDGET_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type; switch (type) { default: NOT_REACHED(); case VEH_TRAIN: this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_TRAIN; /* Sprites */ this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_TRAIN; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN; break; case VEH_ROAD: this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_LORRY; /* Sprites */ this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_ROADVEH; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH; break; case VEH_SHIP: this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_SHIP; /* Sprites */ this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_SHIP; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP; break; case VEH_AIRCRAFT: this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_PLANE; /* Sprites */ this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data = SPR_SELL_AIRCRAFT; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT; this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT; break; } } uint count_width; uint header_width; uint flag_width; uint flag_height; virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case DEPOT_WIDGET_MATRIX: { uint min_height = 0; if (this->type == VEH_TRAIN) { SetDParam(0, 1000); SetDParam(1, 1); this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; } else { this->count_width = 0; } Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL }; const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL); this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT; this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI); if (this->type == VEH_TRAIN || this->type == VEH_ROAD) { min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI)); this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT; } else { min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM; this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT; } int base_width = this->count_width + this->header_width; resize->height = max(_base_block_sizes[this->type].height, min_height); if (this->type == VEH_TRAIN) { resize->width = 1; size->width = base_width + 2 * 29; // about 2 parts size->height = resize->height * 6; } else { resize->width = base_width + _base_block_sizes[this->type].width; size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3); size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3); } fill->width = resize->width; fill->height = resize->height; break; } } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { this->generate_list = true; } virtual void OnPaint() { if (this->generate_list) { /* Generate the vehicle list * It's ok to use the wagon pointers for non-trains as they will be ignored */ BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list); this->generate_list = false; DepotSortList(&this->vehicle_list); } /* determine amount of items for scroller */ if (this->type == VEH_TRAIN) { uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH; for (uint num = 0; num < this->vehicle_list.Length(); num++) { uint width = 0; for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) { width += v->GetDisplayImageWidth(); } max_width = max(max_width, width); } /* Always have 1 empty row, so people can change the setting of the train */ this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1); this->hscroll->SetCount(max_width); } else { this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns)); } /* Setup disabled buttons. */ TileIndex tile = this->window_number; this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company), DEPOT_WIDGET_STOP_ALL, DEPOT_WIDGET_START_ALL, DEPOT_WIDGET_SELL, DEPOT_WIDGET_SELL_CHAIN, DEPOT_WIDGET_SELL_ALL, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_CLONE, DEPOT_WIDGET_RENAME, DEPOT_WIDGET_AUTOREPLACE, WIDGET_LIST_END); this->DrawWidgets(); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case DEPOT_WIDGET_MATRIX: { // List NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX); this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y); break; } case DEPOT_WIDGET_BUILD: // Build vehicle ResetObjectToPlace(); ShowBuildVehicleWindow(this->window_number, this->type); break; case DEPOT_WIDGET_CLONE: // Clone button this->SetWidgetDirty(DEPOT_WIDGET_CLONE); this->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE); if (this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { static const CursorID clone_icons[] = { SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH, SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE }; SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this); } else { ResetObjectToPlace(); } break; case DEPOT_WIDGET_LOCATION: if (_ctrl_pressed) { ShowExtraViewPortWindow(this->window_number); } else { ScrollMainWindowToTile(this->window_number); } break; case DEPOT_WIDGET_RENAME: // Rename button SetDParam(0, this->type); SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index); ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); break; case DEPOT_WIDGET_STOP_ALL: case DEPOT_WIDGET_START_ALL: { VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner); DoCommandP(this->window_number, (widget == DEPOT_WIDGET_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP); break; } case DEPOT_WIDGET_SELL_ALL: /* Only open the confimation window if there are anything to sell */ if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) { TileIndex tile = this->window_number; byte vehtype = this->type; SetDParam(0, vehtype); SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile)); ShowQuery( STR_DEPOT_CAPTION, STR_DEPOT_SELL_CONFIRMATION_TEXT, this, DepotSellAllConfirmationCallback ); } break; case DEPOT_WIDGET_VEHICLE_LIST: ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number); break; case DEPOT_WIDGET_AUTOREPLACE: DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE); break; } } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; /* Do depot renaming */ DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str); } virtual bool OnRightClick(Point pt, int widget) { if (widget != DEPOT_WIDGET_MATRIX) return false; GetDepotVehiclePtData gdvp = { NULL, NULL }; const Vehicle *v = NULL; NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX); DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp); if (this->type == VEH_TRAIN) v = gdvp.wagon; if (v == NULL || mode != MODE_DRAG_VEHICLE) return false; CargoArray capacity, loaded; /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */ bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed); /* loop through vehicle chain and collect cargos */ uint num = 0; for (const Vehicle *w = v; w != NULL; w = w->Next()) { if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) { capacity[w->cargo_type] += w->cargo_cap; loaded [w->cargo_type] += w->cargo.Count(); } if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) { num++; if (!whole_chain) break; } } /* Build tooltipstring */ static char details[1024]; details[0] = '\0'; char *pos = details; for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) { if (capacity[cargo_type] == 0) continue; SetDParam(0, cargo_type); // {CARGO} #1 SetDParam(1, loaded[cargo_type]); // {CARGO} #2 SetDParam(2, cargo_type); // {SHORTCARGO} #1 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details)); } /* Show tooltip window */ uint64 args[2]; args[0] = (whole_chain ? num : v->engine_type); args[1] = (uint64)(size_t)details; GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK); return true; } /** * Clones a vehicle * @param v the original vehicle to clone */ virtual void OnVehicleSelect(const Vehicle *v) { if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) { ResetObjectToPlace(); } } virtual void OnPlaceObjectAbort() { /* abort clone */ this->RaiseWidget(DEPOT_WIDGET_CLONE); this->SetWidgetDirty(DEPOT_WIDGET_CLONE); /* abort drag & drop */ this->sel = INVALID_VEHICLE; this->vehicle_over = INVALID_VEHICLE; this->SetWidgetDirty(DEPOT_WIDGET_MATRIX); } virtual void OnMouseDrag(Point pt, int widget) { if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return; /* A rail vehicle is dragged.. */ if (widget != DEPOT_WIDGET_MATRIX) { // ..outside of the depot matrix. if (this->vehicle_over != INVALID_VEHICLE) { this->vehicle_over = INVALID_VEHICLE; this->SetWidgetDirty(DEPOT_WIDGET_MATRIX); } return; } NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget); const Vehicle *v = NULL; GetDepotVehiclePtData gdvp = {NULL, NULL}; if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return; VehicleID new_vehicle_over = INVALID_VEHICLE; if (gdvp.head != NULL) { if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train. /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop * destination inside a train. This head index is then used to indicate that a wagon is inserted at * the end of the train. */ new_vehicle_over = gdvp.head->index; } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon && gdvp.wagon->index != this->sel && gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon. new_vehicle_over = gdvp.wagon->index; } } if (this->vehicle_over == new_vehicle_over) return; this->vehicle_over = new_vehicle_over; this->SetWidgetDirty(widget); } virtual void OnDragDrop(Point pt, int widget) { switch (widget) { case DEPOT_WIDGET_MATRIX: { const Vehicle *v = NULL; VehicleID sel = this->sel; this->sel = INVALID_VEHICLE; this->SetDirty(); NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX); if (this->type == VEH_TRAIN) { GetDepotVehiclePtData gdvp = { NULL, NULL }; if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) { if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) { DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE)); } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) { this->vehicle_over = INVALID_VEHICLE; TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head); } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) { ShowVehicleViewWindow(gdvp.head); } } } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) { ShowVehicleViewWindow(v); } break; } case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: { if (this->IsWidgetDisabled(widget)) return; if (this->sel == INVALID_VEHICLE) return; this->HandleButtonClick(widget); const Vehicle *v = Vehicle::Get(this->sel); this->sel = INVALID_VEHICLE; this->SetDirty(); int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type)); break; } default: this->sel = INVALID_VEHICLE; this->SetDirty(); } _cursor.vehchain = false; } virtual void OnTimeout() { if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL)) { this->RaiseWidget(DEPOT_WIDGET_SELL); this->SetWidgetDirty(DEPOT_WIDGET_SELL); } if (this->nested_array[DEPOT_WIDGET_SELL] != NULL && !this->IsWidgetDisabled(DEPOT_WIDGET_SELL_CHAIN)) { this->RaiseWidget(DEPOT_WIDGET_SELL_CHAIN); this->SetWidgetDirty(DEPOT_WIDGET_SELL_CHAIN); } } virtual void OnResize() { NWidgetCore *nwi = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX); this->vscroll->SetCapacityFromWidget(this, DEPOT_WIDGET_MATRIX); if (this->type == VEH_TRAIN) { this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width); nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } else { this->num_columns = nwi->current_x / nwi->resize_x; nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (this->num_columns << MAT_COL_START); } } virtual EventState OnCTRLStateChange() { if (this->sel != INVALID_VEHICLE) { _cursor.vehchain = _ctrl_pressed; this->SetWidgetDirty(DEPOT_WIDGET_MATRIX); return ES_HANDLED; } return ES_NOT_HANDLED; } }; static void DepotSellAllConfirmationCallback(Window *win, bool confirmed) { if (confirmed) { DepotWindow *w = (DepotWindow*)win; TileIndex tile = w->window_number; byte vehtype = w->type; DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES); } } /** * Opens a depot window * @param tile The tile where the depot/hangar is located * @param type The type of vehicles in the depot */ void ShowDepotWindow(TileIndex tile, VehicleType type) { if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return; const WindowDesc *desc; switch (type) { default: NOT_REACHED(); case VEH_TRAIN: desc = &_train_depot_desc; break; case VEH_ROAD: desc = &_road_depot_desc; break; case VEH_SHIP: desc = &_ship_depot_desc; break; case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break; } new DepotWindow(desc, tile, type); } /** * Removes the highlight of a vehicle in a depot window * @param *v Vehicle to remove all highlights from */ void DeleteDepotHighlightOfVehicle(const Vehicle *v) { DepotWindow *w; /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either * If that is the case, we can skip looping though the windows and save time */ if (_special_mouse_mode != WSM_DRAGDROP) return; w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile)); if (w != NULL) { if (w->sel == v->index) ResetObjectToPlace(); } }