/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file depot.cpp Handling of depots. */ #include "stdafx.h" #include "depot_base.h" #include "order_func.h" #include "window_func.h" #include "core/pool_func.hpp" #include "vehicle_gui.h" DepotPool _depot_pool("Depot"); INSTANTIATE_POOL_METHODS(Depot) /** * Clean up a depot */ Depot::~Depot() { if (CleaningPool()) return; /* Clear the depot from all order-lists */ RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index); /* Delete the depot-window */ DeleteWindowById(WC_VEHICLE_DEPOT, this->xy); /* Delete the depot list */ WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy); switch (GetTileType(this->xy)) { default: break; // It can happen there is no depot here anymore (TTO/TTD savegames) case MP_RAILWAY: DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11)); break; case MP_ROAD: DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11)); break; case MP_WATER: DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11)); break; } } void InitializeDepots() { _depot_pool.CleanPool(); }