/* $Id$ */ /** @file debug.h Functions related to debugging. */ #ifndef DEBUG_H #define DEBUG_H /* Debugging messages policy: * These should be the severities used for direct DEBUG() calls * maximum debugging level should be 10 if really deep, deep * debugging is needed. * (there is room for exceptions, but you have to have a good cause): * 0 - errors or severe warnings * 1 - other non-fatal, non-severe warnings * 2 - crude progress indicator of functionality * 3 - important debugging messages (function entry) * 4 - debugging messages (crude loop status, etc.) * 5 - detailed debugging information * 6.. - extremely detailed spamming */ #ifdef NO_DEBUG_MESSAGES #if defined(__GNUC__) && (__GNUC__ < 3) #define DEBUG(name, level, args...) { } #else #define DEBUG(name, level, ...) { } #endif #else /* NO_DEBUG_MESSAGES */ #if defined(__GNUC__) && (__GNUC__ < 3) #define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args) #else #define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__) #endif extern int _debug_ai_level; extern int _debug_driver_level; extern int _debug_grf_level; extern int _debug_map_level; extern int _debug_misc_level; extern int _debug_ms_level; extern int _debug_net_level; extern int _debug_sprite_level; extern int _debug_oldloader_level; extern int _debug_ntp_level; extern int _debug_npf_level; extern int _debug_yapf_level; extern int _debug_freetype_level; extern int _debug_sl_level; extern int _debug_station_level; extern int _debug_gamelog_level; extern int _debug_desync_level; void CDECL debug(const char *dbg, ...); #endif /* NO_DEBUG_MESSAGES */ void SetDebugString(const char *s); const char *GetDebugString(); /* MSVCRT of course has to have a different syntax for long long *sigh* */ #if defined(_MSC_VER) || defined(__MINGW32__) #define OTTD_PRINTF64 "I64" #else #define OTTD_PRINTF64 "ll" #endif /* Used for profiling * * Usage: * TIC(); * --Do your code-- * TOC("A name", 1); * * When you run the TIC() / TOC() multiple times, you can increase the '1' * to only display average stats every N values. Some things to know: * * for (int i = 0; i < 5; i++) { * TIC(); * --Do yuor code-- * TOC("A name", 5); * } * * Is the correct usage for multiple TIC() / TOC() calls. * * TIC() / TOC() creates it's own block, so make sure not the mangle * it with an other block. **/ #define TIC() {\ extern uint64 ottd_rdtsc();\ uint64 _xxx_ = ottd_rdtsc();\ static uint64 __sum__ = 0;\ static uint32 __i__ = 0; #define TOC(str, count)\ __sum__ += ottd_rdtsc() - _xxx_;\ if (++__i__ == count) {\ DEBUG(misc, 0, "[%s] %" OTTD_PRINTF64 "u [avg: %.1f]\n", str, __sum__, __sum__/(double)__i__);\ __i__ = 0;\ __sum__ = 0;\ }\ } void ShowInfo(const char *str); void CDECL ShowInfoF(const char *str, ...); #endif /* DEBUG_H */