/* $Id$ */ /** @file debug.cpp Handling of printing debug messages. */ #include "stdafx.h" #include <stdio.h> #include <stdarg.h> #include "console_func.h" #include "debug.h" #include "string_func.h" #include "network/core/core.h" #include "fileio_func.h" #if defined(ENABLE_NETWORK) SOCKET _debug_socket = INVALID_SOCKET; #endif /* ENABLE_NETWORK */ int _debug_ai_level; int _debug_driver_level; int _debug_grf_level; int _debug_map_level; int _debug_misc_level; int _debug_ms_level; int _debug_net_level; int _debug_sprite_level; int _debug_oldloader_level; int _debug_ntp_level; int _debug_npf_level; int _debug_yapf_level; int _debug_freetype_level; int _debug_sl_level; int _debug_gamelog_level; int _debug_desync_level; struct DebugLevel { const char *name; int *level; }; #define DEBUG_LEVEL(x) { #x, &_debug_##x##_level } static const DebugLevel debug_level[] = { DEBUG_LEVEL(ai), DEBUG_LEVEL(driver), DEBUG_LEVEL(grf), DEBUG_LEVEL(map), DEBUG_LEVEL(misc), DEBUG_LEVEL(ms), DEBUG_LEVEL(net), DEBUG_LEVEL(sprite), DEBUG_LEVEL(oldloader), DEBUG_LEVEL(ntp), DEBUG_LEVEL(npf), DEBUG_LEVEL(yapf), DEBUG_LEVEL(freetype), DEBUG_LEVEL(sl), DEBUG_LEVEL(gamelog), DEBUG_LEVEL(desync), }; #undef DEBUG_LEVEL #if !defined(NO_DEBUG_MESSAGES) static void debug_print(const char *dbg, const char *buf) { #if defined(ENABLE_NETWORK) if (_debug_socket != INVALID_SOCKET) { char buf2[1024 + 32]; snprintf(buf2, lengthof(buf2), "dbg: [%s] %s\n", dbg, buf); send(_debug_socket, buf2, (int)strlen(buf2), 0); } else #endif /* ENABLE_NETWORK */ if (strcmp(dbg, "desync") != 0) { #if defined(WINCE) /* We need to do OTTD2FS twice, but as it uses a static buffer, we need to store one temporary */ TCHAR tbuf[512]; _sntprintf(tbuf, sizeof(tbuf), _T("%s"), OTTD2FS(dbg)); NKDbgPrintfW(_T("dbg: [%s] %s\n"), tbuf, OTTD2FS(buf)); #else fprintf(stderr, "dbg: [%s] %s\n", dbg, buf); #endif IConsoleDebug(dbg, buf); } else { static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR); if (f == NULL) return; fprintf(f, "%s", buf); fflush(f); } } void CDECL debug(const char *dbg, const char *format, ...) { char buf[1024]; va_list va; va_start(va, format); vsnprintf(buf, lengthof(buf), format, va); va_end(va); debug_print(dbg, buf); } #endif /* NO_DEBUG_MESSAGES */ void SetDebugString(const char *s) { int v; char *end; const char *t; /* global debugging level? */ if (*s >= '0' && *s <= '9') { const DebugLevel *i; v = strtoul(s, &end, 0); s = end; for (i = debug_level; i != endof(debug_level); ++i) *i->level = v; } /* individual levels */ for (;;) { const DebugLevel *i; int *p; /* skip delimiters */ while (*s == ' ' || *s == ',' || *s == '\t') s++; if (*s == '\0') break; t = s; while (*s >= 'a' && *s <= 'z') s++; /* check debugging levels */ p = NULL; for (i = debug_level; i != endof(debug_level); ++i) if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) { p = i->level; break; } if (*s == '=') s++; v = strtoul(s, &end, 0); s = end; if (p != NULL) { *p = v; } else { ShowInfoF("Unknown debug level '%.*s'", (int)(s - t), t); return; } } } /** Print out the current debug-level * Just return a string with the values of all the debug categorites * @return string with debug-levels */ const char *GetDebugString() { const DebugLevel *i; static char dbgstr[150]; char dbgval[20]; memset(dbgstr, 0, sizeof(dbgstr)); i = debug_level; snprintf(dbgstr, sizeof(dbgstr), "%s=%d", i->name, *i->level); for (i++; i != endof(debug_level); i++) { snprintf(dbgval, sizeof(dbgval), ", %s=%d", i->name, *i->level); strecat(dbgstr, dbgval, lastof(dbgstr)); } return dbgstr; }