/* $Id$ */ /** @file currency.h Functions to handle different currencies. */ #ifndef CURRENCY_H #define CURRENCY_H #include "date_type.h" #include "strings_type.h" enum { CF_NOEURO = 0, CF_ISEURO = 1, NUM_CURRENCY = 29, CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1 }; struct CurrencySpec { uint16 rate; char separator; Year to_euro; char prefix[16]; char suffix[16]; /** * The currency symbol is represented by two possible values, prefix and suffix * Usage of one or the other is determined by symbol_pos. * 0 = prefix * 1 = suffix * 2 = both : Special case only for custom currency. * It is not a spec from Newgrf, * rather a way to let users do what they want with custom curency */ byte symbol_pos; StringID name; }; extern CurrencySpec _currency_specs[NUM_CURRENCY]; /* XXX small hack, but makes the rest of the code a bit nicer to read */ #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) #define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency]) uint GetMaskOfAllowedCurrencies(); void CheckSwitchToEuro(); void ResetCurrencies(bool preserve_custom = true); StringID *BuildCurrencyDropdown(); byte GetNewgrfCurrencyIdConverted(byte grfcurr_id); #endif /* CURRENCY_H */