/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file smallstack_type.hpp Minimal stack that uses a pool to avoid pointers and doesn't allocate any heap memory if there is only one valid item. */ #ifndef SMALLSTACK_TYPE_HPP #define SMALLSTACK_TYPE_HPP #include "pool_type.hpp" #include "pool_func.hpp" /** * Base class for SmallStack. We cannot add this into SmallStack itself as * certain compilers don't like it. */ template class SmallStackItem { protected: Tindex next; ///< Pool index of next item. Titem value; ///< Value of current item. /** * Create a new item. * @param value Value of the item. * @param next Next item in the stack. */ inline SmallStackItem(const Titem &value, Tindex next) : next(next), value(value) {} }; /** * Minimal stack that uses a pool to avoid pointers. It has some peculiar * properties that make it useful for passing around lists of IDs but not much * else: * 1. It always includes an invalid item as bottom. * 2. It doesn't have a deep copy operation but uses smart pointers instead. * Every copy is thus implicitly shared. * 3. Its items are immutable. * 4. Due to 2. and 3. memory management can be done by "branch counting". * Whenever you copy a smallstack, the first item on the heap increases its * branch_count, signifying that there are multiple items "in front" of it. * When deleting a stack items are deleted up to the point where * branch_count > 0. * 5. You can choose your own index type, so that you can align it with your * value type. E.G. value types of 16 bits length like to be combined with * index types of the same length. * @tparam Titem Value type to be used. * @tparam Tindex Index type to use for the pool. * @tparam Tinvalid Invalid item to keep at the bottom of each stack. * @tparam Tgrowth_step Growth step for pool. * @tparam Tmax_size Maximum size for pool. */ template class SmallStack : public SmallStackItem { protected: class PooledSmallStack; /** * Create a branch in the pool if necessary. */ void Branch() { if (PooledSmallStack::IsValidID(this->next)) { PooledSmallStack::Get(this->next)->CreateBranch(); } } public: typedef SmallStackItem Item; typedef Pool SmallStackPool; /** * Constructor for a stack with one or two items in it. * @param value Initial item. If not missing or Tinvalid there will be Tinvalid below it. */ inline SmallStack(const Titem &value = Tinvalid) : Item(value, Tmax_size) {} /** * Remove the head of stack and all other items members that are unique to it. */ inline ~SmallStack() { if (PooledSmallStack::IsValidID(this->next)) { PooledSmallStack *item = PooledSmallStack::Get(this->next); if (item->NumBranches() == 0) { delete item; } else { item->DeleteBranch(); } } } /** * Shallow copy the stack, marking the first item as branched. * @param other Stack to copy from */ inline SmallStack(const SmallStack &other) : Item(other) { this->Branch(); } /** * Shallow copy the stack, marking the first item as branched. * @param other Stack to copy from * @return This smallstack. */ inline SmallStack &operator=(const SmallStack &other) { if (this == &other) return *this; this->~SmallStack(); this->next = other.next; this->value = other.value; this->Branch(); return *this; } /** * Push a new item onto the stack. * @param item Item to be pushed. */ inline void Push(const Titem &item) { if (this->value != Tinvalid) { assert(PooledSmallStack::CanAllocateItem()); PooledSmallStack *next = new PooledSmallStack(this->value, this->next); this->next = next->index; } this->value = item; } /** * Pop an item from the stack. * @return Current top of stack. */ inline Titem Pop() { Titem ret = this->value; if (!PooledSmallStack::IsValidID(this->next)) { this->value = Tinvalid; } else { PooledSmallStack *next = PooledSmallStack::Get(this->next); static_cast(*this) = *next; if (next->NumBranches() == 0) { delete next; } else { next->DeleteBranch(); this->Branch(); } } return ret; } /** * Check if the stack is empty. * @return If the stack is empty. */ inline bool IsEmpty() const { return this->value == Tinvalid && !PooledSmallStack::IsValidID(this->next); } /** * Check if the given item is contained in the stack. * @param item Item to look for. * @return If the item is in the stack. */ inline bool Contains(const Titem &item) const { if (item == Tinvalid || item == this->value) return true; const SmallStack *in_list = this; while (PooledSmallStack::IsValidID(in_list->next)) { in_list = static_cast( static_cast(PooledSmallStack::Get(in_list->next))); if (in_list->value == item) return true; } return false; } protected: static SmallStackPool _pool; /** * SmallStack item that can be kept in a pool (by having an index). */ class PooledSmallStack : public Item, public SmallStackPool::template PoolItem<&SmallStack::_pool> { private: Tindex branch_count; ///< Number of branches in the tree structure this item is parent of public: PooledSmallStack(Titem value, Tindex next) : Item(value, next), branch_count(0) {} inline void CreateBranch() { ++this->branch_count; } inline void DeleteBranch() { --this->branch_count; } inline Tindex NumBranches() { return this->branch_count; } }; }; #endif