/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file random_func.hpp Pseudo random number generator. */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP #if defined(__APPLE__) /* Apple already has Random declared */ # define Random OTTD_Random #endif /* __APPLE__ */ /** * Structure to encapsulate the pseudo random number generators. */ struct Randomizer { /** The state of the randomizer */ uint32 state[2]; uint32 Next(); uint32 Next(uint32 limit); void SetSeed(uint32 seed); }; extern Randomizer _random; ///< Random used in the game state calculations extern Randomizer _interactive_random; ///< Random used everywhere else, where it does not (directly) influence the game state /** Stores the state of all random number generators */ struct SavedRandomSeeds { Randomizer random; Randomizer interactive_random; }; /** * Saves the current seeds * @param storage Storage for saving */ static inline void SaveRandomSeeds(SavedRandomSeeds *storage) { storage->random = _random; storage->interactive_random = _interactive_random; } /** * Restores previously saved seeds * @param storage Storage where SaveRandomSeeds() stored th seeds */ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage) { _random = storage.random; _interactive_random = storage.interactive_random; } void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG # ifdef __APPLE__ # define OTTD_Random() DoRandom(__LINE__, __FILE__) # else # define Random() DoRandom(__LINE__, __FILE__) # endif uint32 DoRandom(int line, const char *file); # define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__) uint32 DoRandomRange(uint32 limit, int line, const char *file); #else static inline uint32 Random() { return _random.Next(); } /** * Pick a random number between 0 and \a limit - 1, inclusive. That means 0 * can be returned and \a limit - 1 can be returned, but \a limit can not be * returned. * @param limit Limit for the range to be picked from. * @return A random number in [0,\a limit). */ static inline uint32 RandomRange(uint32 limit) { return _random.Next(limit); } #endif static inline uint32 InteractiveRandom() { return _interactive_random.Next(); } static inline uint32 InteractiveRandomRange(uint32 limit) { return _interactive_random.Next(limit); } /** * Checks if a given randomize-number is below a given probability. * * This function is used to check if the given probability by the fraction of (a/b) * is greater than low 16 bits of the given randomize-number r. * * Do not use this function twice on the same random 16 bits as it will yield * the same result. One can use a random number for two calls to Chance16I, * where one call sends the low 16 bits and the other the high 16 bits. * * @param a The numerator of the fraction * @param b The denominator of the fraction, must of course not be null * @param r The given randomize-number * @return True if the probability given by r is less or equal to (a/b) */ static inline bool Chance16I(const uint a, const uint b, const uint32 r) { assert(b != 0); return (((uint16)r * b + b / 2) >> 16) < a; } /** * Flips a coin with given probability. * * This function returns true with (a/b) probability. * * @see Chance16I() * @param a The nominator of the fraction * @param b The denominator of the fraction * @return True with (a/b) probability */ #ifdef RANDOM_DEBUG # define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__)) #else static inline bool Chance16(const uint a, const uint b) { return Chance16I(a, b, Random()); } #endif /* RANDOM_DEBUG */ /** * Flips a coin with a given probability and saves the randomize-number in a variable. * * This function uses the same parameters as Chance16. The third parameter * must be a variable the randomize-number from Random() is saved in. * * The low 16 bits of r will already be used and can therefore not be passed to * Chance16I. One can only send the high 16 bits to Chance16I. * * @see Chance16I() * @param a The numerator of the fraction * @param b The denominator of the fraction * @param r The variable to save the randomize-number from Random() * @return True in (a/b) percent */ #ifdef RANDOM_DEBUG # define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r)) #else static inline bool Chance16R(const uint a, const uint b, uint32 &r) { r = Random(); return Chance16I(a, b, r); } #endif /* RANDOM_DEBUG */ #endif /* RANDOM_FUNC_HPP */