/* $Id$ */ /** @file random_func.cpp Implementation of the pseudo random generator. */ #include "../stdafx.h" #include "random_func.hpp" #include "bitmath_func.hpp" Randomizer _random, _interactive_random; uint32 Randomizer::Next() { const uint32 s = this->state[0]; const uint32 t = this->state[1]; this->state[0] = s + ROR(t ^ 0x1234567F, 7) + 1; return this->state[1] = ROR(s, 3) - 1; } uint32 Randomizer::Next(uint16 max) { return GB(this->Next(), 0, 16) * max >> 16; } void Randomizer::SetSeed(uint32 seed) { this->state[0] = seed; this->state[1] = seed; } void SetRandomSeed(uint32 seed) { _random.SetSeed(seed); _interactive_random.SetSeed(seed * 0x1234567); } #ifdef RANDOM_DEBUG #include "../network/network_data.h" #include "../variables.h" /* _frame_counter */ #include "../player_func.h" uint32 DoRandom(int line, const char *file) { if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) { printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); } return _random.Next(); } uint DoRandomRange(uint max, int line, const char *file) { return GB(DoRandom(line, file), 0, 16) * max >> 16; } #endif /* RANDOM_DEBUG */