/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file console_internal.h Internally used functions for the console. */ #ifndef CONSOLE_INTERNAL_H #define CONSOLE_INTERNAL_H #include "console_type.h" enum { ICON_CMDLN_SIZE = 1024, ///< maximum length of a typed in command ICON_MAX_STREAMSIZE = 2048, ///< maximum length of a totally expanded command }; enum IConsoleHookTypes { ICONSOLE_HOOK_ACCESS, ICONSOLE_HOOK_PRE_ACTION, ICONSOLE_HOOK_POST_ACTION }; /** --Hooks-- * Hooks are certain triggers that are executed on either * access, before execution or after execution. This allows * for general flow of permissions or special action needed in some cases */ typedef bool IConsoleHook(); struct IConsoleHooks{ IConsoleHook *access; ///< trigger when accessing the command IConsoleHook *pre; ///< trigger before the command is executed IConsoleHook *post; ///< trigger after the command is executed }; /** --Commands-- * Commands are commands, or functions. They get executed once and any * effect they produce are carried out. The arguments to the commands * are given to them, each input word seperated by a double-quote (") is an argument * If you want to handle multiple words as one, enclose them in double-quotes * eg. 'say "hello sexy boy"' */ typedef bool (IConsoleCmdProc)(byte argc, char *argv[]); struct IConsoleCmd { char *name; ///< name of command IConsoleCmd *next; ///< next command in list IConsoleCmdProc *proc; ///< process executed when command is typed IConsoleHooks hook; ///< any special trigger action that needs executing }; /** --Aliases-- * Aliases are like shortcuts for complex functions, variable assignments, * etc. You can use a simple alias to rename a longer command (eg 'set' for * 'setting' for example), or concatenate more commands into one * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments * given to them in the command line. * - "%A - %Z" substitute arguments 1 t/m 26 * - "%+" lists all parameters keeping them seperated * - "%!" also lists all parameters but presenting them to the aliased command as one argument * - ";" allows for combining commands (see example 'ng') */ struct IConsoleAlias { char *name; ///< name of the alias IConsoleAlias *next; ///< next alias in list char *cmdline; ///< command(s) that is/are being aliased }; /* console parser */ extern IConsoleCmd *_iconsole_cmds; ///< list of registred commands extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases /* console functions */ void IConsoleClearBuffer(); /* Commands */ void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc); void IConsoleAliasRegister(const char *name, const char *cmd); IConsoleCmd *IConsoleCmdGet(const char *name); IConsoleAlias *IConsoleAliasGet(const char *name); /* console std lib (register ingame commands/aliases) */ void IConsoleStdLibRegister(); /* Hooking code */ void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); /* Supporting functions */ bool GetArgumentInteger(uint32 *value, const char *arg); void IConsoleGUIInit(); void IConsoleGUIFree(); void IConsoleGUIPrint(ConsoleColour colour_code, char *string); #endif /* CONSOLE_INTERNAL_H */