/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file console_gui.cpp Handling the GUI of the in-game console. */

#include "stdafx.h"
#include "textbuf_type.h"
#include "window_gui.h"
#include "console_gui.h"
#include "console_internal.h"
#include "window_func.h"
#include "string_func.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "console_func.h"
#include "rev.h"
#include "video/video_driver.hpp"

#include "widgets/console_widget.h"

#include "table/strings.h"

#include "safeguards.h"

static const uint ICON_HISTORY_SIZE       = 20;
static const uint ICON_LINE_SPACING       =  2;
static const uint ICON_RIGHT_BORDERWIDTH  = 10;
static const uint ICON_BOTTOM_BORDERWIDTH = 12;

/**
 * Container for a single line of console output
 */
struct IConsoleLine {
	static IConsoleLine *front; ///< The front of the console backlog buffer
	static int size;            ///< The amount of items in the backlog

	IConsoleLine *previous; ///< The previous console message.
	char *buffer;           ///< The data to store.
	TextColour colour;      ///< The colour of the line.
	uint16 time;            ///< The amount of time the line is in the backlog.

	/**
	 * Initialize the console line.
	 * @param buffer the data to print.
	 * @param colour the colour of the line.
	 */
	IConsoleLine(char *buffer, TextColour colour) :
			previous(IConsoleLine::front),
			buffer(buffer),
			colour(colour),
			time(0)
	{
		IConsoleLine::front = this;
		IConsoleLine::size++;
	}

	/**
	 * Clear this console line and any further ones.
	 */
	~IConsoleLine()
	{
		IConsoleLine::size--;
		free(buffer);

		delete previous;
	}

	/**
	 * Get the index-ed item in the list.
	 */
	static const IConsoleLine *Get(uint index)
	{
		const IConsoleLine *item = IConsoleLine::front;
		while (index != 0 && item != NULL) {
			index--;
			item = item->previous;
		}

		return item;
	}

	/**
	 * Truncate the list removing everything older than/more than the amount
	 * as specified in the config file.
	 * As a side effect also increase the time the other lines have been in
	 * the list.
	 * @return true if and only if items got removed.
	 */
	static bool Truncate()
	{
		IConsoleLine *cur = IConsoleLine::front;
		if (cur == NULL) return false;

		int count = 1;
		for (IConsoleLine *item = cur->previous; item != NULL; count++, cur = item, item = item->previous) {
			if (item->time > _settings_client.gui.console_backlog_timeout &&
					count > _settings_client.gui.console_backlog_length) {
				delete item;
				cur->previous = NULL;
				return true;
			}

			if (item->time != MAX_UVALUE(uint16)) item->time++;
		}

		return false;
	}

	/**
	 * Reset the complete console line backlog.
	 */
	static void Reset()
	{
		delete IConsoleLine::front;
		IConsoleLine::front = NULL;
		IConsoleLine::size = 0;
	}
};

/* static */ IConsoleLine *IConsoleLine::front = NULL;
/* static */ int IConsoleLine::size  = 0;


/* ** main console cmd buffer ** */
static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
static char *_iconsole_history[ICON_HISTORY_SIZE];
static int _iconsole_historypos;
IConsoleModes _iconsole_mode;

/* *************** *
 *  end of header  *
 * *************** */

static void IConsoleClearCommand()
{
	memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
	_iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
	_iconsole_cmdline.pixels = 0;
	_iconsole_cmdline.caretpos = 0;
	_iconsole_cmdline.caretxoffs = 0;
	SetWindowDirty(WC_CONSOLE, 0);
}

static inline void IConsoleResetHistoryPos()
{
	_iconsole_historypos = -1;
}


static const char *IConsoleHistoryAdd(const char *cmd);
static void IConsoleHistoryNavigate(int direction);

static const struct NWidgetPart _nested_console_window_widgets[] = {
	NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
};

static WindowDesc _console_window_desc(
	WDP_MANUAL, NULL, 0, 0,
	WC_CONSOLE, WC_NONE,
	0,
	_nested_console_window_widgets, lengthof(_nested_console_window_widgets)
);

struct IConsoleWindow : Window
{
	static int scroll;
	int line_height;   ///< Height of one line of text in the console.
	int line_offset;

	IConsoleWindow() : Window(&_console_window_desc)
	{
		_iconsole_mode = ICONSOLE_OPENED;
		this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
		this->line_offset = GetStringBoundingBox("] ").width + 5;

		this->InitNested(0);
		ResizeWindow(this, _screen.width, _screen.height / 3);
	}

	~IConsoleWindow()
	{
		_iconsole_mode = ICONSOLE_CLOSED;
		VideoDriver::GetInstance()->EditBoxLostFocus();
	}

	/**
	 * Scroll the content of the console.
	 * @param amount Number of lines to scroll back.
	 */
	void Scroll(int amount)
	{
		int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
		IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
		this->SetDirty();
	}

	virtual void OnPaint()
	{
		const int right = this->width - 5;

		GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
		int ypos = this->height - this->line_height;
		for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
			SetDParamStr(0, print->buffer);
			ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
			if (ypos < 0) break;
		}
		/* If the text is longer than the window, don't show the starting ']' */
		int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
		if (delta > 0) {
			DrawString(5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
			delta = 0;
		}

		/* If we have a marked area, draw a background highlight. */
		if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);

		DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);

		if (_focused_window == this && _iconsole_cmdline.caret) {
			DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
		}
	}

	virtual void OnHundredthTick()
	{
		if (IConsoleLine::Truncate() &&
				(IConsoleWindow::scroll > IConsoleLine::size)) {
			IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / this->line_height) + 1);
			this->SetDirty();
		}
	}

	virtual void OnMouseLoop()
	{
		if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
	}

	virtual EventState OnKeyPress(WChar key, uint16 keycode)
	{
		if (_focused_window != this) return ES_NOT_HANDLED;

		const int scroll_height = (this->height / this->line_height) - 1;
		switch (keycode) {
			case WKC_UP:
				IConsoleHistoryNavigate(1);
				this->SetDirty();
				break;

			case WKC_DOWN:
				IConsoleHistoryNavigate(-1);
				this->SetDirty();
				break;

			case WKC_SHIFT | WKC_PAGEDOWN:
				this->Scroll(-scroll_height);
				break;

			case WKC_SHIFT | WKC_PAGEUP:
				this->Scroll(scroll_height);
				break;

			case WKC_SHIFT | WKC_DOWN:
				this->Scroll(-1);
				break;

			case WKC_SHIFT | WKC_UP:
				this->Scroll(1);
				break;

			case WKC_BACKQUOTE:
				IConsoleSwitch();
				break;

			case WKC_RETURN: case WKC_NUM_ENTER: {
				/* We always want the ] at the left side; we always force these strings to be left
				 * aligned anyway. So enforce this in all cases by addding a left-to-right marker,
				 * otherwise it will be drawn at the wrong side with right-to-left texts. */
				IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
				const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
				IConsoleClearCommand();

				if (cmd != NULL) IConsoleCmdExec(cmd);
				break;
			}

			case WKC_CTRL | WKC_RETURN:
				_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
				IConsoleResize(this);
				MarkWholeScreenDirty();
				break;

			case (WKC_CTRL | 'L'):
				IConsoleCmdExec("clear");
				break;

			default:
				if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
					IConsoleWindow::scroll = 0;
					IConsoleResetHistoryPos();
					this->SetDirty();
				} else {
					return ES_NOT_HANDLED;
				}
				break;
		}
		return ES_HANDLED;
	}

	virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
	{
		if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
			IConsoleWindow::scroll = 0;
			IConsoleResetHistoryPos();
			this->SetDirty();
		}
	}

	virtual const char *GetFocusedText() const
	{
		return _iconsole_cmdline.buf;
	}

	virtual const char *GetCaret() const
	{
		return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos;
	}

	virtual const char *GetMarkedText(size_t *length) const
	{
		if (_iconsole_cmdline.markend == 0) return NULL;

		*length = _iconsole_cmdline.markend - _iconsole_cmdline.markpos;
		return _iconsole_cmdline.buf + _iconsole_cmdline.markpos;
	}

	virtual Point GetCaretPosition() const
	{
		int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
		Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};

		return pt;
	}

	virtual Rect GetTextBoundingRect(const char *from, const char *to) const
	{
		int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);

		Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
		Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1;

		Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height};
		return r;
	}

	virtual const char *GetTextCharacterAtPosition(const Point &pt) const
	{
		int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);

		if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return NULL;

		return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
	}

	virtual void OnMouseWheel(int wheel)
	{
		this->Scroll(-wheel);
	}

	virtual void OnFocusLost()
	{
		VideoDriver::GetInstance()->EditBoxLostFocus();
	}
};

int IConsoleWindow::scroll = 0;

void IConsoleGUIInit()
{
	IConsoleResetHistoryPos();
	_iconsole_mode = ICONSOLE_CLOSED;

	IConsoleLine::Reset();
	memset(_iconsole_history, 0, sizeof(_iconsole_history));

	IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
	IConsolePrint(CC_WHITE,  "------------------------------------");
	IConsolePrint(CC_WHITE,  "use \"help\" for more information");
	IConsolePrint(CC_WHITE,  "");
	IConsoleClearCommand();
}

void IConsoleClearBuffer()
{
	IConsoleLine::Reset();
}

void IConsoleGUIFree()
{
	IConsoleClearBuffer();
}

/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
void IConsoleResize(Window *w)
{
	switch (_iconsole_mode) {
		case ICONSOLE_OPENED:
			w->height = _screen.height / 3;
			w->width = _screen.width;
			break;
		case ICONSOLE_FULL:
			w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
			w->width = _screen.width;
			break;
		default: return;
	}

	MarkWholeScreenDirty();
}

/** Toggle in-game console between opened and closed. */
void IConsoleSwitch()
{
	switch (_iconsole_mode) {
		case ICONSOLE_CLOSED:
			new IConsoleWindow();
			break;

		case ICONSOLE_OPENED: case ICONSOLE_FULL:
			DeleteWindowById(WC_CONSOLE, 0);
			break;
	}

	MarkWholeScreenDirty();
}

/** Close the in-game console. */
void IConsoleClose()
{
	if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
}

/**
 * Add the entered line into the history so you can look it back
 * scroll, etc. Put it to the beginning as it is the latest text
 * @param cmd Text to be entered into the 'history'
 * @return the command to execute
 */
static const char *IConsoleHistoryAdd(const char *cmd)
{
	/* Strip all spaces at the begin */
	while (IsWhitespace(*cmd)) cmd++;

	/* Do not put empty command in history */
	if (StrEmpty(cmd)) return NULL;

	/* Do not put in history if command is same as previous */
	if (_iconsole_history[0] == NULL || strcmp(_iconsole_history[0], cmd) != 0) {
		free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
		memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
		_iconsole_history[0] = stredup(cmd);
	}

	/* Reset the history position */
	IConsoleResetHistoryPos();
	return _iconsole_history[0];
}

/**
 * Navigate Up/Down in the history of typed commands
 * @param direction Go further back in history (+1), go to recently typed commands (-1)
 */
static void IConsoleHistoryNavigate(int direction)
{
	if (_iconsole_history[0] == NULL) return; // Empty history
	_iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, ICON_HISTORY_SIZE - 1);

	if (direction > 0 && _iconsole_history[_iconsole_historypos] == NULL) _iconsole_historypos--;

	if (_iconsole_historypos == -1) {
		_iconsole_cmdline.DeleteAll();
	} else {
		_iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
	}
}

/**
 * Handle the printing of text entered into the console or redirected there
 * by any other means. Text can be redirected to other clients in a network game
 * as well as to a logfile. If the network server is a dedicated server, all activities
 * are also logged. All lines to print are added to a temporary buffer which can be
 * used as a history to print them onscreen
 * @param colour_code the colour of the command. Red in case of errors, etc.
 * @param str the message entered or output on the console (notice, error, etc.)
 */
void IConsoleGUIPrint(TextColour colour_code, char *str)
{
	new IConsoleLine(str, colour_code);
	SetWindowDirty(WC_CONSOLE, 0);
}


/**
 * Check whether the given TextColour is valid for console usage.
 * @param c The text colour to compare to.
 * @return true iff the TextColour is valid for console usage.
 */
bool IsValidConsoleColour(TextColour c)
{
	/* A normal text colour is used. */
	if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;

	/* A text colour from the palette is used; must be the company
	 * colour gradient, so it must be one of those. */
	c &= ~TC_IS_PALETTE_COLOUR;
	for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
		if (_colour_gradient[i][4] == c) return true;
	}

	return false;
}