/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file console_cmds.cpp Implementation of the console hooks. */ #include "stdafx.h" #include "console_internal.h" #include "debug.h" #include "engine_func.h" #include "landscape.h" #include "saveload/saveload.h" #include "network/network.h" #include "network/network_func.h" #include "network/network_base.h" #include "network/network_admin.h" #include "network/network_client.h" #include "command_func.h" #include "settings_func.h" #include "fios.h" #include "fileio_func.h" #include "screenshot.h" #include "genworld.h" #include "strings_func.h" #include "viewport_func.h" #include "window_func.h" #include "date_func.h" #include "company_func.h" #include "gamelog.h" #include "ai/ai.hpp" #include "ai/ai_config.hpp" #include "newgrf.h" #include "console_func.h" #include "engine_base.h" #include "game/game.hpp" #ifdef ENABLE_NETWORK #include "table/strings.h" #endif /* ENABLE_NETWORK */ /* scriptfile handling */ static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered). /* console command defines */ #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo) /**************** * command hooks ****************/ #ifdef ENABLE_NETWORK /** * Check network availability and inform in console about failure of detection. * @return Network availability. */ static inline bool NetworkAvailable(bool echo) { if (!_network_available) { if (echo) IConsoleError("You cannot use this command because there is no network available."); return false; } return true; } /** * Check whether we are a server. * @return Are we a server? True when yes, false otherwise. */ DEF_CONSOLE_HOOK(ConHookServerOnly) { if (!NetworkAvailable(echo)) return CHR_DISALLOW; if (!_network_server) { if (echo) IConsoleError("This command is only available to a network server."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check whether we are a client in a network game. * @return Are we a client in a network game? True when yes, false otherwise. */ DEF_CONSOLE_HOOK(ConHookClientOnly) { if (!NetworkAvailable(echo)) return CHR_DISALLOW; if (_network_server) { if (echo) IConsoleError("This command is not available to a network server."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check whether we are in a multiplayer game. * @return True when we are client or server in a network game. */ DEF_CONSOLE_HOOK(ConHookNeedNetwork) { if (!NetworkAvailable(echo)) return CHR_DISALLOW; if (!_networking || (!_network_server && !MyClient::IsConnected())) { if (echo) IConsoleError("Not connected. This command is only available in multiplayer."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check whether we are in single player mode. * @return True when no network is active. */ DEF_CONSOLE_HOOK(ConHookNoNetwork) { if (_networking) { if (echo) IConsoleError("This command is forbidden in multiplayer."); return CHR_DISALLOW; } return CHR_ALLOW; } #else # define ConHookNoNetwork NULL #endif /* ENABLE_NETWORK */ DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool) { if (_settings_client.gui.newgrf_developer_tools) { if (_game_mode == GM_MENU) { if (echo) IConsoleError("This command is only available in game and editor."); return CHR_DISALLOW; } #ifdef ENABLE_NETWORK return ConHookNoNetwork(echo); #else return CHR_ALLOW; #endif } return CHR_HIDE; } /** * Show help for the console. * @param str String to print in the console. */ static void IConsoleHelp(const char *str) { IConsolePrintF(CC_WARNING, "- %s", str); } /** * Reset status of all engines. * @return Will always succeed. */ DEF_CONSOLE_CMD(ConResetEngines) { if (argc == 0) { IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'"); return true; } StartupEngines(); return true; } /** * Reset status of the engine pool. * @return Will always return true. * @note Resetting the pool only succeeds when there are no vehicles ingame. */ DEF_CONSOLE_CMD(ConResetEnginePool) { if (argc == 0) { IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again."); return true; } if (_game_mode == GM_MENU) { IConsoleError("This command is only available in game and editor."); return true; } if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) { IConsoleError("This can only be done when there are no vehicles in the game."); return true; } return true; } #ifdef _DEBUG /** * Reset a tile to bare land in debug mode. * param tile number. * @return True when the tile is reset or the help on usage was printed (0 or two parameters). */ DEF_CONSOLE_CMD(ConResetTile) { if (argc == 0) { IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'"); IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); return true; } if (argc == 2) { uint32 result; if (GetArgumentInteger(&result, argv[1])) { DoClearSquare((TileIndex)result); return true; } } return false; } #endif /* _DEBUG */ /** * Scroll to a tile on the map. * @param arg1 tile tile number or tile x coordinate. * @param arg2 optionally tile y coordinate. * @note When only one argument is given it is intepreted as the tile number. * When two arguments are given, they are interpreted as the tile's x * and y coordinates. * @return True when either console help was shown or a proper amount of parameters given. */ DEF_CONSOLE_CMD(ConScrollToTile) { switch (argc) { case 0: IConsoleHelp("Center the screen on a given tile."); IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'"); IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B)."); return true; case 2: { uint32 result; if (GetArgumentInteger(&result, argv[1])) { if (result >= MapSize()) { IConsolePrint(CC_ERROR, "Tile does not exist"); return true; } ScrollMainWindowToTile((TileIndex)result); return true; } break; } case 3: { uint32 x, y; if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) { if (x >= MapSizeX() || y >= MapSizeY()) { IConsolePrint(CC_ERROR, "Tile does not exist"); return true; } ScrollMainWindowToTile(TileXY(x, y)); return true; } break; } } return false; } /** * Save the map to a file. * @param filename the filename to save the map to. * @return True when help was displayed or the file attempted to be saved. */ DEF_CONSOLE_CMD(ConSave) { if (argc == 0) { IConsoleHelp("Save the current game. Usage: 'save <filename>'"); return true; } if (argc == 2) { char *filename = str_fmt("%s.sav", argv[1]); IConsolePrint(CC_DEFAULT, "Saving map..."); if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) { IConsolePrint(CC_ERROR, "Saving map failed"); } else { IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename); } free(filename); return true; } return false; } /** * Explicitly save the configuration. * @return True. */ DEF_CONSOLE_CMD(ConSaveConfig) { if (argc == 0) { IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'."); IConsoleHelp("It does not save the configuration of the current game to the configuration file."); return true; } SaveToConfig(); IConsolePrint(CC_DEFAULT, "Saved config."); return true; } /** * Get savegame file informations. * @param file The savegame filename to return information about. Can be the actual name * or a numbered entry into the filename list. * @return FiosItem The information on the file. */ static const FiosItem *GetFiosItem(const char *file) { _saveload_mode = SLD_LOAD_GAME; BuildFileList(); for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { if (strcmp(file, item->name) == 0) return item; if (strcmp(file, item->title) == 0) return item; } /* If no name matches, try to parse it as number */ char *endptr; int i = strtol(file, &endptr, 10); if (file == endptr || *endptr != '\0') i = -1; if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i); /* As a last effort assume it is an OpenTTD savegame and * that the ".sav" part was not given. */ char long_file[MAX_PATH]; seprintf(long_file, lastof(long_file), "%s.sav", file); for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { if (strcmp(long_file, item->name) == 0) return item; if (strcmp(long_file, item->title) == 0) return item; } return NULL; } DEF_CONSOLE_CMD(ConLoad) { if (argc == 0) { IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'"); return true; } if (argc != 2) return false; const char *file = argv[1]; const FiosItem *item = GetFiosItem(file); if (item != NULL) { switch (item->type) { case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: { _switch_mode = SM_LOAD_GAME; SetFiosType(item->type); strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title)); break; } default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file); } } else { IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); } FiosFreeSavegameList(); return true; } DEF_CONSOLE_CMD(ConRemove) { if (argc == 0) { IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'"); return true; } if (argc != 2) return false; const char *file = argv[1]; const FiosItem *item = GetFiosItem(file); if (item != NULL) { if (!FiosDelete(item->name)) { IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file); } } else { IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); } FiosFreeSavegameList(); return true; } /* List all the files in the current dir via console */ DEF_CONSOLE_CMD(ConListFiles) { if (argc == 0) { IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'"); return true; } BuildFileList(); for (uint i = 0; i < _fios_items.Length(); i++) { IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title); } FiosFreeSavegameList(); return true; } /* Change the dir via console */ DEF_CONSOLE_CMD(ConChangeDirectory) { if (argc == 0) { IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'"); return true; } if (argc != 2) return false; const char *file = argv[1]; const FiosItem *item = GetFiosItem(file); if (item != NULL) { switch (item->type) { case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: FiosBrowseTo(item); break; default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file); } } else { IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); } FiosFreeSavegameList(); return true; } DEF_CONSOLE_CMD(ConPrintWorkingDirectory) { const char *path; if (argc == 0) { IConsoleHelp("Print out the current working directory. Usage: 'pwd'"); return true; } /* XXX - Workaround for broken file handling */ FiosGetSavegameList(SLD_LOAD_GAME); FiosFreeSavegameList(); FiosGetDescText(&path, NULL); IConsolePrint(CC_DEFAULT, path); return true; } DEF_CONSOLE_CMD(ConClearBuffer) { if (argc == 0) { IConsoleHelp("Clear the console buffer. Usage: 'clear'"); return true; } IConsoleClearBuffer(); SetWindowDirty(WC_CONSOLE, 0); return true; } /********************************** * Network Core Console Commands **********************************/ #ifdef ENABLE_NETWORK static bool ConKickOrBan(const char *argv, bool ban) { uint n; if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) { // banning with ID ClientID client_id = (ClientID)atoi(argv); /* Don't kill the server, or the client doing the rcon. The latter can't be kicked because * kicking frees closes and subsequently free the connection related instances, which we * would be reading from and writing to after returning. So we would read or write data * from freed memory up till the segfault triggers. */ if (client_id == CLIENT_ID_SERVER || client_id == _redirect_console_to_client) { IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick"); return true; } NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); if (ci == NULL) { IConsoleError("Invalid client"); return true; } if (!ban) { /* Kick only this client, not all clients with that IP */ NetworkServerKickClient(client_id); return true; } /* When banning, kick+ban all clients with that IP */ n = NetworkServerKickOrBanIP(client_id, ban); } else { n = NetworkServerKickOrBanIP(argv, ban); } if (n == 0) { IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found"); } else { IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n); } return true; } DEF_CONSOLE_CMD(ConKick) { if (argc == 0) { IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'"); IConsoleHelp("For client-id's, see the command 'clients'"); return true; } if (argc != 2) return false; return ConKickOrBan(argv[1], false); } DEF_CONSOLE_CMD(ConBan) { if (argc == 0) { IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'"); IConsoleHelp("For client-id's, see the command 'clients'"); IConsoleHelp("If the client is no longer online, you can still ban his/her IP"); return true; } if (argc != 2) return false; return ConKickOrBan(argv[1], true); } DEF_CONSOLE_CMD(ConUnBan) { if (argc == 0) { IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'"); IConsoleHelp("For a list of banned IP's, see the command 'banlist'"); return true; } if (argc != 2) return false; uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0; index--; uint i = 0; for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) { if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) { free(_network_ban_list[i]); _network_ban_list.Erase(iter); IConsolePrint(CC_DEFAULT, "IP unbanned."); return true; } } IConsolePrint(CC_DEFAULT, "IP not in ban-list."); return true; } DEF_CONSOLE_CMD(ConBanList) { if (argc == 0) { IConsoleHelp("List the IP's of banned clients: Usage 'banlist'"); return true; } IConsolePrint(CC_DEFAULT, "Banlist: "); uint i = 1; for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) { IConsolePrintF(CC_DEFAULT, " %d) %s", i, *iter); } return true; } DEF_CONSOLE_CMD(ConPauseGame) { if (argc == 0) { IConsoleHelp("Pause a network game. Usage: 'pause'"); return true; } if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused."); } else { IConsolePrint(CC_DEFAULT, "Game is already paused."); } return true; } DEF_CONSOLE_CMD(ConUnpauseGame) { if (argc == 0) { IConsoleHelp("Unpause a network game. Usage: 'unpause'"); return true; } if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused."); } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) { IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console."); } else if (_pause_mode != PM_UNPAUSED) { IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients."); } else { IConsolePrint(CC_DEFAULT, "Game is already unpaused."); } return true; } DEF_CONSOLE_CMD(ConRcon) { if (argc == 0) { IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'"); IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent"); return true; } if (argc < 3) return false; if (_network_server) { IConsoleCmdExec(argv[2]); } else { NetworkClientSendRcon(argv[1], argv[2]); } return true; } DEF_CONSOLE_CMD(ConStatus) { if (argc == 0) { IConsoleHelp("List the status of all clients connected to the server. Usage 'status'"); return true; } NetworkServerShowStatusToConsole(); return true; } DEF_CONSOLE_CMD(ConServerInfo) { if (argc == 0) { IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'"); IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'"); return true; } IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients); IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies); IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators); return true; } DEF_CONSOLE_CMD(ConClientNickChange) { if (argc != 3) { IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'"); IConsoleHelp("For client-id's, see the command 'clients'"); return true; } ClientID client_id = (ClientID)atoi(argv[1]); if (client_id == CLIENT_ID_SERVER) { IConsoleError("Please use the command 'name' to change your own name!"); return true; } if (NetworkClientInfo::GetByClientID(client_id) == NULL) { IConsoleError("Invalid client"); return true; } if (!NetworkServerChangeClientName(client_id, argv[2])) { IConsoleError("Cannot give a client a duplicate name"); } return true; } DEF_CONSOLE_CMD(ConJoinCompany) { if (argc < 2) { IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]"); IConsoleHelp("For valid company-id see company list, use 255 for spectator"); return true; } CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1])); /* Check we have a valid company id! */ if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) { IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES); return true; } if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) { IConsoleError("You are already there!"); return true; } if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) { IConsoleError("Cannot join spectators, maximum number of spectators reached."); return true; } if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) { IConsoleError("Cannot join AI company."); return true; } /* Check if the company requires a password */ if (NetworkCompanyIsPassworded(company_id) && argc < 3) { IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1); return true; } /* non-dedicated server may just do the move! */ if (_network_server) { NetworkServerDoMove(CLIENT_ID_SERVER, company_id); } else { NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : ""); } return true; } DEF_CONSOLE_CMD(ConMoveClient) { if (argc < 3) { IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>"); IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators"); return true; } const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID((ClientID)atoi(argv[1])); CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2])); /* check the client exists */ if (ci == NULL) { IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's."); return true; } if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) { IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES); return true; } if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) { IConsoleError("You cannot move clients to AI companies."); return true; } if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) { IConsoleError("Silly boy, you cannot move the server!"); return true; } if (ci->client_playas == company_id) { IConsoleError("You cannot move someone to where he/she already is!"); return true; } /* we are the server, so force the update */ NetworkServerDoMove(ci->client_id, company_id); return true; } DEF_CONSOLE_CMD(ConResetCompany) { if (argc == 0) { IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'"); IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc."); return true; } if (argc != 2) return false; CompanyID index = (CompanyID)(atoi(argv[1]) - 1); /* Check valid range */ if (!Company::IsValidID(index)) { IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES); return true; } if (!Company::IsHumanID(index)) { IConsoleError("Company is owned by an AI."); return true; } if (NetworkCompanyHasClients(index)) { IConsoleError("Cannot remove company: a client is connected to that company."); return false; } const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER); if (ci->client_playas == index) { IConsoleError("Cannot remove company: the server is connected to that company."); return true; } /* It is safe to remove this company */ DoCommandP(0, 2 | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "Company deleted."); return true; } DEF_CONSOLE_CMD(ConNetworkClients) { if (argc == 0) { IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'"); return true; } NetworkPrintClients(); return true; } DEF_CONSOLE_CMD(ConNetworkReconnect) { if (argc == 0) { IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'"); IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company."); IConsoleHelp("All others are a certain company with Company 1 being #1"); return true; } CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR; switch (playas) { case 0: playas = COMPANY_NEW_COMPANY; break; case COMPANY_SPECTATOR: /* nothing to do */ break; default: /* From a user pov 0 is a new company, internally it's different and all * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */ playas--; if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false; break; } if (StrEmpty(_settings_client.network.last_host)) { IConsolePrint(CC_DEFAULT, "No server for reconnecting."); return true; } /* Don't resolve the address first, just print it directly as it comes from the config file. */ IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port); NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas); return true; } DEF_CONSOLE_CMD(ConNetworkConnect) { if (argc == 0) { IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'"); IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'"); IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1"); return true; } if (argc < 2) return false; if (_networking) NetworkDisconnect(); // we are in network-mode, first close it! const char *port = NULL; const char *company = NULL; char *ip = argv[1]; /* Default settings: default port and new company */ uint16 rport = NETWORK_DEFAULT_PORT; CompanyID join_as = COMPANY_NEW_COMPANY; ParseConnectionString(&company, &port, ip); IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip); if (company != NULL) { join_as = (CompanyID)atoi(company); IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as); /* From a user pov 0 is a new company, internally it's different and all * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */ if (join_as != COMPANY_SPECTATOR) { if (join_as > MAX_COMPANIES) return false; join_as--; } } if (port != NULL) { rport = atoi(port); IConsolePrintF(CC_DEFAULT, " port: %s", port); } NetworkClientConnectGame(NetworkAddress(ip, rport), join_as); return true; } #endif /* ENABLE_NETWORK */ /********************************* * script file console commands *********************************/ DEF_CONSOLE_CMD(ConExec) { if (argc == 0) { IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'"); return true; } if (argc < 2) return false; FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR); if (script_file == NULL) { if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found"); return true; } _script_running = true; char cmdline[ICON_CMDLN_SIZE]; while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) { /* Remove newline characters from the executing script */ for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) { if (*cmdptr == '\n' || *cmdptr == '\r') { *cmdptr = '\0'; break; } } IConsoleCmdExec(cmdline); } if (ferror(script_file)) { IConsoleError("Encountered errror while trying to read from script file"); } _script_running = false; FioFCloseFile(script_file); return true; } DEF_CONSOLE_CMD(ConReturn) { if (argc == 0) { IConsoleHelp("Stop executing a running script. Usage: 'return'"); return true; } _script_running = false; return true; } /***************************** * default console commands ******************************/ extern bool CloseConsoleLogIfActive(); DEF_CONSOLE_CMD(ConScript) { extern FILE *_iconsole_output_file; if (argc == 0) { IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'"); IConsoleHelp("If filename is omitted, a running log is stopped if it is active"); return true; } if (!CloseConsoleLogIfActive()) { if (argc < 2) return false; IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]); _iconsole_output_file = fopen(argv[1], "ab"); if (_iconsole_output_file == NULL) IConsoleError("could not open file"); } return true; } DEF_CONSOLE_CMD(ConEcho) { if (argc == 0) { IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'"); return true; } if (argc < 2) return false; IConsolePrint(CC_DEFAULT, argv[1]); return true; } DEF_CONSOLE_CMD(ConEchoC) { if (argc == 0) { IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'"); return true; } if (argc < 3) return false; IConsolePrint((TextColour)Clamp(atoi(argv[1]), TC_BEGIN, TC_END - 1), argv[2]); return true; } DEF_CONSOLE_CMD(ConNewGame) { if (argc == 0) { IConsoleHelp("Start a new game. Usage: 'newgame [seed]'"); IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game."); return true; } StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED); return true; } DEF_CONSOLE_CMD(ConRestart) { if (argc == 0) { IConsoleHelp("Restart game. Usage: 'restart'"); IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with."); IConsoleHelp("However:"); IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation"); IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame"); return true; } /* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */ _settings_game.game_creation.map_x = MapLogX(); _settings_game.game_creation.map_y = FindFirstBit(MapSizeY()); _switch_mode = SM_RESTARTGAME; return true; } /** * Print a text buffer line by line to the console. Lines are seperated by '\n'. * @param buf The buffer to print. * @note All newlines are replace by '\0' characters. */ static void PrintLineByLine(char *buf) { char *p = buf; /* Print output line by line */ for (char *p2 = buf; *p2 != '\0'; p2++) { if (*p2 == '\n') { *p2 = '\0'; IConsolePrintF(CC_DEFAULT, "%s", p); p = p2 + 1; } } } DEF_CONSOLE_CMD(ConListAILibs) { char buf[4096]; AI::GetConsoleLibraryList(buf, lastof(buf)); PrintLineByLine(buf); return true; } DEF_CONSOLE_CMD(ConListAI) { char buf[4096]; AI::GetConsoleList(buf, lastof(buf)); PrintLineByLine(buf); return true; } DEF_CONSOLE_CMD(ConListGameLibs) { char buf[4096]; Game::GetConsoleLibraryList(buf, lastof(buf)); PrintLineByLine(buf); return true; } DEF_CONSOLE_CMD(ConListGame) { char buf[4096]; Game::GetConsoleList(buf, lastof(buf)); PrintLineByLine(buf); return true; } DEF_CONSOLE_CMD(ConStartAI) { if (argc == 0 || argc > 3) { IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'"); IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found)."); IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that."); return true; } if (_game_mode != GM_NORMAL) { IConsoleWarning("AIs can only be managed in a game."); return true; } if (Company::GetNumItems() == CompanyPool::MAX_SIZE) { IConsoleWarning("Can't start a new AI (no more free slots)."); return true; } if (_networking && !_network_server) { IConsoleWarning("Only the server can start a new AI."); return true; } if (_networking && !_settings_game.ai.ai_in_multiplayer) { IConsoleWarning("AIs are not allowed in multiplayer by configuration."); IConsoleWarning("Switch AI -> AI in multiplayer to True."); return true; } if (!AI::CanStartNew()) { IConsoleWarning("Can't start a new AI."); return true; } int n = 0; Company *c; /* Find the next free slot */ FOR_ALL_COMPANIES(c) { if (c->index != n) break; n++; } AIConfig *config = AIConfig::GetConfig((CompanyID)n); if (argc >= 2) { config->Change(argv[1], -1, true); if (!config->HasScript()) { IConsoleWarning("Failed to load the specified AI"); return true; } if (argc == 3) { config->StringToSettings(argv[2]); } } /* Start a new AI company */ DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL); return true; } DEF_CONSOLE_CMD(ConReloadAI) { if (argc != 2) { IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'"); IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc."); return true; } if (_game_mode != GM_NORMAL) { IConsoleWarning("AIs can only be managed in a game."); return true; } if (_networking && !_network_server) { IConsoleWarning("Only the server can reload an AI."); return true; } CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1); if (!Company::IsValidID(company_id)) { IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES); return true; } if (Company::IsHumanID(company_id)) { IConsoleWarning("Company is not controlled by an AI."); return true; } /* First kill the company of the AI, then start a new one. This should start the current AI again */ DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "AI reloaded."); return true; } DEF_CONSOLE_CMD(ConStopAI) { if (argc != 2) { IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'"); IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc."); return true; } if (_game_mode != GM_NORMAL) { IConsoleWarning("AIs can only be managed in a game."); return true; } if (_networking && !_network_server) { IConsoleWarning("Only the server can stop an AI."); return true; } CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1); if (!Company::IsValidID(company_id)) { IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES); return true; } if (Company::IsHumanID(company_id) || company_id == _local_company) { IConsoleWarning("Company is not controlled by an AI."); return true; } /* Now kill the company of the AI. */ DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "AI stopped, company deleted."); return true; } DEF_CONSOLE_CMD(ConRescanAI) { if (argc == 0) { IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'"); return true; } if (_networking && !_network_server) { IConsoleWarning("Only the server can rescan the AI dir for scripts."); return true; } AI::Rescan(); return true; } DEF_CONSOLE_CMD(ConRescanGame) { if (argc == 0) { IConsoleHelp("Rescan the Game Script dir for scripts. Usage: 'rescan_game'"); return true; } if (_networking && !_network_server) { IConsoleWarning("Only the server can rescan the Game Script dir for scripts."); return true; } Game::Rescan(); return true; } DEF_CONSOLE_CMD(ConRescanNewGRF) { if (argc == 0) { IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'"); return true; } ScanNewGRFFiles(NULL); return true; } DEF_CONSOLE_CMD(ConGetSeed) { if (argc == 0) { IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'"); IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with."); return true; } IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed); return true; } DEF_CONSOLE_CMD(ConGetDate) { if (argc == 0) { IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'"); return true; } YearMonthDay ymd; ConvertDateToYMD(_date, &ymd); IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year); return true; } DEF_CONSOLE_CMD(ConAlias) { IConsoleAlias *alias; if (argc == 0) { IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'"); return true; } if (argc < 3) return false; alias = IConsoleAliasGet(argv[1]); if (alias == NULL) { IConsoleAliasRegister(argv[1], argv[2]); } else { free(alias->cmdline); alias->cmdline = strdup(argv[2]); } return true; } DEF_CONSOLE_CMD(ConScreenShot) { if (argc == 0) { IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'"); IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the " "whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' " "screenshots are always drawn without console"); return true; } if (argc > 3) return false; ScreenshotType type = SC_VIEWPORT; const char *name = NULL; if (argc > 1) { if (strcmp(argv[1], "big") == 0) { /* screenshot big [filename] */ type = SC_ZOOMEDIN; if (argc > 2) name = argv[2]; } else if (strcmp(argv[1], "giant") == 0) { /* screenshot giant [filename] */ type = SC_WORLD; if (argc > 2) name = argv[2]; } else if (strcmp(argv[1], "no_con") == 0) { /* screenshot no_con [filename] */ IConsoleClose(); if (argc > 2) name = argv[2]; } else if (argc == 2) { /* screenshot filename */ name = argv[1]; } else { /* screenshot argv[1] argv[2] - invalid */ return false; } } MakeScreenshot(type, name); return true; } DEF_CONSOLE_CMD(ConInfoCmd) { if (argc == 0) { IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'"); return true; } if (argc < 2) return false; const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]); if (cmd == NULL) { IConsoleError("the given command was not found"); return true; } IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name); IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc); if (cmd->hook != NULL) IConsoleWarning("command is hooked"); return true; } DEF_CONSOLE_CMD(ConDebugLevel) { if (argc == 0) { IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'"); IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s"); return true; } if (argc > 2) return false; if (argc == 1) { IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString()); } else { SetDebugString(argv[1]); } return true; } DEF_CONSOLE_CMD(ConExit) { if (argc == 0) { IConsoleHelp("Exit the game. Usage: 'exit'"); return true; } if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave(); _exit_game = true; return true; } DEF_CONSOLE_CMD(ConPart) { if (argc == 0) { IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'"); return true; } if (_game_mode != GM_NORMAL) return false; _switch_mode = SM_MENU; return true; } DEF_CONSOLE_CMD(ConHelp) { if (argc == 2) { const IConsoleCmd *cmd; const IConsoleAlias *alias; RemoveUnderscores(argv[1]); cmd = IConsoleCmdGet(argv[1]); if (cmd != NULL) { cmd->proc(0, NULL); return true; } alias = IConsoleAliasGet(argv[1]); if (alias != NULL) { cmd = IConsoleCmdGet(alias->cmdline); if (cmd != NULL) { cmd->proc(0, NULL); return true; } IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline); return true; } IConsoleError("command not found"); return true; } IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- "); IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]"); IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'"); IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes"); IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'"); IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information"); IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down | pageup | pagedown)"); IConsolePrint(CC_DEFAULT, " - scroll console input history with the up or down arrows"); IConsolePrint(CC_DEFAULT, ""); return true; } DEF_CONSOLE_CMD(ConListCommands) { if (argc == 0) { IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'"); return true; } for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) { if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) { if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name); } } return true; } DEF_CONSOLE_CMD(ConListAliases) { if (argc == 0) { IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'"); return true; } for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) { if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) { IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline); } } return true; } #ifdef ENABLE_NETWORK DEF_CONSOLE_CMD(ConSay) { if (argc == 0) { IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'"); return true; } if (argc != 2) return false; if (!_network_server) { NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]); } else { bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID); NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin); } return true; } DEF_CONSOLE_CMD(ConCompanies) { if (argc == 0) { IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'"); return true; } NetworkCompanyStats company_stats[MAX_COMPANIES]; NetworkPopulateCompanyStats(company_stats); Company *c; FOR_ALL_COMPANIES(c) { /* Grab the company name */ char company_name[NETWORK_COMPANY_NAME_LENGTH]; SetDParam(0, c->index); GetString(company_name, STR_COMPANY_NAME, lastof(company_name)); char buffer[512]; const NetworkCompanyStats *stats = &company_stats[c->index]; GetString(buffer, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(buffer)); IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: " OTTD_PRINTF64 " Loan: " OTTD_PRINTF64 " Value: " OTTD_PRINTF64 " (T:%d, R:%d, P:%d, S:%d) %sprotected", c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c), /* trains */ stats->num_vehicle[0], /* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2], /* planes */ stats->num_vehicle[3], /* ships */ stats->num_vehicle[4], /* protected */ StrEmpty(_network_company_states[c->index].password) ? "un" : ""); } return true; } DEF_CONSOLE_CMD(ConSayCompany) { if (argc == 0) { IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'"); IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies"); return true; } if (argc != 3) return false; CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1); if (!Company::IsValidID(company_id)) { IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES); return true; } if (!_network_server) { NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]); } else { bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID); NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin); } return true; } DEF_CONSOLE_CMD(ConSayClient) { if (argc == 0) { IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'"); IConsoleHelp("For client-id's, see the command 'clients'"); return true; } if (argc != 3) return false; if (!_network_server) { NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]); } else { bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID); NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin); } return true; } DEF_CONSOLE_CMD(ConCompanyPassword) { if (argc == 0) { const char *helpmsg; if (_network_dedicated) { helpmsg = "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\""; } else if (_network_server) { helpmsg = "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'"; } else { helpmsg = "Change the password of your company. Usage: 'company_pw \"<password>\"'"; } IConsoleHelp(helpmsg); IConsoleHelp("Use \"*\" to disable the password."); return true; } CompanyID company_id; const char *password; const char *errormsg; if (argc == 2) { company_id = _local_company; password = argv[1]; errormsg = "You have to own a company to make use of this command."; } else if (argc == 3 && _network_server) { company_id = (CompanyID)(atoi(argv[1]) - 1); password = argv[2]; errormsg = "You have to specify the ID of a valid human controlled company."; } else { return false; } if (!Company::IsValidHumanID(company_id)) { IConsoleError(errormsg); return false; } password = NetworkChangeCompanyPassword(company_id, password); if (StrEmpty(password)) { IConsolePrintF(CC_WARNING, "Company password cleared"); } else { IConsolePrintF(CC_WARNING, "Company password changed to: %s", password); } return true; } /* Content downloading only is available with ZLIB */ #if defined(WITH_ZLIB) #include "network/network_content.h" /** Resolve a string to a content type. */ static ContentType StringToContentType(const char *str) { static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" }; for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) { if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i; } return CONTENT_TYPE_END; } /** Asynchronous callback */ struct ConsoleContentCallback : public ContentCallback { void OnConnect(bool success) { IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed"); } void OnDisconnect() { IConsolePrintF(CC_DEFAULT, "Content server connection closed"); } void OnDownloadComplete(ContentID cid) { IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid); } }; DEF_CONSOLE_CMD(ConContent) { static ContentCallback *cb = NULL; if (cb == NULL) { cb = new ConsoleContentCallback(); _network_content_client.AddCallback(cb); } if (argc <= 1) { IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'"); IConsoleHelp(" update: get a new list of downloadable content; must be run first"); IConsoleHelp(" upgrade: select all items that are upgrades"); IConsoleHelp(" select: select a specific item given by its id or 'all' to select all"); IConsoleHelp(" unselect: unselect a specific item given by its id or 'all' to unselect all"); IConsoleHelp(" state: show the download/select state of all downloadable content"); IConsoleHelp(" download: download all content you've selected"); return true; } if (strcasecmp(argv[1], "update") == 0) { _network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END); return true; } if (strcasecmp(argv[1], "upgrade") == 0) { _network_content_client.SelectUpgrade(); return true; } if (strcasecmp(argv[1], "select") == 0) { if (argc <= 2) { IConsoleError("You must enter the id."); return false; } if (strcasecmp(argv[2], "all") == 0) { _network_content_client.SelectAll(); } else { _network_content_client.Select((ContentID)atoi(argv[2])); } return true; } if (strcasecmp(argv[1], "unselect") == 0) { if (argc <= 2) { IConsoleError("You must enter the id."); return false; } if (strcasecmp(argv[2], "all") == 0) { _network_content_client.UnselectAll(); } else { _network_content_client.Unselect((ContentID)atoi(argv[2])); } return true; } if (strcasecmp(argv[1], "state") == 0) { IConsolePrintF(CC_WHITE, "id, type, state, name"); for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) { static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" }; assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN); static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" }; static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR }; const ContentInfo *ci = *iter; IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name); } return true; } if (strcasecmp(argv[1], "download") == 0) { uint files; uint bytes; _network_content_client.DownloadSelectedContent(files, bytes); IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes); return true; } return false; } #endif /* defined(WITH_ZLIB) */ #endif /* ENABLE_NETWORK */ DEF_CONSOLE_CMD(ConSetting) { if (argc == 0) { IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'"); IConsoleHelp("Omitting <value> will print out the current value of the setting."); return true; } if (argc == 1 || argc > 3) return false; if (argc == 2) { IConsoleGetSetting(argv[1]); } else { IConsoleSetSetting(argv[1], argv[2]); } return true; } DEF_CONSOLE_CMD(ConSettingNewgame) { if (argc == 0) { IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'"); IConsoleHelp("Omitting <value> will print out the current value of the setting."); return true; } if (argc == 1 || argc > 3) return false; if (argc == 2) { IConsoleGetSetting(argv[1], true); } else { IConsoleSetSetting(argv[1], argv[2], true); } return true; } DEF_CONSOLE_CMD(ConListSettings) { if (argc == 0) { IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'"); return true; } if (argc > 2) return false; IConsoleListSettings((argc == 2) ? argv[1] : NULL); return true; } DEF_CONSOLE_CMD(ConGamelogPrint) { GamelogPrintConsole(); return true; } DEF_CONSOLE_CMD(ConNewGRFReload) { if (argc == 0) { IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!"); return true; } ReloadNewGRFData(); return true; } #ifdef _DEBUG /****************** * debug commands ******************/ static void IConsoleDebugLibRegister() { IConsoleCmdRegister("resettile", ConResetTile); IConsoleAliasRegister("dbg_echo", "echo %A; echo %B"); IConsoleAliasRegister("dbg_echo2", "echo %!"); } #endif /******************************* * console command registration *******************************/ void IConsoleStdLibRegister() { IConsoleCmdRegister("debug_level", ConDebugLevel); IConsoleCmdRegister("echo", ConEcho); IConsoleCmdRegister("echoc", ConEchoC); IConsoleCmdRegister("exec", ConExec); IConsoleCmdRegister("exit", ConExit); IConsoleCmdRegister("part", ConPart); IConsoleCmdRegister("help", ConHelp); IConsoleCmdRegister("info_cmd", ConInfoCmd); IConsoleCmdRegister("list_cmds", ConListCommands); IConsoleCmdRegister("list_aliases", ConListAliases); IConsoleCmdRegister("newgame", ConNewGame); IConsoleCmdRegister("restart", ConRestart); IConsoleCmdRegister("getseed", ConGetSeed); IConsoleCmdRegister("getdate", ConGetDate); IConsoleCmdRegister("quit", ConExit); IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork); IConsoleCmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork); IConsoleCmdRegister("return", ConReturn); IConsoleCmdRegister("screenshot", ConScreenShot); IConsoleCmdRegister("script", ConScript); IConsoleCmdRegister("scrollto", ConScrollToTile); IConsoleCmdRegister("alias", ConAlias); IConsoleCmdRegister("load", ConLoad); IConsoleCmdRegister("rm", ConRemove); IConsoleCmdRegister("save", ConSave); IConsoleCmdRegister("saveconfig", ConSaveConfig); IConsoleCmdRegister("ls", ConListFiles); IConsoleCmdRegister("cd", ConChangeDirectory); IConsoleCmdRegister("pwd", ConPrintWorkingDirectory); IConsoleCmdRegister("clear", ConClearBuffer); IConsoleCmdRegister("setting", ConSetting); IConsoleCmdRegister("setting_newgame", ConSettingNewgame); IConsoleCmdRegister("list_settings",ConListSettings); IConsoleCmdRegister("gamelog", ConGamelogPrint); IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF); IConsoleAliasRegister("dir", "ls"); IConsoleAliasRegister("del", "rm %+"); IConsoleAliasRegister("newmap", "newgame"); IConsoleAliasRegister("patch", "setting %+"); IConsoleAliasRegister("set", "setting %+"); IConsoleAliasRegister("set_newgame", "setting_newgame %+"); IConsoleAliasRegister("list_patches", "list_settings %+"); IConsoleAliasRegister("developer", "setting developer %+"); IConsoleCmdRegister("list_ai_libs", ConListAILibs); IConsoleCmdRegister("list_ai", ConListAI); IConsoleCmdRegister("reload_ai", ConReloadAI); IConsoleCmdRegister("rescan_ai", ConRescanAI); IConsoleCmdRegister("start_ai", ConStartAI); IConsoleCmdRegister("stop_ai", ConStopAI); IConsoleCmdRegister("list_game", ConListGame); IConsoleCmdRegister("list_game_libs", ConListGameLibs); IConsoleCmdRegister("rescan_game", ConRescanGame); /* networking functions */ #ifdef ENABLE_NETWORK /* Content downloading is only available with ZLIB */ #if defined(WITH_ZLIB) IConsoleCmdRegister("content", ConContent); #endif /* defined(WITH_ZLIB) */ /*** Networking commands ***/ IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork); IConsoleCmdRegister("companies", ConCompanies, ConHookServerOnly); IConsoleAliasRegister("players", "companies"); IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork); IConsoleAliasRegister("say_player", "say_company %+"); IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork); IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly); IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork); IConsoleCmdRegister("status", ConStatus, ConHookServerOnly); IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly); IConsoleAliasRegister("info", "server_info"); IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly); IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork); IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork); IConsoleAliasRegister("spectate", "join 255"); IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly); IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly); IConsoleAliasRegister("clean_company", "reset_company %A"); IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly); IConsoleCmdRegister("kick", ConKick, ConHookServerOnly); IConsoleCmdRegister("ban", ConBan, ConHookServerOnly); IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly); IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly); IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly); IConsoleCmdRegister("unpause", ConUnpauseGame, ConHookServerOnly); IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork); IConsoleAliasRegister("company_password", "company_pw %+"); IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+"); IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+"); IConsoleAliasRegister("server_pw", "setting server_password %+"); IConsoleAliasRegister("server_password", "setting server_password %+"); IConsoleAliasRegister("rcon_pw", "setting rcon_password %+"); IConsoleAliasRegister("rcon_password", "setting rcon_password %+"); IConsoleAliasRegister("name", "setting client_name %+"); IConsoleAliasRegister("server_name", "setting server_name %+"); IConsoleAliasRegister("server_port", "setting server_port %+"); IConsoleAliasRegister("server_advertise", "setting server_advertise %+"); IConsoleAliasRegister("max_clients", "setting max_clients %+"); IConsoleAliasRegister("max_companies", "setting max_companies %+"); IConsoleAliasRegister("max_spectators", "setting max_spectators %+"); IConsoleAliasRegister("max_join_time", "setting max_join_time %+"); IConsoleAliasRegister("pause_on_join", "setting pause_on_join %+"); IConsoleAliasRegister("autoclean_companies", "setting autoclean_companies %+"); IConsoleAliasRegister("autoclean_protected", "setting autoclean_protected %+"); IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+"); IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+"); IConsoleAliasRegister("min_players", "setting min_active_clients %+"); IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+"); #endif /* ENABLE_NETWORK */ /* debugging stuff */ #ifdef _DEBUG IConsoleDebugLibRegister(); #endif /* NewGRF development stuff */ IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool); }