/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file console.cpp Handling of the in-game console. */ #include "stdafx.h" #include "console_internal.h" #include "network/network.h" #include "network/network_func.h" #include "debug.h" #include <stdarg.h> #define ICON_BUFFER 79 #define ICON_HISTORY_SIZE 20 #define ICON_LINE_HEIGHT 12 #define ICON_RIGHT_BORDERWIDTH 10 #define ICON_BOTTOM_BORDERWIDTH 12 #define ICON_MAX_ALIAS_LINES 40 #define ICON_TOKEN_COUNT 20 /* console parser */ IConsoleCmd *_iconsole_cmds; ///< list of registred commands IConsoleVar *_iconsole_vars; ///< list of registred vars IConsoleAlias *_iconsole_aliases; ///< list of registred aliases /* ** stdlib ** */ byte _stdlib_developer = 1; bool _stdlib_con_developer = false; FILE *_iconsole_output_file; void IConsoleInit() { _iconsole_output_file = NULL; #ifdef ENABLE_NETWORK /* Initialize network only variables */ _redirect_console_to_client = INVALID_CLIENT_ID; #endif IConsoleGUIInit(); IConsoleStdLibRegister(); } static void IConsoleWriteToLogFile(const char *string) { if (_iconsole_output_file != NULL) { /* if there is an console output file ... also print it there */ const char *header = GetLogPrefix(); if (fwrite(header, strlen(header), 1, _iconsole_output_file) != 1 || fwrite(string, strlen(string), 1, _iconsole_output_file) != 1 || fwrite("\n", 1, 1, _iconsole_output_file) != 1) { fclose(_iconsole_output_file); _iconsole_output_file = NULL; IConsolePrintF(CC_DEFAULT, "cannot write to log file"); } } } bool CloseConsoleLogIfActive() { if (_iconsole_output_file != NULL) { IConsolePrintF(CC_DEFAULT, "file output complete"); fclose(_iconsole_output_file); _iconsole_output_file = NULL; return true; } return false; } void IConsoleFree() { IConsoleGUIFree(); CloseConsoleLogIfActive(); } /** * Handle the printing of text entered into the console or redirected there * by any other means. Text can be redirected to other clients in a network game * as well as to a logfile. If the network server is a dedicated server, all activities * are also logged. All lines to print are added to a temporary buffer which can be * used as a history to print them onscreen * @param colour_code the colour of the command. Red in case of errors, etc. * @param string the message entered or output on the console (notice, error, etc.) */ void IConsolePrint(ConsoleColour colour_code, const char *string) { char *str; #ifdef ENABLE_NETWORK if (_redirect_console_to_client != INVALID_CLIENT_ID) { /* Redirect the string to the client */ NetworkServerSendRcon(_redirect_console_to_client, colour_code, string); return; } #endif /* Create a copy of the string, strip if of colours and invalid * characters and (when applicable) assign it to the console buffer */ str = strdup(string); str_strip_colours(str); str_validate(str, str + strlen(str)); if (_network_dedicated) { fprintf(stdout, "%s%s\n", GetLogPrefix(), str); fflush(stdout); IConsoleWriteToLogFile(str); free(str); // free duplicated string since it's not used anymore return; } IConsoleWriteToLogFile(str); IConsoleGUIPrint(colour_code, str); } /** * Handle the printing of text entered into the console or redirected there * by any other means. Uses printf() style format, for more information look * at IConsolePrint() */ void CDECL IConsolePrintF(ConsoleColour colour_code, const char *format, ...) { va_list va; char buf[ICON_MAX_STREAMSIZE]; va_start(va, format); vsnprintf(buf, sizeof(buf), format, va); va_end(va); IConsolePrint(colour_code, buf); } /** * It is possible to print debugging information to the console, * which is achieved by using this function. Can only be used by * debug() in debug.cpp. You need at least a level 2 (developer) for debugging * messages to show up * @param dbg debugging category * @param string debugging message */ void IConsoleDebug(const char *dbg, const char *string) { if (_stdlib_developer > 1) IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string); } /** * It is possible to print warnings to the console. These are mostly * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for * debugging messages to show up */ void IConsoleWarning(const char *string) { if (_stdlib_developer > 0) IConsolePrintF(CC_WARNING, "WARNING: %s", string); } /** * It is possible to print error information to the console. This can include * game errors, or errors in general you would want the user to notice */ void IConsoleError(const char *string) { IConsolePrintF(CC_ERROR, "ERROR: %s", string); } /** * Change a string into its number representation. Supports * decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false' * @param *value the variable a successful conversion will be put in * @param *arg the string to be converted * @return Return true on success or false on failure */ bool GetArgumentInteger(uint32 *value, const char *arg) { char *endptr; if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) { *value = 1; return true; } if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) { *value = 0; return true; } *value = strtoul(arg, &endptr, 0); return arg != endptr; } /* * ************************* * hooking code * * *************************/ /** * General internal hooking code that is the same for both commands and variables * @param hooks IConsoleHooks structure that will be set according to * @param type type access trigger * @param proc function called when the hook criteria is met */ static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc) { if (hooks == NULL || proc == NULL) return; switch (type) { case ICONSOLE_HOOK_ACCESS: hooks->access = proc; break; case ICONSOLE_HOOK_PRE_ACTION: hooks->pre = proc; break; case ICONSOLE_HOOK_POST_ACTION: hooks->post = proc; break; default: NOT_REACHED(); } } /** * Handle any special hook triggers. If the hook type is met check if * there is a function associated with that and if so, execute it * @param hooks IConsoleHooks structure that will be checked * @param type type of hook, trigger that needs to be activated * @return true on a successful execution of the hook command or if there * is no hook/trigger present at all. False otherwise */ static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type) { IConsoleHook *proc = NULL; if (hooks == NULL) return false; switch (type) { case ICONSOLE_HOOK_ACCESS: proc = hooks->access; break; case ICONSOLE_HOOK_PRE_ACTION: proc = hooks->pre; break; case ICONSOLE_HOOK_POST_ACTION: proc = hooks->post; break; default: NOT_REACHED(); } return (proc == NULL) ? true : proc(); } /** * Add a hook to a command that will be triggered at certain points * @param name name of the command that the hook is added to * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) * @param proc function called when the hook criteria is met */ void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) { IConsoleCmd *cmd = IConsoleCmdGet(name); if (cmd == NULL) return; IConsoleHookAdd(&cmd->hook, type, proc); } /** * Add a hook to a variable that will be triggered at certain points * @param name name of the variable that the hook is added to * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) * @param proc function called when the hook criteria is met */ void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) { IConsoleVar *var = IConsoleVarGet(name); if (var == NULL) return; IConsoleHookAdd(&var->hook, type, proc); } /** * Perhaps ugly macro, but this saves us the trouble of writing the same function * three types, just with different variables. Yes, templates would be handy. It was * either this define or an even more ugly void* magic function */ #define IConsoleAddSorted(_base, item_new, IConsoleType, type) \ { \ IConsoleType *item, *item_before; \ /* first command */ \ if (_base == NULL) { \ _base = item_new; \ return; \ } \ \ item_before = NULL; \ item = _base; \ \ /* BEGIN - Alphabetically insert the commands into the linked list */ \ while (item != NULL) { \ int i = strcmp(item->name, item_new->name); \ if (i == 0) { \ IConsoleError(type " with this name already exists; insertion aborted"); \ free(item_new); \ return; \ } \ \ if (i > 0) break; /* insert at this position */ \ \ item_before = item; \ item = item->next; \ } \ \ if (item_before == NULL) { \ _base = item_new; \ } else { \ item_before->next = item_new; \ } \ \ item_new->next = item; \ /* END - Alphabetical insert */ \ } /** * Register a new command to be used in the console * @param name name of the command that will be used * @param proc function that will be called upon execution of command */ void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc) { char *new_cmd = strdup(name); IConsoleCmd *item_new = MallocT<IConsoleCmd>(1); item_new->next = NULL; item_new->proc = proc; item_new->name = new_cmd; item_new->hook.access = NULL; item_new->hook.pre = NULL; item_new->hook.post = NULL; IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command"); } /** * Find the command pointed to by its string * @param name command to be found * @return return Cmdstruct of the found command, or NULL on failure */ IConsoleCmd *IConsoleCmdGet(const char *name) { IConsoleCmd *item; for (item = _iconsole_cmds; item != NULL; item = item->next) { if (strcmp(item->name, name) == 0) return item; } return NULL; } /** * Register a an alias for an already existing command in the console * @param name name of the alias that will be used * @param cmd name of the command that 'name' will be alias of */ void IConsoleAliasRegister(const char *name, const char *cmd) { char *new_alias = strdup(name); char *cmd_aliased = strdup(cmd); IConsoleAlias *item_new = MallocT<IConsoleAlias>(1); item_new->next = NULL; item_new->cmdline = cmd_aliased; item_new->name = new_alias; IConsoleAddSorted(_iconsole_aliases, item_new, IConsoleAlias, "an alias"); } /** * Find the alias pointed to by its string * @param name alias to be found * @return return Aliasstruct of the found alias, or NULL on failure */ IConsoleAlias *IConsoleAliasGet(const char *name) { IConsoleAlias *item; for (item = _iconsole_aliases; item != NULL; item = item->next) { if (strcmp(item->name, name) == 0) return item; } return NULL; } /** copy in an argument into the aliasstream */ static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos) { /* len is the amount of bytes to add excluding the '\0'-termination */ int len = min(ICON_MAX_STREAMSIZE - bufpos - 1, (uint)strlen(src)); strecpy(dst, src, dst + len); return len; } /** * An alias is just another name for a command, or for more commands * Execute it as well. * @param *alias is the alias of the command * @param tokencount the number of parameters passed * @param *tokens are the parameters given to the original command (0 is the first param) */ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT]) { const char *cmdptr; char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE]; uint i; uint a_index, astream_i; memset(&aliases, 0, sizeof(aliases)); memset(&aliasstream, 0, sizeof(aliasstream)); if (_stdlib_con_developer) IConsolePrintF(CC_DEBUG, "condbg: requested command is an alias; parsing..."); aliases[0] = aliasstream; for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) { if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break; switch (*cmdptr) { case '\'': // ' will double for "" aliasstream[astream_i++] = '"'; break; case ';': // Cmd seperator, start new command aliasstream[astream_i] = '\0'; aliases[++a_index] = &aliasstream[++astream_i]; cmdptr++; break; case '%': // Some or all parameters cmdptr++; switch (*cmdptr) { case '+': { // All parameters seperated: "[param 1]" "[param 2]" for (i = 0; i != tokencount; i++) { aliasstream[astream_i++] = '"'; astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i); aliasstream[astream_i++] = '"'; aliasstream[astream_i++] = ' '; } } break; case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]" aliasstream[astream_i++] = '"'; for (i = 0; i != tokencount; i++) { astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i); aliasstream[astream_i++] = ' '; } aliasstream[astream_i++] = '"'; } break; default: { // One specific parameter: %A = [param 1] %B = [param 2] ... int param = *cmdptr - 'A'; if (param < 0 || param >= tokencount) { IConsoleError("too many or wrong amount of parameters passed to alias, aborting"); IConsolePrintF(CC_WARNING, "Usage of alias '%s': %s", alias->name, alias->cmdline); return; } aliasstream[astream_i++] = '"'; astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[param], astream_i); aliasstream[astream_i++] = '"'; } break; } break; default: aliasstream[astream_i++] = *cmdptr; break; } } for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn } /** * Special function for adding string-type variables. They in addition * also need a 'size' value saying how long their string buffer is. * @param name name of the variable that will be used * @param addr memory location the variable will point to * @param size the length of the string buffer * @param help the help string shown for the variable * For more information see IConsoleVarRegister() */ void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help) { IConsoleVar *var; IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help); var = IConsoleVarGet(name); var->size = size; } /** * Register a new variable to be used in the console * @param name name of the variable that will be used * @param addr memory location the variable will point to * @param help the help string shown for the variable * @param type the type of the variable (simple atomic) so we know which values it can get */ void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help) { char *new_cmd = strdup(name); IConsoleVar *item_new = MallocT<IConsoleVar>(1); item_new->help = (help != NULL) ? strdup(help) : NULL; item_new->next = NULL; item_new->name = new_cmd; item_new->addr = addr; item_new->proc = NULL; item_new->type = type; item_new->hook.access = NULL; item_new->hook.pre = NULL; item_new->hook.post = NULL; IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable"); } /** * Find the variable pointed to by its string * @param name variable to be found * @return return Varstruct of the found variable, or NULL on failure */ IConsoleVar *IConsoleVarGet(const char *name) { IConsoleVar *item; for (item = _iconsole_vars; item != NULL; item = item->next) { if (strcmp(item->name, name) == 0) return item; } return NULL; } /** * Get the value of the variable and put it into a printable * string form so we can use it for printing */ static char *IConsoleVarGetStringValue(const IConsoleVar *var) { static char tempres[50]; char *value = tempres; switch (var->type) { case ICONSOLE_VAR_BOOLEAN: snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off"); break; case ICONSOLE_VAR_BYTE: snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr); break; case ICONSOLE_VAR_UINT16: snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr); break; case ICONSOLE_VAR_UINT32: snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr); break; case ICONSOLE_VAR_INT16: snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr); break; case ICONSOLE_VAR_INT32: snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr); break; case ICONSOLE_VAR_STRING: value = (char*)var->addr; break; default: NOT_REACHED(); } return value; } /** * Print out the value of the variable after it has been assigned * a new value, thus giving us feedback on the action */ static void IConsoleVarPrintSetValue(const IConsoleVar *var) { char *value = IConsoleVarGetStringValue(var); IConsolePrintF(CC_WARNING, "'%s' changed to: %s", var->name, value); } /** * Set a new value to a console variable * @param *var the variable being set/changed * @param value the new value given to the variable, cast properly */ static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value) { IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); switch (var->type) { case ICONSOLE_VAR_BOOLEAN: *(bool*)var->addr = (value != 0); break; case ICONSOLE_VAR_BYTE: *(byte*)var->addr = (byte)value; break; case ICONSOLE_VAR_UINT16: *(uint16*)var->addr = (uint16)value; break; case ICONSOLE_VAR_INT16: *(int16*)var->addr = (int16)value; break; case ICONSOLE_VAR_UINT32: *(uint32*)var->addr = (uint32)value; break; case ICONSOLE_VAR_INT32: *(int32*)var->addr = (int32)value; break; default: NOT_REACHED(); } IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); IConsoleVarPrintSetValue(var); } /** * Set a new value to a string-type variable. Basically this * means to copy the new value over to the container. * @param *var the variable in question * @param *value the new value */ static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value) { if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return; IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); ttd_strlcpy((char*)var->addr, value, var->size); IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); IConsoleVarPrintSetValue(var); // print out the new value, giving feedback return; } /** * Query the current value of a variable and return it * @param *var the variable queried * @return current value of the variable */ static uint32 IConsoleVarGetValue(const IConsoleVar *var) { uint32 result = 0; switch (var->type) { case ICONSOLE_VAR_BOOLEAN: result = *(bool*)var->addr; break; case ICONSOLE_VAR_BYTE: result = *(byte*)var->addr; break; case ICONSOLE_VAR_UINT16: result = *(uint16*)var->addr; break; case ICONSOLE_VAR_INT16: result = *(int16*)var->addr; break; case ICONSOLE_VAR_UINT32: result = *(uint32*)var->addr; break; case ICONSOLE_VAR_INT32: result = *(int32*)var->addr; break; default: NOT_REACHED(); } return result; } /** * Print out the value of the variable when asked */ void IConsoleVarPrintGetValue(const IConsoleVar *var) { char *value; /* Some variables need really specific handling, handle this in its * callback function */ if (var->proc != NULL) { var->proc(0, NULL); return; } value = IConsoleVarGetStringValue(var); IConsolePrintF(CC_WARNING, "Current value for '%s' is: %s", var->name, value); } /** * Execute a variable command. Without any parameters, print out its value * with parameters it assigns a new value to the variable * @param *var the variable that we will be querying/changing * @param tokencount how many additional parameters have been given to the commandline * @param *token the actual parameters the variable was called with */ static void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT]) { const char *tokenptr = token[0]; byte t_index = tokencount; uint32 value; if (_stdlib_con_developer) IConsolePrintF(CC_DEBUG, "condbg: requested command is a variable"); if (tokencount == 0) { // Just print out value IConsoleVarPrintGetValue(var); return; } /* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */ if (strcmp(tokenptr, "=") == 0) tokencount--; if (tokencount == 1) { /* Some variables need really special handling, handle it in their callback procedure */ if (var->proc != NULL) { var->proc(tokencount, &token[t_index - tokencount]); // set the new value return; } /* Strings need special processing. No need to convert the argument to * an integer value, just copy over the argument on a one-by-one basis */ if (var->type == ICONSOLE_VAR_STRING) { IConsoleVarSetStringvalue(var, token[t_index - tokencount]); return; } else if (GetArgumentInteger(&value, token[t_index - tokencount])) { IConsoleVarSetValue(var, value); return; } /* Increase or decrease the value by one. This of course can only happen to 'number' types */ if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) { IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1); return; } if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) { IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1); return; } } IConsoleError("invalid variable assignment"); } /** * Add a callback function to the variable. Some variables need * very special processing, which can only be done with custom code * @param name name of the variable the callback function is added to * @param proc the function called */ void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc) { IConsoleVar *var = IConsoleVarGet(name); if (var == NULL) return; var->proc = proc; } /** * Execute a given command passed to us. First chop it up into * individual tokens (seperated by spaces), then execute it if possible * @param cmdstr string to be parsed and executed */ void IConsoleCmdExec(const char *cmdstr) { IConsoleCmd *cmd = NULL; IConsoleAlias *alias = NULL; IConsoleVar *var = NULL; const char *cmdptr; char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE]; uint t_index, tstream_i; bool longtoken = false; bool foundtoken = false; if (cmdstr[0] == '#') return; // comments for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) { if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) { IConsoleError("command contains malformed characters, aborting"); IConsolePrintF(CC_ERROR, "ERROR: command was: '%s'", cmdstr); return; } } if (_stdlib_con_developer) IConsolePrintF(CC_DEBUG, "condbg: executing cmdline: '%s'", cmdstr); memset(&tokens, 0, sizeof(tokens)); memset(&tokenstream, 0, sizeof(tokenstream)); /* 1. Split up commandline into tokens, seperated by spaces, commands * enclosed in "" are taken as one token. We can only go as far as the amount * of characters in our stream or the max amount of tokens we can handle */ for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) { if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break; switch (*cmdptr) { case ' ': // Token seperator if (!foundtoken) break; if (longtoken) { tokenstream[tstream_i] = *cmdptr; } else { tokenstream[tstream_i] = '\0'; foundtoken = false; } tstream_i++; break; case '"': // Tokens enclosed in "" are one token longtoken = !longtoken; break; case '\\': // Escape character for "" if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) { tokenstream[tstream_i++] = *++cmdptr; break; } /* fallthrough */ default: // Normal character tokenstream[tstream_i++] = *cmdptr; if (!foundtoken) { tokens[t_index++] = &tokenstream[tstream_i - 1]; foundtoken = true; } break; } } if (_stdlib_con_developer) { uint i; for (i = 0; tokens[i] != NULL; i++) { IConsolePrintF(CC_DEBUG, "condbg: token %d is: '%s'", i, tokens[i]); } } if (tokens[0] == '\0') return; // don't execute empty commands /* 2. Determine type of command (cmd, alias or variable) and execute * First try commands, then aliases, and finally variables. Execute * the found action taking into account its hooking code */ cmd = IConsoleCmdGet(tokens[0]); if (cmd != NULL) { if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) { IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION); if (cmd->proc(t_index, tokens)) { // index started with 0 IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION); } else { cmd->proc(0, NULL); // if command failed, give help } } return; } t_index--; // ignore the variable-name for comfort for both aliases and variaables alias = IConsoleAliasGet(tokens[0]); if (alias != NULL) { IConsoleAliasExec(alias, t_index, &tokens[1]); return; } var = IConsoleVarGet(tokens[0]); if (var != NULL) { if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) { IConsoleVarExec(var, t_index, &tokens[1]); } return; } IConsoleError("command or variable not found"); }