/* $Id$ */ /** @file company_type.h Types related to companies. */ #ifndef COMPANY_TYPE_H #define COMPANY_TYPE_H #include "core/enum_type.hpp" /** * Enum for all companies/owners. */ enum Owner { /* All companies below MAX_COMPANIES are playable * companies, above, they are special, computer controlled 'companies' */ OWNER_BEGIN = 0x00, ///< First owner COMPANY_FIRST = 0x00, ///< First company, same as owner MAX_COMPANIES = 0x0F, ///< Maximum number of companies OWNER_TOWN = 0x0F, ///< A town owns the tile, or a town is expanding OWNER_NONE = 0x10, ///< The tile has no ownership OWNER_WATER = 0x11, ///< The tile/execution is done by "water" OWNER_END, ///< Last + 1 owner INVALID_OWNER = 0xFF, ///< An invalid owner INVALID_COMPANY = 0xFF, ///< An invalid company /* 'Fake' companies used for networks */ COMPANY_INACTIVE_CLIENT = 253, ///< The client is joining COMPANY_NEW_COMPANY = 254, ///< The client wants a new company COMPANY_SPECTATOR = 255, ///< The client is spectating }; DECLARE_POSTFIX_INCREMENT(Owner); enum { MAX_LENGTH_PRESIDENT_NAME_BYTES = 31, ///< The maximum length of a president name in bytes including '\0' MAX_LENGTH_PRESIDENT_NAME_PIXELS = 94, ///< The maximum length of a president name in pixels MAX_LENGTH_COMPANY_NAME_BYTES = 31, ///< The maximum length of a company name in bytes including '\0' MAX_LENGTH_COMPANY_NAME_PIXELS = 150, ///< The maximum length of a company name in pixels }; /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; typedef TinyEnumT OwnerByte; typedef Owner CompanyID; typedef OwnerByte CompanyByte; typedef uint16 CompanyMask; struct Company; typedef uint32 CompanyManagerFace; ///< Company manager face bits, info see in company_manager_face.h #endif /* COMPANY_TYPE_H */