/* $Id$ */ /** @file company_func.h Functions related to companies. */ #ifndef COMPANY_FUNC_H #define COMPANY_FUNC_H #include "core/math_func.hpp" #include "company_type.h" #include "tile_type.h" #include "strings_type.h" void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner); void GetNameOfOwner(Owner owner, TileIndex tile); void SetLocalCompany(CompanyID new_company); extern CompanyByte _local_company; extern CompanyByte _current_company; extern byte _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg bool IsHumanCompany(CompanyID company); static inline bool IsLocalCompany() { return _local_company == _current_company; } static inline bool IsInteractiveCompany(CompanyID company) { return company == _local_company; } struct HighScore { char company[100]; StringID title; ///< NOSAVE, has troubles with changing string-numbers. uint16 score; ///< do NOT change type, will break hs.dat }; extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 void SaveToHighScore(); void LoadFromHighScore(); int8 SaveHighScoreValue(const Company *c); int8 SaveHighScoreValueNetwork(); #endif /* COMPANY_FUNC_H */