/* $Id$ */ /** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */ #ifndef COMPANY_BASE_H #define COMPANY_BASE_H #include "company_type.h" #include "oldpool.h" #include "road_type.h" #include "rail_type.h" #include "date_type.h" #include "engine_type.h" #include "livery.h" #include "autoreplace_type.h" #include "economy_type.h" #include "tile_type.h" struct CompanyEconomyEntry { Money income; Money expenses; int32 delivered_cargo; int32 performance_history; ///< company score (scale 0-1000) Money company_value; }; /* The third parameter and the number after >> MUST be the same, * otherwise more (or less) companies will be allowed to be * created than what MAX_COMPANIES specifies! */ DECLARE_OLD_POOL(Company, Company, 1, MAX_COMPANIES >> 1) struct Company : PoolItem<Company, CompanyByte, &_Company_pool> { Company(uint16 name_1 = 0, bool is_ai = false); ~Company(); uint32 name_2; uint16 name_1; char *name; uint16 president_name_1; uint32 president_name_2; char *president_name; CompanyManagerFace face; Money money; byte money_fraction; Money current_loan; byte colour; Livery livery[LS_END]; RailTypes avail_railtypes; RoadTypes avail_roadtypes; byte block_preview; uint32 cargo_types; ///< which cargo types were transported the last year TileIndex location_of_HQ; TileIndex last_build_coordinate; OwnerByte share_owners[4]; Year inaugurated_year; byte num_valid_stat_ent; byte quarters_of_bankrupcy; byte bankrupt_asked; ///< which companies were asked about buying it? int16 bankrupt_timeout; Money bankrupt_value; bool is_ai; Money yearly_expenses[3][EXPENSES_END]; CompanyEconomyEntry cur_economy; CompanyEconomyEntry old_economy[24]; EngineRenewList engine_renew_list; ///< Defined later bool engine_renew; bool renew_keep_length; int16 engine_renew_months; uint32 engine_renew_money; uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this) inline bool IsValid() const { return this->name_1 != 0; } }; static inline bool IsValidCompanyID(CompanyID company) { return (uint)company < GetCompanyPoolSize() && GetCompany(company)->IsValid(); } #define FOR_ALL_COMPANIES_FROM(d, start) for (d = GetCompany(start); d != NULL; d = (d->index + 1U < GetCompanyPoolSize()) ? GetCompany(d->index + 1U) : NULL) if (d->IsValid()) #define FOR_ALL_COMPANIES(d) FOR_ALL_COMPANIES_FROM(d, 0) static inline byte ActiveCompanyCount() { const Company *c; byte count = 0; FOR_ALL_COMPANIES(c) count++; return count; } Money CalculateCompanyValue(const Company *c); #endif /* COMPANY_BASE_H */