/* $Id$ */ /** @file command_func.h Functions related to commands. */ #ifndef COMMAND_FUNC_H #define COMMAND_FUNC_H #include "command_type.h" /** * Checks if a command failes. * * As you see the parameter is not a command but the return value of a command, * the CommandCost class. This function checks if the command executed by * the CommandProc function failed and returns true if it does. * * @param cost The return value of a CommandProc call * @return true if the command failes * @see CmdSucceded */ static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); } /** * Checks if a command succeeded. * * As #CmdFailed this function checks if a command succeeded * * @param cost The return value of a CommandProc call * @return true if the command succeeded * @see CmdSucceeded */ static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); } /** * Define a default return value for a failed command. * * This variable contains a CommandCost object with is declared as "failed". * Other functions just need to return this error if there is an error, * which doesn't need to specific by a StringID. */ static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID); /** * Returns from a function with a specific StringID as error. * * This macro is used to return from a function. The parameter contains the * StringID which will be returned. * * @param errcode The StringID to return */ #define return_cmd_error(errcode) return CommandCost(errcode); /** * Execute a command */ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text = NULL); CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags); /** * Execute a network safe DoCommand function */ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = NULL, const char *text = NULL, bool my_cmd = true); bool DoCommandP(const CommandContainer *container, bool my_cmd = true); #ifdef ENABLE_NETWORK /** * Send a command over the network */ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text); #endif /* ENABLE_NETWORK */ extern Money _additional_cash_required; extern StringID _error_message; /** * Checks if a integer value belongs to a command. */ bool IsValidCommand(uint32 cmd); /** * Returns the flags from a given command. */ byte GetCommandFlags(uint32 cmd); /** * Returns the current money available which can be used for a command. */ Money GetAvailableMoneyForCommand(); /** * Extracts the DC flags needed for DoCommand from the flags returned by GetCommandFlags * @param cmd_flags Flags from GetCommandFlags * @return flags for DoCommand */ static inline DoCommandFlag CommandFlagsToDCFlags(uint cmd_flags) { DoCommandFlag flags = DC_NONE; if (cmd_flags & CMD_NO_WATER) flags |= DC_NO_WATER; if (cmd_flags & CMD_AUTO) flags |= DC_AUTO; if (cmd_flags & CMD_ALL_TILES) flags |= DC_ALL_TILES; return flags; } #endif /* COMMAND_FUNC_H */