/* $Id$ */ /** @file clear_map.h Map accessors for 'clear' tiles */ #ifndef CLEAR_MAP_H #define CLEAR_MAP_H #include "bridge_map.h" #include "industry_type.h" /** * Ground types. Valid densities in comments after the enum. */ enum ClearGround { CLEAR_GRASS = 0, ///< 0-3 CLEAR_ROUGH = 1, ///< 3 CLEAR_ROCKS = 2, ///< 3 CLEAR_FIELDS = 3, ///< 3 CLEAR_SNOW = 4, ///< 0-3 CLEAR_DESERT = 5 ///< 1,3 }; /** * Get the type of clear tile. * @param t the tile to get the clear ground type of * @pre IsTileType(t, MP_CLEAR) * @return the ground type */ static inline ClearGround GetClearGround(TileIndex t) { assert(IsTileType(t, MP_CLEAR)); return (ClearGround)GB(_m[t].m5, 2, 3); } /** * Set the type of clear tile. * @param t the tile to set the clear ground type of * @param ct the ground type * @pre IsTileType(t, MP_CLEAR) */ static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; } /** * Get the density of a non-field clear tile. * @param t the tile to get the density of * @pre IsTileType(t, MP_CLEAR) * @return the density */ static inline uint GetClearDensity(TileIndex t) { assert(IsTileType(t, MP_CLEAR)); return GB(_m[t].m5, 0, 2); } /** * Increment the density of a non-field clear tile. * @param t the tile to increment the density of * @param d the amount to increment the density with * @pre IsTileType(t, MP_CLEAR) */ static inline void AddClearDensity(TileIndex t, int d) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete _m[t].m5 += d; } /** * Get the counter used to advance to the next clear density/field type. * @param t the tile to get the counter of * @pre IsTileType(t, MP_CLEAR) * @return the value of the counter */ static inline uint GetClearCounter(TileIndex t) { assert(IsTileType(t, MP_CLEAR)); return GB(_m[t].m5, 5, 3); } /** * Increments the counter used to advance to the next clear density/field type. * @param t the tile to increment the counter of * @param c the amount to increment the counter with * @pre IsTileType(t, MP_CLEAR) */ static inline void AddClearCounter(TileIndex t, int c) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete _m[t].m5 += c << 5; } /** * Sets the counter used to advance to the next clear density/field type. * @param t the tile to set the counter of * @param c the amount to set the counter to * @pre IsTileType(t, MP_CLEAR) */ static inline void SetClearCounter(TileIndex t, uint c) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete SB(_m[t].m5, 5, 3, c); } /** * Sets ground type and density in one go, also sets the counter to 0 * @param t the tile to set the ground type and density for * @param type the new ground type of the tile * @param density the density of the ground tile * @pre IsTileType(t, MP_CLEAR) */ static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete _m[t].m5 = 0 << 5 | type << 2 | density; } /** * Get the field type (production stage) of the field * @param t the field to get the type of * @pre GetClearGround(t) == CLEAR_FIELDS * @return the field type */ static inline uint GetFieldType(TileIndex t) { assert(GetClearGround(t) == CLEAR_FIELDS); return GB(_m[t].m3, 0, 4); } /** * Set the field type (production stage) of the field * @param t the field to get the type of * @param f the field type * @pre GetClearGround(t) == CLEAR_FIELDS */ static inline void SetFieldType(TileIndex t, uint f) { assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete SB(_m[t].m3, 0, 4, f); } /** * Get the industry (farm) that made the field * @param t the field to get creating industry of * @pre GetClearGround(t) == CLEAR_FIELDS * @return the industry that made the field */ static inline IndustryID GetIndustryIndexOfField(TileIndex t) { assert(GetClearGround(t) == CLEAR_FIELDS); return(IndustryID) _m[t].m2; } /** * Set the industry (farm) that made the field * @param t the field to get creating industry of * @param i the industry that made the field * @pre GetClearGround(t) == CLEAR_FIELDS */ static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i) { assert(GetClearGround(t) == CLEAR_FIELDS); _m[t].m2 = i; } /** * Is there a fence at the south eastern border? * @param t the tile to check for fences * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES) * @return 0 if there is no fence, otherwise the fence type */ static inline uint GetFenceSE(TileIndex t) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); return GB(_m[t].m4, 2, 3); } /** * Sets the type of fence (and whether there is one) for the south * eastern border. * @param t the tile to check for fences * @param h 0 if there is no fence, otherwise the fence type * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES) */ static inline void SetFenceSE(TileIndex t, uint h) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m4, 2, 3, h); } /** * Is there a fence at the south western border? * @param t the tile to check for fences * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES) * @return 0 if there is no fence, otherwise the fence type */ static inline uint GetFenceSW(TileIndex t) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); return GB(_m[t].m4, 5, 3); } /** * Sets the type of fence (and whether there is one) for the south * western border. * @param t the tile to check for fences * @param h 0 if there is no fence, otherwise the fence type * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES) */ static inline void SetFenceSW(TileIndex t, uint h) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m4, 5, 3, h); } /** * Make a clear tile. * @param t the tile to make a clear tile * @param g the type of ground * @param density the density of the grass/snow/desert etc */ static inline void MakeClear(TileIndex t, ClearGround g, uint density) { /* If this is a non-bridgeable tile, clear the bridge bits while the rest * of the tile information is still here. */ if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0); SetTileType(t, MP_CLEAR); SetTileOwner(t, OWNER_NONE); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0 << 5 | 0 << 2; SetClearGroundDensity(t, g, density); // Sets m5 SB(_m[t].m6, 2, 4, 0); // Other bits are "tropic zone" and "bridge above" _me[t].m7 = 0; } /** * Make a (farm) field tile. * @param t the tile to make a farm field * @param field_type the 'growth' level of the field * @param industry the industry this tile belongs to */ static inline void MakeField(TileIndex t, uint field_type, IndustryID industry) { SetTileType(t, MP_CLEAR); SetTileOwner(t, OWNER_NONE); _m[t].m2 = industry; _m[t].m3 = field_type; _m[t].m4 = 0 << 5 | 0 << 2; SetClearGroundDensity(t, CLEAR_FIELDS, 3); SB(_m[t].m6, 2, 4, 0); _me[t].m7 = 0; } #endif /* CLEAR_MAP_H */