/* $Id$ */ /** @file cheat_type.h Types related to cheating. */ #ifndef CHEAT_TYPE_H #define CHEAT_TYPE_H /** * Info about each of the cheats. */ struct Cheat { bool been_used; ///< has this cheat been used before? bool value; ///< tells if the bool cheat is active or not }; /** * WARNING! Do _not_ remove entries in Cheats struct or change the order * of the existing ones! Would break downward compatibility. * Only add new entries at the end of the struct! */ struct Cheats { Cheat magic_bulldozer; ///< dynamite industries, unmovables Cheat switch_company; ///< change to another company Cheat money; ///< get rich or poor Cheat crossing_tunnels; ///< allow tunnels that cross each other Cheat build_in_pause; ///< build while in pause mode Cheat no_jetcrash; ///< no jet will crash on small airports anymore Cheat switch_climate; ///< change the climate of the map Cheat change_date; ///< changes date ingame Cheat setup_prod; ///< setup raw-material production in game Cheat dummy; ///< empty cheat (enable running el-engines on normal rail) }; extern Cheats _cheats; #endif /* CHEAT_TYPE_H */