/* $Id$ */ /** @file bridge_map.h Map accessor functions for bridges. */ #ifndef BRIDGE_MAP_H #define BRIDGE_MAP_H #include "direction_func.h" #include "rail_type.h" #include "transport_type.h" #include "road_map.h" #include "bridge.h" /** * Checks if this is a bridge, instead of a tunnel * @param t The tile to analyze * @pre IsTileType(t, MP_TUNNELBRIDGE) * @return true if the structure is a bridge one */ static inline bool IsBridge(TileIndex t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); return HasBit(_m[t].m5, 7); } /** * checks if there is a bridge on this tile * @param t The tile to analyze * @return true if a bridge is present */ static inline bool IsBridgeTile(TileIndex t) { return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t); } /** * checks for the possibility that a bridge may be on this tile * These are in fact all the tile types on which a bridge can be found * @param t The tile to analyze * @return true if a bridge migh be present */ static inline bool MayHaveBridgeAbove(TileIndex t) { return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) || IsTileType(t, MP_WATER) || IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_UNMOVABLE); } /** * checks if a bridge is set above the ground of this tile * @param t The tile to analyze * @pre MayHaveBridgeAbove(t) * @return true if a bridge is detected above */ static inline bool IsBridgeAbove(TileIndex t) { assert(MayHaveBridgeAbove(t)); return GB(_m[t].m6, 6, 2) != 0; } /** * Determines the type of bridge on a tile * @param t The tile to analyze * @pre IsBridgeTile(t) * @return The bridge type */ static inline BridgeType GetBridgeType(TileIndex t) { assert(IsBridgeTile(t)); return GB(_m[t].m6, 2, 4); } /** * Get the axis of the bridge that goes over the tile. Not the axis or the ramp. * @param t The tile to analyze * @pre IsBridgeAbove(t) * @return the above mentioned axis */ static inline Axis GetBridgeAxis(TileIndex t) { assert(IsBridgeAbove(t)); return (Axis)(GB(_m[t].m6, 6, 2) - 1); } /** * Finds the end of a bridge in the specified direction starting at a middle tile * @param t the bridge tile to find the bridge ramp for * @param d the direction to search in */ TileIndex GetBridgeEnd(TileIndex t, DiagDirection d); /** * Finds the northern end of a bridge starting at a middle tile * @param t the bridge tile to find the bridge ramp for */ TileIndex GetNorthernBridgeEnd(TileIndex t); /** * Finds the southern end of a bridge starting at a middle tile * @param t the bridge tile to find the bridge ramp for */ TileIndex GetSouthernBridgeEnd(TileIndex t); /** * Starting at one bridge end finds the other bridge end * @param t the bridge ramp tile to find the other bridge ramp for */ TileIndex GetOtherBridgeEnd(TileIndex t); /** * Get the height ('z') of a bridge in pixels. * @param tile the bridge ramp tile to get the bridge height from * @return the height of the bridge in pixels */ uint GetBridgeHeight(TileIndex tile); /** * Remove the bridge over the given axis. * @param t the tile to remove the bridge from * @param a the axis of the bridge to remove * @pre MayHaveBridgeAbove(t) */ static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a) { assert(MayHaveBridgeAbove(t)); ClrBit(_m[t].m6, 6 + a); } /** * Removes bridges from the given, that is bridges along the X and Y axis. * @param t the tile to remove the bridge from * @pre MayHaveBridgeAbove(t) */ static inline void ClearBridgeMiddle(TileIndex t) { ClearSingleBridgeMiddle(t, AXIS_X); ClearSingleBridgeMiddle(t, AXIS_Y); } /** * Set that there is a bridge over the given axis. * @param t the tile to add the bridge to * @param a the axis of the bridge to add * @pre MayHaveBridgeAbove(t) */ static inline void SetBridgeMiddle(TileIndex t, Axis a) { assert(MayHaveBridgeAbove(t)); SetBit(_m[t].m6, 6 + a); } /** * Generic part to make a bridge ramp for both roads and rails. * @param t the tile to make a bridge ramp * @param o the new owner of the bridge ramp * @param bridgetype the type of bridge this bridge ramp belongs to * @param d the direction this ramp must be facing * @param tt the transport type of the bridge * @param rt the road or rail type * @note this function should not be called directly. */ static inline void MakeBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, TransportType tt, uint rt) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = rt; _m[t].m4 = 0; _m[t].m5 = 1 << 7 | tt << 2 | d; SB(_m[t].m6, 2, 4, bridgetype); _me[t].m7 = 0; } /** * Make a bridge ramp for roads. * @param t the tile to make a bridge ramp * @param o the new owner of the bridge ramp * @param bridgetype the type of bridge this bridge ramp belongs to * @param d the direction this ramp must be facing * @param r the road type of the bridge */ static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RoadTypes r) { MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD, 0); SetRoadOwner(t, ROADTYPE_ROAD, o); if (o != OWNER_TOWN) SetRoadOwner(t, ROADTYPE_TRAM, o); SetRoadTypes(t, r); } /** * Make a bridge ramp for rails. * @param t the tile to make a bridge ramp * @param o the new owner of the bridge ramp * @param bridgetype the type of bridge this bridge ramp belongs to * @param d the direction this ramp must be facing * @param r the rail type of the bridge */ static inline void MakeRailBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RailType r) { MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL, r); } /** * Make a bridge ramp for aqueducts. * @param t the tile to make a bridge ramp * @param o the new owner of the bridge ramp * @param d the direction this ramp must be facing */ static inline void MakeAqueductBridgeRamp(TileIndex t, Owner o, DiagDirection d) { MakeBridgeRamp(t, o, 0, d, TRANSPORT_WATER, 0); } #endif /* BRIDGE_MAP_H */