/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file base.cpp Implementation of the base for all blitters. */ #include "../stdafx.h" #include "base.hpp" #include "../core/math_func.hpp" /** * Draw a line with a given colour. * @param video The destination pointer (video-buffer). * @param x The x coordinate from where the line starts. * @param y The y coordinate from where the line starts. * @param x2 The x coordinate to where the line goes. * @param y2 The y coordinate to where the lines goes. * @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows). * @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows). * @param colour A 8bpp mapping colour. * @param width Line width. */ void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width) { int dy; int dx; int stepx; int stepy; dy = (y2 - y) * 2; if (dy < 0) { dy = -dy; stepy = -1; } else { stepy = 1; } dx = (x2 - x) * 2; if (dx < 0) { dx = -dx; stepx = -1; } else { stepx = 1; } int frac_diff = width * max(dx, dy); if (width > 1) { int frac_sq = width * width * (dx * dx + dy * dy); while (frac_diff * frac_diff < frac_sq) frac_diff++; } if (dx > dy) { int y_low = y; int y_high = y; int frac_low = dy - frac_diff / 2; int frac_high = dy + frac_diff / 2; while (frac_low + dx / 2 < 0) { frac_low += dx; y_low -= stepy; } while (frac_high - dx / 2 > 0) { frac_high -= dx; y_high += stepy; } x2 += stepx; while (x != x2) { if (x >= 0 && x < screen_width) { for (int y = y_low; y != y_high; y += stepy) { if (y >= 0 && y < screen_height) this->SetPixel(video, x, y, colour); } } if (frac_low >= 0) { y_low += stepy; frac_low -= dx; } if (frac_high >= 0) { y_high += stepy; frac_high -= dx; } x += stepx; frac_low += dy; frac_high += dy; } } else { int x_low = x; int x_high = x; int frac_low = dx - frac_diff / 2; int frac_high = dx + frac_diff / 2; while (frac_low + dy / 2 < 0) { frac_low += dy; x_low -= stepx; } while (frac_high - dy / 2 > 0) { frac_high -= dy; x_high += stepx; } y2 += stepy; while (y != y2) { if (y >= 0 && y < screen_height) { for (int x = x_low; x != x_high; x += stepx) { if (x >= 0 && x < screen_width) this->SetPixel(video, x, y, colour); } } if (frac_low >= 0) { x_low += stepx; frac_low -= dy; } if (frac_high >= 0) { x_high += stepx; frac_high -= dy; } y += stepy; frac_low += dx; frac_high += dx; } } }