/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP
#include "8bpp_base.hpp"
#include "factory.hpp"
/** Most trivial 8bpp blitter. */
class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-simple"; }
};
/** Factory for the most trivial 8bpp blitter. */
class FBlitter_8bppSimple: public BlitterFactory {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
};
#endif /* BLITTER_8BPP_SIMPLE_HPP */