/* $Id$ */ /** @file 8bpp_nice.hpp */ #ifndef BLITTER_8BPP_OPTIMIZED_HPP #define BLITTER_8BPP_OPTIMIZED_HPP #include "blitter.hpp" typedef Pixel Pixel8; class Blitter_8bppOptimized : public Blitter { public: uint8 GetScreenDepth() { return 8; } void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); }; class FBlitter_8bppOptimized: public BlitterFactory { public: /* virtual */ const char *GetName() { return "8bpp-optimzed"; } /* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); } }; #endif /* BLITTER_8BPP_OPTIMIZED_HPP */