/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file base_media_base.h Generic functions for replacing base data (graphics, sounds). */

#ifndef BASE_MEDIA_BASE_H
#define BASE_MEDIA_BASE_H

#include "fileio_func.h"
#include "core/smallmap_type.hpp"
#include "gfx_type.h"

/* Forward declare these; can't do 'struct X' in functions as older GCCs barf on that */
struct IniFile;
struct ContentInfo;

/** Structure holding filename and MD5 information about a single file */
struct MD5File {
	/** The result of a checksum check */
	enum ChecksumResult {
		CR_MATCH,    ///< The file did exist and the md5 checksum did match
		CR_MISMATCH, ///< The file did exist, just the md5 checksum did not match
		CR_NO_FILE,  ///< The file did not exist
	};

	const char *filename;        ///< filename
	uint8 hash[16];              ///< md5 sum of the file
	const char *missing_warning; ///< warning when this file is missing

	ChecksumResult CheckMD5(Subdirectory subdir) const;
};

/**
 * Information about a single base set.
 * @tparam T the real class we're going to be
 * @tparam Tnum_files the number of files in the set
 * @tparam Tsubdir the subdirectory where to find the files
 */
template <class T, size_t Tnum_files, Subdirectory Tsubdir>
struct BaseSet {
	typedef SmallMap<const char *, const char *> TranslatedStrings;

	/** Number of files in this set */
	static const size_t NUM_FILES = Tnum_files;

	/** The sub directory to search for the files */
	static const Subdirectory SUBDIR = Tsubdir;

	/** Internal names of the files in this set. */
	static const char * const *file_names;

	const char *name;              ///< The name of the base set
	TranslatedStrings description; ///< Description of the base set
	uint32 shortname;              ///< Four letter short variant of the name
	uint32 version;                ///< The version of this base set
	bool fallback;                 ///< This set is a fallback set, i.e. it should be used only as last resort

	MD5File files[NUM_FILES];      ///< All files part of this set
	uint found_files;              ///< Number of the files that could be found
	uint valid_files;              ///< Number of the files that could be found and are valid

	T *next;                       ///< The next base set in this list

	/** Free everything we allocated */
	~BaseSet()
	{
		free((void*)this->name);

		for (TranslatedStrings::iterator iter = this->description.Begin(); iter != this->description.End(); iter++) {
			free((void*)iter->first);
			free((void*)iter->second);
		}

		for (uint i = 0; i < NUM_FILES; i++) {
			free((void*)this->files[i].filename);
			free((void*)this->files[i].missing_warning);
		}

		delete this->next;
	}

	/**
	 * Get the number of missing files.
	 * @return the number
	 */
	int GetNumMissing() const
	{
		return Tnum_files - this->found_files;
	}

	/**
	 * Get the number of invalid files.
	 * @note a missing file is invalid too!
	 * @return the number
	 */
	int GetNumInvalid() const
	{
		return Tnum_files - this->valid_files;
	}

	/**
	 * Read the set information from a loaded ini.
	 * @param ini      the ini to read from
	 * @param path     the path to this ini file (for filenames)
	 * @param full_filename the full filename of the loaded file (for error reporting purposes)
	 * @param allow_empty_filename empty filenames are valid
	 * @return true if loading was successful.
	 */
	bool FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename = true);

	/**
	 * Get the description for the given ISO code.
	 * It falls back to the first two characters of the ISO code in case
	 * no match could be made with the full ISO code. If even then the
	 * matching fails the default is returned.
	 * @param isocode the isocode to search for
	 * @return the description
	 */
	const char *GetDescription(const char *isocode = NULL) const
	{
		if (isocode != NULL) {
			/* First the full ISO code */
			for (TranslatedStrings::const_iterator iter = this->description.Begin(); iter != this->description.End(); iter++) {
				if (strcmp(iter->first, isocode) == 0) return iter->second;
			}
			/* Then the first two characters */
			for (TranslatedStrings::const_iterator iter = this->description.Begin(); iter != this->description.End(); iter++) {
				if (strncmp(iter->first, isocode, 2) == 0) return iter->second;
			}
		}
		/* Then fall back */
		return this->description.Begin()->second;
	}
};

/**
 * Base for all base media (graphics, sounds)
 * @tparam Tbase_set the real set we're going to be
 */
template <class Tbase_set>
class BaseMedia : FileScanner {
protected:
	static Tbase_set *available_sets; ///< All available sets
	static Tbase_set *duplicate_sets; ///< All sets that aren't available, but needed for not downloading base sets when a newer version than the one on BaNaNaS is loaded.
	static const Tbase_set *used_set; ///< The currently used set

	/* virtual */ bool AddFile(const char *filename, size_t basepath_length);

	/**
	 * Get the extension that is used to identify this set.
	 * @return the extension
	 */
	static const char *GetExtension();
public:
	/** The set as saved in the config file. */
	static const char *ini_set;

	/**
	 * Determine the graphics pack that has to be used.
	 * The one with the most correct files wins.
	 * @return true if a best set has been found.
	 */
	static bool DetermineBestSet();

	/** Do the scan for files. */
	static uint FindSets()
	{
		BaseMedia<Tbase_set> fs;
		/* GM_DIR == music set. Music sets don't support tars,
		 * so there is no need to search for tars in that case. */
		return fs.Scan(GetExtension(), Tbase_set::SUBDIR, Tbase_set::SUBDIR != GM_DIR);
	}

	/**
	 * Set the set to be used.
	 * @param name of the set to use
	 * @return true if it could be loaded
	 */
	static bool SetSet(const char *name);

	/**
	 * Returns a list with the sets.
	 * @param p    where to print to
	 * @param last the last character to print to
	 * @return the last printed character
	 */
	static char *GetSetsList(char *p, const char *last);

	/**
	 * Count the number of available graphics sets.
	 * @return the number of sets
	 */
	static int GetNumSets();

	/**
	 * Get the index of the currently active graphics set
	 * @return the current set's index
	 */
	static int GetIndexOfUsedSet();

	/**
	 * Get the name of the graphics set at the specified index
	 * @return the name of the set
	 */
	static const Tbase_set *GetSet(int index);
	/**
	 * Return the used set.
	 * @return the used set.
	 */
	static const Tbase_set *GetUsedSet();

	/**
	 * Check whether we have an set with the exact characteristics as ci.
	 * @param ci the characteristics to search on (shortname and md5sum)
	 * @param md5sum whether to check the MD5 checksum
	 * @return true iff we have an set matching.
	 */
	static bool HasSet(const ContentInfo *ci, bool md5sum);
};


/** Types of graphics in the base graphics set */
enum GraphicsFileType {
	GFT_BASE,     ///< Base sprites for all climates
	GFT_LOGOS,    ///< Logos, landscape icons and original terrain generator sprites
	GFT_ARCTIC,   ///< Landscape replacement sprites for arctic
	GFT_TROPICAL, ///< Landscape replacement sprites for tropical
	GFT_TOYLAND,  ///< Landscape replacement sprites for toyland
	GFT_EXTRA,    ///< Extra sprites that were not part of the original sprites
	MAX_GFT       ///< We are looking for this amount of GRFs
};

/** All data of a graphics set. */
struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, DATA_DIR> {
	PaletteType palette;       ///< Palette of this graphics set

	bool FillSetDetails(struct IniFile *ini, const char *path, const char *full_filename);
};

/** All data/functions related with replacing the base graphics. */
class BaseGraphics : public BaseMedia<GraphicsSet> {
public:
	/**
	 * Determine the palette of the current graphics set.
	 */
	static void DeterminePalette();
};

/** All data of a sounds set. */
struct SoundsSet : BaseSet<SoundsSet, 1, DATA_DIR> {
};

/** All data/functions related with replacing the base sounds */
class BaseSounds : public BaseMedia<SoundsSet> {
public:
};

/** Maximum number of songs in the 'class' playlists. */
static const uint NUM_SONGS_CLASS     = 10;
/** Number of classes for songs */
static const uint NUM_SONG_CLASSES    = 3;
/** Maximum number of songs in the full playlist; theme song + the classes */
static const uint NUM_SONGS_AVAILABLE = 1 + NUM_SONG_CLASSES * NUM_SONGS_CLASS;

/** Maximum number of songs in the (custom) playlist */
static const uint NUM_SONGS_PLAYLIST  = 32;

/** All data of a music set. */
struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, GM_DIR> {
	/** The name of the different songs. */
	char song_name[NUM_SONGS_AVAILABLE][32];
	byte track_nr[NUM_SONGS_AVAILABLE];
	byte num_available;

	bool FillSetDetails(struct IniFile *ini, const char *path, const char *full_filename);
};

/** All data/functions related with replacing the base music */
class BaseMusic : public BaseMedia<MusicSet> {
public:
};

#endif /* BASE_MEDIA_BASE_H */