/* $Id$ */ /** @file autoreplace.cpp Management of replacement lists. */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "command_func.h" #include "saveload.h" #include "group.h" #include "autoreplace_base.h" #include "oldpool_func.h" DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew) /** * Retrieves the EngineRenew that specifies the replacement of the given * engine type from the given renewlist */ static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) { EngineRenew *er = (EngineRenew *)erl; while (er) { if (er->from == engine && er->group_id == group) return er; er = er->next; } return NULL; } void RemoveAllEngineReplacement(EngineRenewList *erl) { EngineRenew *er = (EngineRenew *)(*erl); EngineRenew *next; while (er != NULL) { next = er->next; delete er; er = next; } *erl = NULL; // Empty list } EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) { const EngineRenew *er = GetEngineReplacement(erl, engine, group); if (er == NULL && (group == DEFAULT_GROUP || (IsValidGroupID(group) && !GetGroup(group)->replace_protection))) { /* We didn't find anything useful in the vehicle's own group so we will try ALL_GROUP */ er = GetEngineReplacement(erl, engine, ALL_GROUP); } return er == NULL ? INVALID_ENGINE : er->to; } CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { EngineRenew *er; /* Check if the old vehicle is already in the list */ er = GetEngineReplacement(*erl, old_engine, group); if (er != NULL) { if (flags & DC_EXEC) er->to = new_engine; return CommandCost(); } if (!EngineRenew::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { er = new EngineRenew(old_engine, new_engine); er->group_id = group; /* Insert before the first element */ er->next = (EngineRenew *)(*erl); *erl = (EngineRenewList)er; } return CommandCost(); } CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags) { EngineRenew *er = (EngineRenew *)(*erl); EngineRenew *prev = NULL; while (er) { if (er->from == engine && er->group_id == group) { if (flags & DC_EXEC) { if (prev == NULL) { // First element /* The second becomes the new first element */ *erl = (EngineRenewList)er->next; } else { /* Cut this element out */ prev->next = er->next; } delete er; } return CommandCost(); } prev = er; er = er->next; } return CMD_ERROR; } static const SaveLoad _engine_renew_desc[] = { SLE_VAR(EngineRenew, from, SLE_UINT16), SLE_VAR(EngineRenew, to, SLE_UINT16), SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION), SLE_END() }; static void Save_ERNW() { EngineRenew *er; FOR_ALL_ENGINE_RENEWS(er) { SlSetArrayIndex(er->index); SlObject(er, _engine_renew_desc); } } static void Load_ERNW() { int index; while ((index = SlIterateArray()) != -1) { EngineRenew *er = new (index) EngineRenew(); SlObject(er, _engine_renew_desc); /* Advanced vehicle lists, ungrouped vehicles got added */ if (CheckSavegameVersion(60)) { er->group_id = ALL_GROUP; } else if (CheckSavegameVersion(71)) { if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP; } } } extern const ChunkHandler _autoreplace_chunk_handlers[] = { { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, }; void InitializeEngineRenews() { /* Clean the engine renew pool and create 1 block in it */ _EngineRenew_pool.CleanPool(); _EngineRenew_pool.AddBlockToPool(); }