/* $Id$ */ /** @file articulated_vehicles.h Functions related to articulated vehicles. */ #ifndef ARTICULATED_VEHICLES_H #define ARTICULATED_VEHICLES_H #include "vehicle_type.h" #include "engine_type.h" uint CountArticulatedParts(EngineID engine_type, bool purchase_window); uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type); void AddArticulatedParts(Vehicle **vl, VehicleType type); uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type); uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type); bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type); bool IsArticulatedVehicleRefittable(EngineID engine); void CheckConsistencyOfArticulatedVehicle(const Vehicle *v); #endif /* ARTICULATED_VEHICLES_H */