/* $Id$ */ /** @file articulated_vehicles.cpp Implementation of articulated vehicles. */ #include "stdafx.h" #include "train.h" #include "roadveh.h" #include "aircraft.h" #include "newgrf_engine.h" #include "vehicle_func.h" #include "table/strings.h" static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback. uint CountArticulatedParts(EngineID engine_type, bool purchase_window) { if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0; /* If we can't allocate a vehicle now, we can't allocate it in the command * either, so it doesn't matter how many articulated parts there are. */ if (!Vehicle::CanAllocateItem()) return 0; Vehicle *v = NULL;; if (!purchase_window) { v = new InvalidVehicle(); v->engine_type = engine_type; } uint i; for (i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, v); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; } delete v; return i - 1; } /** * Returns the default (non-refitted) capacity of a specific EngineID. * @param engine the EngineID of iterest * @param type the type of the engine * @param cargo_type returns the default cargo type, if needed * @return capacity */ static inline uint16 GetVehicleDefaultCapacity(EngineID engine, VehicleType type, CargoID *cargo_type) { const Engine *e = GetEngine(engine); CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID); if (cargo_type != NULL) *cargo_type = cargo; if (cargo == CT_INVALID) return 0; switch (type) { case VEH_TRAIN: return GetEngineProperty(engine, 0x14, e->u.rail.capacity) + (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? e->u.rail.capacity : 0); case VEH_ROAD: return GetEngineProperty(engine, 0x0F, e->u.road.capacity); case VEH_SHIP: return GetEngineProperty(engine, 0x0D, e->u.ship.capacity); case VEH_AIRCRAFT: return AircraftDefaultCargoCapacity(cargo, &e->u.air); default: NOT_REACHED(); } } /** * Returns all cargos a vehicle can carry. * @param engine the EngineID of iterest * @param type the type of the engine * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit set of CargoIDs */ static inline uint32 GetAvailableVehicleCargoTypes(EngineID engine, VehicleType type, bool include_initial_cargo_type) { uint32 cargos = 0; CargoID initial_cargo_type; if (GetVehicleDefaultCapacity(engine, type, &initial_cargo_type) > 0) { if (type != VEH_SHIP || ShipVehInfo(engine)->refittable) { const EngineInfo *ei = EngInfo(engine); cargos = ei->refit_mask; } if (include_initial_cargo_type && initial_cargo_type < NUM_CARGO) SetBit(cargos, initial_cargo_type); } return cargos; } uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type) { static uint16 capacity[NUM_CARGO]; memset(capacity, 0, sizeof(capacity)); CargoID cargo_type; uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, type, &cargo_type); if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity; if (type != VEH_TRAIN && type != VEH_ROAD) return capacity; if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7)); cargo_capacity = GetVehicleDefaultCapacity(artic_engine, type, &cargo_type); if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity; } return capacity; } /** * Checks whether any of the articulated parts is refittable * @param engine the first part * @return true if refittable */ bool IsArticulatedVehicleRefittable(EngineID engine) { if (IsEngineRefittable(engine)) return true; const Engine *e = GetEngine(engine); if (e->type != VEH_TRAIN && e->type != VEH_ROAD) return false; if (!HasBit(e->info.callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return false; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), e->type, GB(callback, 0, 7)); if (IsEngineRefittable(artic_engine)) return true; } return false; } /** * Ors the refit_masks of all articulated parts. * @param engine the first part * @param type the vehicle type * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit mask of CargoIDs which are a refit option for at least one articulated part */ uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type) { uint32 cargos = GetAvailableVehicleCargoTypes(engine, type, include_initial_cargo_type); if (type != VEH_TRAIN && type != VEH_ROAD) return cargos; if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return cargos; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7)); cargos |= GetAvailableVehicleCargoTypes(artic_engine, type, include_initial_cargo_type); } return cargos; } /** * Ands the refit_masks of all articulated parts. * @param engine the first part * @param type the vehicle type * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0) */ uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type) { uint32 cargos = UINT32_MAX; uint32 veh_cargos = GetAvailableVehicleCargoTypes(engine, type, include_initial_cargo_type); if (veh_cargos != 0) cargos &= veh_cargos; if (type != VEH_TRAIN && type != VEH_ROAD) return cargos; if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return cargos; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7)); veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, type, include_initial_cargo_type); if (veh_cargos != 0) cargos &= veh_cargos; } return cargos; } /** * Tests if all parts of an articulated vehicle are refitted to the same cargo. * Note: Vehicles not carrying anything are ignored * @param v the first vehicle in the chain * @param cargo_type returns the common CargoID if needed. (CT_INVALID if no part is carrying something or they are carrying different things) * @return true if some parts are carrying different cargos, false if all parts are carrying the same (nothing is also the same) */ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type) { CargoID first_cargo = CT_INVALID; do { if (v->cargo_cap > 0 && v->cargo_type != CT_INVALID) { if (first_cargo == CT_INVALID) first_cargo = v->cargo_type; if (first_cargo != v->cargo_type) { if (cargo_type != NULL) *cargo_type = CT_INVALID; return true; } } switch (v->type) { case VEH_TRAIN: v = (EngineHasArticPart(v) ? GetNextArticPart(v) : NULL); break; case VEH_ROAD: v = (RoadVehHasArticPart(v) ? v->Next() : NULL); break; default: v = NULL; break; } } while (v != NULL); if (cargo_type != NULL) *cargo_type = first_cargo; return false; } /** * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list. * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders. * It checks: * For autoreplace/-renew: * - Default cargo type (without capacity) * - intersection and union of refit masks. */ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v) { const Engine *engine = GetEngine(v->engine_type); uint32 purchase_refit_union = GetUnionOfArticulatedRefitMasks(v->engine_type, v->type, true); uint32 purchase_refit_intersection = GetIntersectionOfArticulatedRefitMasks(v->engine_type, v->type, true); uint16 *purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type, v->type); uint32 real_refit_union = 0; uint32 real_refit_intersection = UINT_MAX; uint16 real_default_capacity[NUM_CARGO]; memset(real_default_capacity, 0, sizeof(real_default_capacity)); do { uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, v->type, true); real_refit_union |= refit_mask; if (refit_mask != 0) real_refit_intersection &= refit_mask; assert(v->cargo_type < NUM_CARGO); real_default_capacity[v->cargo_type] += v->cargo_cap; switch (v->type) { case VEH_TRAIN: v = (EngineHasArticPart(v) ? GetNextArticPart(v) : NULL); break; case VEH_ROAD: v = (RoadVehHasArticPart(v) ? v->Next() : NULL); break; default: v = NULL; break; } } while (v != NULL); /* Check whether the vehicle carries more cargos than expected */ bool carries_more = false; for (CargoID cid = 0; cid < NUM_CARGO; cid++) { if (real_default_capacity[cid] != 0 && purchase_default_capacity[cid] == 0) { carries_more = true; break; } } /* show a warning once for each GRF after each game load */ if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) { ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false); } } void AddArticulatedParts(Vehicle **vl, VehicleType type) { const Vehicle *v = vl[0]; Vehicle *u = vl[0]; if (!HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) return; /* Attempt to use pre-allocated vehicles until they run out. This can happen * if the callback returns different values depending on the cargo type. */ u->SetNext(vl[i]); if (u->Next() == NULL) return; Vehicle *previous = u; u = u->Next(); EngineID engine_type = GetNewEngineID(GetEngineGRF(v->engine_type), type, GB(callback, 0, 7)); bool flip_image = HasBit(callback, 7); const Engine *e_artic = GetEngine(engine_type); switch (type) { default: NOT_REACHED(); case VEH_TRAIN: u = new (u) Train(); u->subtype = 0; previous->SetNext(u); u->u.rail.track = v->u.rail.track; u->u.rail.railtype = v->u.rail.railtype; u->u.rail.first_engine = v->engine_type; u->spritenum = e_artic->u.rail.image_index; if (e_artic->CanCarryCargo()) { u->cargo_type = e_artic->GetDefaultCargoType(); u->cargo_cap = e_artic->u.rail.capacity; // Callback 36 is called when the consist is finished } else { u->cargo_type = v->cargo_type; // Needed for livery selection u->cargo_cap = 0; } SetArticulatedPart(u); break; case VEH_ROAD: u = new (u) RoadVehicle(); u->subtype = 0; previous->SetNext(u); u->u.road.first_engine = v->engine_type; u->u.road.cached_veh_length = 8; // Callback is called when the consist is finished u->u.road.state = RVSB_IN_DEPOT; u->u.road.roadtype = v->u.road.roadtype; u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes; u->spritenum = e_artic->u.road.image_index; if (e_artic->CanCarryCargo()) { u->cargo_type = e_artic->GetDefaultCargoType(); u->cargo_cap = e_artic->u.road.capacity; // Callback 36 is called when the consist is finished } else { u->cargo_type = v->cargo_type; // Needed for livery selection u->cargo_cap = 0; } SetRoadVehArticPart(u); break; } /* get common values from first engine */ u->direction = v->direction; u->owner = v->owner; u->tile = v->tile; u->x_pos = v->x_pos; u->y_pos = v->y_pos; u->z_pos = v->z_pos; u->build_year = v->build_year; u->vehstatus = v->vehstatus & ~VS_STOPPED; u->cargo_subtype = 0; u->max_speed = 0; u->max_age = 0; u->engine_type = engine_type; u->value = 0; u->cur_image = 0xAC2; u->random_bits = VehicleRandomBits(); if (flip_image) u->spritenum++; VehicleMove(u, false); } }