/* $Id$ */ #ifndef AIRPORT_H #define AIRPORT_H #include "direction.h" enum {MAX_TERMINALS = 10}; enum {MAX_HELIPADS = 4}; enum {MAX_ELEMENTS = 255}; enum {MAX_HEADINGS = 22}; // Airport types enum { AT_SMALL = 0, AT_LARGE = 1, AT_HELIPORT = 2, AT_METROPOLITAN = 3, AT_INTERNATIONAL = 4, AT_COMMUTER = 5, AT_HELIDEPOT = 6, AT_INTERCON = 7, AT_HELISTATION = 8, AT_OILRIG = 15 }; // do not change unless you change v->subtype too. This aligns perfectly with its current setting enum AcceptPlanes { ACC_BEGIN = 0, AIRCRAFT_ONLY = 0, ALL = 1, HELICOPTERS_ONLY = 2, ACC_END }; /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; typedef TinyEnumT AcceptPlanesByte; enum { AMED_NOSPDCLAMP = 1 << 0, AMED_TAKEOFF = 1 << 1, AMED_SLOWTURN = 1 << 2, AMED_LAND = 1 << 3, AMED_EXACTPOS = 1 << 4, AMED_BRAKE = 1 << 5, AMED_HELI_RAISE = 1 << 6, AMED_HELI_LOWER = 1 << 7, }; /* Movement States on Airports (headings target) */ enum { TO_ALL = 0, HANGAR = 1, TERM1 = 2, TERM2 = 3, TERM3 = 4, TERM4 = 5, TERM5 = 6, TERM6 = 7, HELIPAD1 = 8, HELIPAD2 = 9, TAKEOFF = 10, STARTTAKEOFF = 11, ENDTAKEOFF = 12, HELITAKEOFF = 13, FLYING = 14, LANDING = 15, ENDLANDING = 16, HELILANDING = 17, HELIENDLANDING = 18, TERM7 = 19, TERM8 = 20, HELIPAD3 = 21, HELIPAD4 = 22 }; /* Movement Blocks on Airports */ // blocks (eg_airport_flags) static const uint64 TERM1_block = 1 << 0, TERM2_block = 1 << 1, TERM3_block = 1 << 2, TERM4_block = 1 << 3, TERM5_block = 1 << 4, TERM6_block = 1 << 5, HELIPAD1_block = 1 << 6, HELIPAD2_block = 1 << 7, RUNWAY_IN_OUT_block = 1 << 8, RUNWAY_IN_block = 1 << 8, AIRPORT_BUSY_block = 1 << 8, RUNWAY_OUT_block = 1 << 9, TAXIWAY_BUSY_block = 1 << 10, OUT_WAY_block = 1 << 11, IN_WAY_block = 1 << 12, AIRPORT_ENTRANCE_block = 1 << 13, TERM_GROUP1_block = 1 << 14, TERM_GROUP2_block = 1 << 15, HANGAR2_AREA_block = 1 << 16, TERM_GROUP2_ENTER1_block = 1 << 17, TERM_GROUP2_ENTER2_block = 1 << 18, TERM_GROUP2_EXIT1_block = 1 << 19, TERM_GROUP2_EXIT2_block = 1 << 20, PRE_HELIPAD_block = 1 << 21, // blocks for new airports TERM7_block = 1 << 22, TERM8_block = 1 << 23, TERM9_block = 1 << 24, HELIPAD3_block = 1 << 24, TERM10_block = 1 << 25, HELIPAD4_block = 1 << 25, HANGAR1_AREA_block = 1 << 26, OUT_WAY2_block = 1 << 27, IN_WAY2_block = 1 << 28, RUNWAY_IN2_block = 1 << 29, RUNWAY_OUT2_block = 1 << 10, // note re-uses TAXIWAY_BUSY HELIPAD_GROUP_block = 1 << 13, // note re-uses AIRPORT_ENTRANCE OUT_WAY_block2 = 1 << 31, // end of new blocks NOTHING_block = 1 << 30; typedef struct AirportMovingData { int16 x; int16 y; byte flag; DirectionByte direction; } AirportMovingData; struct AirportFTAbuildup; // Finite sTate mAchine --> FTA typedef struct AirportFTAClass { public: AirportFTAClass( const AirportMovingData *moving_data, const byte *terminals, const byte *helipads, byte entry_point, AcceptPlanes acc_planes, const AirportFTAbuildup *apFA, const TileIndexDiffC *depots, byte nof_depots, uint size_x, uint size_y, byte delta_z ); ~AirportFTAClass(); const AirportMovingData *MovingData(byte position) const { assert(position < nofelements); return &moving_data[position]; } const AirportMovingData *moving_data; struct AirportFTA *layout; // state machine for airport const byte *terminals; const byte *helipads; const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports byte nof_depots; // number of depots this airport has byte nofelements; // number of positions the airport consists of byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both byte size_x; byte size_y; byte delta_z; // Z adjustment for helicopter pads } AirportFTAClass; // internal structure used in openttd - Finite sTate mAchine --> FTA typedef struct AirportFTA { struct AirportFTA *next; // possible extra movement choices from this position uint64 block; // 64 bit blocks (st->airport_flags), should be enough for the most complex airports byte position; // the position that an airplane is at byte next_position; // next position from this position byte heading; // heading (current orders), guiding an airplane to its target on an airport } AirportFTA; void InitializeAirports(void); void UnInitializeAirports(void); const AirportFTAClass *GetAirport(const byte airport_type); /** Get buildable airport bitmask. * @return get all buildable airports at this given time, bitmasked. * Bit 0 means the small airport is buildable, etc. * @todo set availability of airports by year, instead of airplane */ uint32 GetValidAirports(void); #endif /* AIRPORT_H */