/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file aircraft_gui.cpp The GUI of aircraft. */ #include "stdafx.h" #include "aircraft.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" #include "vehicle_func.h" #include "gfx_func.h" #include "window_gui.h" #include "spritecache.h" #include "table/sprites.h" #include "table/strings.h" /** * Draw the details for the given vehicle at the given position * * @param v current vehicle * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ void DrawAircraftDetails(const Aircraft *v, int left, int right, int y) { int y_offset = (v->Next()->cargo_cap != 0) ? -(FONT_HEIGHT_NORMAL + 1): 0; Money feeder_share = 0; for (const Aircraft *u = v; u != NULL; u = u->Next()) { if (u->IsNormalAircraft()) { SetDParam(0, u->engine_type); SetDParam(1, u->build_year); SetDParam(2, u->value); DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP); SetDParam(0, u->cargo_type); SetDParam(1, u->cargo_cap); SetDParam(2, u->Next()->cargo_type); SetDParam(3, u->Next()->cargo_cap); SetDParam(4, GetCargoSubtypeText(u)); DrawString(left, right, y + FONT_HEIGHT_NORMAL, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY); } if (u->cargo_cap != 0) { uint cargo_count = u->cargo.Count(); y_offset += FONT_HEIGHT_NORMAL + 1; if (cargo_count != 0) { /* Cargo names (fix pluralness) */ SetDParam(0, u->cargo_type); SetDParam(1, cargo_count); SetDParam(2, u->cargo.Source()); DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, STR_VEHICLE_DETAILS_CARGO_FROM); feeder_share += u->cargo.FeederShare(); } } } SetDParam(0, feeder_share); DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE); } /** * Draws an image of an aircraft * @param v Front vehicle * @param left The minimum horizontal position * @param right The maximum horizontal position * @param y Vertical position to draw at * @param selection Selected vehicle to draw a frame around */ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection) { bool rtl = _dynlang.text_dir == TD_RTL; SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W); const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs; bool helicopter = v->subtype == AIR_HELICOPTER; SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(sprite, pal, x, y + 10); if (helicopter) { const Aircraft *a = Aircraft::From(v); SpriteID rotor_sprite = GetCustomRotorSprite(a, true); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; DrawSprite(rotor_sprite, PAL_NONE, x, y + 5); } if (v->index == selection) { x += real_sprite->x_offs; y += real_sprite->y_offs + 10 - (helicopter ? 5 : 0); DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + (helicopter ? 5 : 0) + 1, COLOUR_WHITE, FR_BORDERONLY); } } /** * This is the Callback method after the construction attempt of an aircraft * @param success indicates completion (or not) of the operation * @param tile of depot where aircraft is built * @param p1 unused * @param p2 unused */ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { const Vehicle *v = Vehicle::Get(_new_vehicle_id); if (v->tile == _backup_orders_tile) { _backup_orders_tile = 0; RestoreVehicleOrders(v); } ShowVehicleViewWindow(v); } }