/* $Id$ */ /** @file aircraft_gui.cpp The GUI of aircraft. */ #include "stdafx.h" #include "aircraft.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "strings_func.h" #include "vehicle_func.h" #include "gfx_func.h" #include "window_gui.h" #include "table/sprites.h" #include "table/strings.h" /** * Draw the details for the given vehicle at the position (x, y) * * @param v current vehicle * @param x The x coordinate * @param y The y coordinate */ void DrawAircraftDetails(const Vehicle *v, int x, int y) { int y_offset = (v->Next()->cargo_cap != 0) ? -11 : 0; Money feeder_share = 0; for (const Vehicle *u = v ; u != NULL ; u = u->Next()) { if (IsNormalAircraft(u)) { SetDParam(0, u->engine_type); SetDParam(1, u->build_year); SetDParam(2, u->value); DrawString(x, y, STR_A011_BUILT_VALUE, TC_FROMSTRING); SetDParam(0, u->cargo_type); SetDParam(1, u->cargo_cap); SetDParam(2, u->Next()->cargo_type); SetDParam(3, u->Next()->cargo_cap); SetDParam(4, GetCargoSubtypeText(u)); DrawString(x, y + 10, (u->Next()->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, TC_FROMSTRING); } if (u->cargo_cap != 0) { uint cargo_count = u->cargo.Count(); y_offset += 11; if (cargo_count != 0) { /* Cargo names (fix pluralness) */ SetDParam(0, u->cargo_type); SetDParam(1, cargo_count); SetDParam(2, u->cargo.Source()); DrawString(x, y + 21 + y_offset, STR_8813_FROM, TC_FROMSTRING); feeder_share += u->cargo.FeederShare(); } } } SetDParam(0, feeder_share); DrawString(x, y + 33 + y_offset, STR_FEEDER_CARGO_VALUE, TC_FROMSTRING); } void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection) { SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(v->GetImage(DIR_W), pal, x + 25, y + 10); if (v->subtype == AIR_HELICOPTER) { SpriteID rotor_sprite = GetCustomRotorSprite(v, true); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; DrawSprite(rotor_sprite, PAL_NONE, x + 25, y + 5); } if (v->index == selection) { DrawFrameRect(x - 1, y - 1, x + 58, y + 21, COLOUR_WHITE, FR_BORDERONLY); } } /** * This is the Callback method after the construction attempt of an aircraft * @param success indicates completion (or not) of the operation * @param tile of depot where aircraft is built * @param p1 unused * @param p2 unused */ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { const Vehicle *v = GetVehicle(_new_vehicle_id); if (v->tile == _backup_orders_tile) { _backup_orders_tile = 0; RestoreVehicleOrders(v); } ShowVehicleViewWindow(v); } }