/* $Id$ */ /** @file ai_waypointlist.cpp Implementation of AIWaypointList and friends. */ #include "ai_waypointlist.hpp" #include "ai_vehicle.hpp" #include "ai_waypoint.hpp" #include "../../company_func.h" #include "../../vehicle_base.h" #include "../../waypoint.h" AIWaypointList::AIWaypointList() { const Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { if (wp->owner == _current_company) this->AddItem(wp->index); } } AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id) { if (!AIVehicle::IsValidVehicle(vehicle_id)) return; const Vehicle *v = ::Vehicle::Get(vehicle_id); for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) { if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination()); } }