/* $Id$ */ /** @file ai_vehicle.hpp Everything to query and build vehicles. */ #ifndef AI_VEHICLE_HPP #define AI_VEHICLE_HPP #include "ai_object.hpp" #include "ai_error.hpp" #include "ai_road.hpp" #include "ai_order.hpp" /** * Class that handles all vehicle related functions. */ class AIVehicle : public AIObject { public: static const char *GetClassName() { return "AIVehicle"; } /** * All vehicle related error messages. */ enum ErrorMessages { /** Base for vehicle related errors */ ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, /** Too many vehicles in the game, can't build any more. */ ERR_VEHICLE_TOO_MANY, // [STR_00E1_TOO_MANY_VEHICLES_IN_GAME] /** Vehicle is not available */ ERR_VEHICLE_NOT_AVAILABLE, // [STR_AIRCRAFT_NOT_AVAILABLE, STR_ROAD_VEHICLE_NOT_AVAILABLE, STR_SHIP_NOT_AVAILABLE, STR_RAIL_VEHICLE_NOT_AVAILABLE] /** Vehicle can't be build due to game settigns */ ERR_VEHICLE_BUILD_DISABLED, // [STR_A008_CAN_T_BUILD_AIRCRAFT, STR_980D_CAN_T_BUILD_SHIP, STR_9009_CAN_T_BUILD_ROAD_VEHICLE, STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE] /** Vehicle can't be build in the selected depot */ ERR_VEHICLE_WRONG_DEPOT, // [STR_DEPOT_WRONG_DEPOT_TYPE] /** Vehicle can't return to the depot */ ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT, STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT, STR_9819_CAN_T_SEND_SHIP_TO_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO] /** Vehicle can't start / stop */ ERR_VEHICLE_CANNOT_START_STOP, // [STR_883B_CAN_T_STOP_START_TRAIN, STR_9015_CAN_T_STOP_START_ROAD_VEHICLE, STR_9818_CAN_T_STOP_START_SHIP, STR_A016_CAN_T_STOP_START_AIRCRAFT] /** Vehicle can't turn */ ERR_VEHICLE_CANNOT_TURN, // [STR_8869_CAN_T_REVERSE_DIRECTION, STR_9033_CAN_T_MAKE_VEHICLE_TURN] /** Vehicle can't be refit */ ERR_VEHICLE_CANNOT_REFIT, // [STR_RAIL_CAN_T_REFIT_VEHICLE, STR_REFIT_ROAD_VEHICLE_CAN_T, STR_9841_CAN_T_REFIT_SHIP, STR_A042_CAN_T_REFIT_AIRCRAFT] /** Vehicle is destroyed */ ERR_VEHICLE_IS_DESTROYED, // [STR_CAN_T_REFIT_DESTROYED_VEHICLE, STR_CAN_T_SELL_DESTROYED_VEHICLE] /** Vehicle is not in a depot */ ERR_VEHICLE_NOT_IN_DEPOT, // [STR_A01B_AIRCRAFT_MUST_BE_STOPPED, STR_9013_MUST_BE_STOPPED_INSIDE, STR_TRAIN_MUST_BE_STOPPED, STR_980B_SHIP_MUST_BE_STOPPED_IN] /** Vehicle is flying */ ERR_VEHICLE_IN_FLIGHT, // [STR_A017_AIRCRAFT_IS_IN_FLIGHT] /** Vehicle is without power */ ERR_VEHCILE_NO_POWER, // [STR_TRAIN_START_NO_CATENARY] }; /** * The type of a vehicle available in the game. Trams for example are * road vehicles, as maglev is a rail vehicle. */ enum VehicleType { /* Order IS important, as it now matches the internal state of the game for vehicle type */ VT_RAIL, //!< Rail type vehicle. VT_ROAD, //!< Road type vehicle (bus / truck). VT_WATER, //!< Water type vehicle. VT_AIR, //!< Air type vehicle. VT_INVALID = 0xFF, //!< Invalid vehicle type. #ifdef DEFINE_SCRIPT_FILES VEHICLE_INVALID = -1, //!< Invalid VehicleID. #endif /* DEFINE_SCRIPT_FILES */ }; /** * The different states a vehicle can be in. */ enum VehicleState { VS_RUNNING, //!< The vehicle is currently running. VS_STOPPED, //!< The vehicle is stopped manually. VS_IN_DEPOT, //!< The vehicle is stopped in the depot. VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading. VS_BROKEN, //!< The vehicle has broken down and will start running again in a while. VS_CRASHED, //!< The vehicle is crashed (and will never run again). VS_INVALID = 0xFF, //!< An invalid vehicle state. }; /** * Checks whether the given vehicle is valid and owned by you. * @param vehicle_id The vehicle to check. * @return True if and only if the vehicle is valid. */ static bool IsValidVehicle(VehicleID vehicle_id); /** * Get the number of wagons a vehicle has. * @param vehicle_id The vehicle to get the number of wagons from. * @pre IsValidVehicle(vehicle_id). * @return The number of wagons the vehicle has. */ static int32 GetNumWagons(VehicleID vehicle_id); /** * Set the name of a vehicle. * @param vehicle_id The vehicle to set the name for. * @param name The name for the vehicle. * @pre IsValidVehicle(vehicle_id). * @pre 'name' must have at least one character. * @pre 'name' must have at most 30 characters. * @exception AIError::ERR_NAME_IS_NOT_UNIQUE * @return True if and only if the name was changed. */ static bool SetName(VehicleID vehicle_id, const char *name); /** * Get the name of a vehicle. * @param vehicle_id The vehicle to get the name of. * @pre IsValidVehicle(vehicle_id). * @return The name the vehicle has. */ static char *GetName(VehicleID vehicle_id); /** * Get the current location of a vehicle. * @param vehicle_id The vehicle to get the location of. * @pre IsValidVehicle(vehicle_id). * @return The tile the vehicle is currently on. */ static TileIndex GetLocation(VehicleID vehicle_id); /** * Get the engine-type of a vehicle. * @param vehicle_id The vehicle to get the engine-type of. * @pre IsValidVehicle(vehicle_id). * @return The engine type the vehicle has. */ static EngineID GetEngineType(VehicleID vehicle_id); /** * Get the engine-type of a wagon. * @param vehicle_id The vehicle to get the engine-type of. * @param wagon The wagon in the vehicle to get the engine-type of. * @pre IsValidVehicle(vehicle_id). * @pre wagon < GetNumWagons(vehicle_id). * @return The engine type the vehicle has. */ static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon); /** * Get the unitnumber of a vehicle. * @param vehicle_id The vehicle to get the unitnumber of. * @pre IsValidVehicle(vehicle_id). * @return The unitnumber the vehicle has. */ static int32 GetUnitNumber(VehicleID vehicle_id); /** * Get the current age of a vehicle. * @param vehicle_id The vehicle to get the age of. * @pre IsValidVehicle(vehicle_id). * @return The current age the vehicle has. * @note The age is in days. */ static int32 GetAge(VehicleID vehicle_id); /** * Get the current age of a second (or third, etc.) engine in a train vehicle. * @param vehicle_id The vehicle to get the age of. * @param wagon The wagon in the vehicle to get the age of. * @pre IsValidVehicle(vehicle_id). * @pre wagon < GetNumWagons(vehicle_id). * @return The current age the vehicle has. * @note The age is in days. */ static int32 GetWagonAge(VehicleID vehicle_id, int wagon); /** * Get the maximum age of a vehicle. * @param vehicle_id The vehicle to get the age of. * @pre IsValidVehicle(vehicle_id). * @return The maximum age the vehicle has. * @note The age is in days. */ static int32 GetMaxAge(VehicleID vehicle_id); /** * Get the age a vehicle has left (maximum - current). * @param vehicle_id The vehicle to get the age of. * @pre IsValidVehicle(vehicle_id). * @return The age the vehicle has left. * @note The age is in days. */ static int32 GetAgeLeft(VehicleID vehicle_id); /** * Get the current speed of a vehicle. * @param vehicle_id The vehicle to get the age of. * @pre IsValidVehicle(vehicle_id). * @return The current speed of the vehicle. * @note The speed is in OpenTTD's internal speed unit. * This is mph / 1.6, which is roughly km/h. * To get km/h multiply this number by 1.00584. */ static int32 GetCurrentSpeed(VehicleID vehicle_id); /** * Get the current state of a vehicle. * @param vehicle_id The vehicle to get the state of. * @pre IsValidVehicle(vehicle_id). * @return The current state of the vehicle. */ static VehicleState GetState(VehicleID vehicle_id); /** * Get the running cost of this vehicle. * @param vehicle_id The vehicle to get the age of. * @pre IsValidVehicle(vehicle_id). * @return The running cost of the vehicle per year. * @note Cost is per year; divide by 365 to get per day. * @note This is not equal to AIEngine::GetRunningCost for Trains, because * wagons and second engines can add up in the calculation too. */ static Money GetRunningCost(VehicleID vehicle_id); /** * Get the current profit of a vehicle. * @param vehicle_id The vehicle to get the profit of. * @pre IsValidVehicle(vehicle_id). * @return The current profit the vehicle has. */ static Money GetProfitThisYear(VehicleID vehicle_id); /** * Get the profit of last year of a vehicle. * @param vehicle_id The vehicle to get the profit of. * @pre IsValidVehicle(vehicle_id). * @return The profit the vehicle had last year. */ static Money GetProfitLastYear(VehicleID vehicle_id); /** * Get the current value of a vehicle. * @param vehicle_id The vehicle to get the value of. * @pre IsValidVehicle(vehicle_id). * @return The value the vehicle currently has (the amount you should get * when you would sell the vehicle right now). */ static Money GetCurrentValue(VehicleID vehicle_id); /** * Get the type of vehicle. * @param vehicle_id The vehicle to get the type of. * @pre IsValidVehicle(vehicle_id). * @return The vehicle type. */ static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); /** * Get the RoadType of the vehicle. * @param vehicle_id The vehicle to get the RoadType of. * @pre IsValidVehicle(vehicle_id). * @pre GetVehicleType(vehicle_id) == VT_ROAD. * @return The RoadType the vehicle has. */ static AIRoad::RoadType GetRoadType(VehicleID vehicle_id); /** * Check if a vehicle is in a depot. * @param vehicle_id The vehicle to check. * @pre IsValidVehicle(vehicle_id). * @return True if and only if the vehicle is in a depot. */ static bool IsInDepot(VehicleID vehicle_id); /** * Check if a vehicle is in a depot and stopped. * @param vehicle_id The vehicle to check. * @pre IsValidVehicle(vehicle_id). * @return True if and only if the vehicle is in a depot and stopped. */ static bool IsStoppedInDepot(VehicleID vehicle_id); /** * Builds a vehicle with the given engine at the given depot. * @param depot The depot where the vehicle will be build. * @param engine_id The engine to use for this vehicle. * @pre The tile at depot has a depot that can build the engine and * is owned by you. * @pre IsValidEngine(engine_id). * @exception AIVehicle::ERR_VEHICLE_TOO_MANY * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT * @return The VehicleID of the new vehicle, or an invalid VehicleID when * it failed. Check the return value using IsValidVehicle. In test-mode * 0 is returned if it was successful; any other value indicates failure. * @note In Test Mode it means you can't assign orders yet to this vehicle, * as the vehicle isn't really built yet. Build it for real first before * assigning orders. */ static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); /** * Clones a vehicle at the given depot, copying or cloning it's orders. * @param depot The depot where the vehicle will be build. * @param vehicle_id The vehicle to use as example for the new vehicle. * @param share_orders Should the orders be copied or shared? * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles. * @pre IsValidVehicle(vehicle_id). * @exception AIVehicle::ERR_VEHICLE_TOO_MANY * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT * @return The VehicleID of the new vehicle, or an invalid VehicleID when * it failed. Check the return value using IsValidVehicle. In test-mode * 0 is returned if it was successful; any other value indicates failure. */ static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); /** * Move a wagon after another wagon. * @param source_vehicle_id The vehicle to move a wagon away from. * @param source_wagon The wagon in source_vehicle to move. * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle. * @param dest_wagon The wagon in dest_vehicle to place source_wagon after. * @pre IsValidVehicle(source_vehicle_id). * @pre source_wagon < GetNumWagons(source_vehicle_id). * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. * @return Whether or not moving the wagon succeeded. */ static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); /** * Move a chain of wagons after another wagon. * @param source_vehicle_id The vehicle to move a wagon away from. * @param source_wagon The first wagon in source_vehicle to move. * @param dest_vehicle_id The vehicle to move the wagons to, or -1 to create a new vehicle. * @param dest_wagon The wagon in dest_vehicle to place source_wagon and following wagons after. * @pre IsValidVehicle(source_vehicle_id). * @pre source_wagon < GetNumWagons(source_vehicle_id). * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)). * @pre GetVehicleType(source_vehicle_id) == VT_RAIL. * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL. * @return Whether or not moving the wagons succeeded. */ static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); /** * Gets the capacity of the given vehicle when refited to the given cargo type. * @param vehicle_id The vehicle to refit. * @param cargo The cargo to refit to. * @pre IsValidVehicle(vehicle_id). * @pre AICargo::IsValidCargo(cargo). * @pre You must own the vehicle. * @pre The vehicle must be stopped in the depot. * @return The capacity the vehicle will have when refited. */ static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo); /** * Refits a vehicle to the given cargo type. * @param vehicle_id The vehicle to refit. * @param cargo The cargo to refit to. * @pre IsValidVehicle(vehicle_id). * @pre AICargo::IsValidCargo(cargo). * @pre You must own the vehicle. * @pre The vehicle must be stopped in the depot. * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT * @return True if and only if the refit succeeded. */ static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); /** * Sells the given vehicle. * @param vehicle_id The vehicle to sell. * @pre IsValidVehicle(vehicle_id). * @pre You must own the vehicle. * @pre The vehicle must be stopped in the depot. * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT * @return True if and only if the vehicle has been sold. */ static bool SellVehicle(VehicleID vehicle_id); /** * Sells the given wagon from the vehicle. * @param vehicle_id The vehicle to sell a wagon from. * @param wagon The wagon to sell. * @pre IsValidVehicle(vehicle_id). * @pre wagon < GetNumWagons(vehicle_id). * @pre You must own the vehicle. * @pre The vehicle must be stopped in the depot. * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT * @return True if and only if the wagon has been sold. */ static bool SellWagon(VehicleID vehicle_id, int wagon); /** * Sells all wagons from the vehicle starting from a given position. * @param vehicle_id The vehicle to sell a wagon from. * @param wagon The wagon to sell. * @pre IsValidVehicle(vehicle_id). * @pre wagon < GetNumWagons(vehicle_id). * @pre You must own the vehicle. * @pre The vehicle must be stopped in the depot. * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT * @return True if and only if the wagons have been sold. */ static bool SellWagonChain(VehicleID vehicle_id, int wagon); /** * Sends the given vehicle to a depot. * @param vehicle_id The vehicle to send to a depot. * @pre IsValidVehicle(vehicle_id). * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT * @return True if and only if the vehicle has been sent to a depot. */ static bool SendVehicleToDepot(VehicleID vehicle_id); /** * Starts or stops the given vehicle depending on the current state. * @param vehicle_id The vehicle to start/stop. * @pre IsValidVehicle(vehicle_id). * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER * @return True if and only if the vehicle has been started or stopped. */ static bool StartStopVehicle(VehicleID vehicle_id); /** * Skips the current order of the given vehicle. * @param vehicle_id The vehicle to skip the order for. * @param order_position The selected order to which we want to skip. * @pre IsValidVehicleOrder(vehicle_id, order_position). * @return True if and only if the order has been skipped. */ static bool SkipToVehicleOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position); /** * Turn the given vehicle so it'll drive the other way. * @param vehicle_id The vehicle to turn. * @pre IsValidVehicle(vehicle_id). * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. * @return True if and only if the vehicle has started to turn. * @note Vehicles cannot always be reversed. For example busses and trucks need to be running * and not be inside a depot. */ static bool ReverseVehicle(VehicleID vehicle_id); /** * Get the maximum amount of a specific cargo the given vehicle can transport. * @param vehicle_id The vehicle to get the capacity of. * @param cargo The cargo to get the capacity for. * @pre IsValidVehicle(vehicle_id). * @pre AICargo::IsValidCargo(cargo). * @return The maximum amount of the given cargo the vehicle can transport. */ static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo); /** * Get the length of a the total vehicle in 1/16's of a tile. * @param vehicle_id The vehicle to get the length of. * @pre IsValidVehicle(vehicle_id). * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. * @return The length of the engine. */ static int GetLength(VehicleID vehicle_id); /** * Get the amount of a specific cargo the given vehicle transports. * @param vehicle_id The vehicle to get the load amount of. * @param cargo The cargo to get the load amount for. * @pre IsValidVehicle(vehicle_id). * @pre AICargo::IsValidCargo(cargo). * @return The amount of the given cargo the vehicle currently transports. */ static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo); /** * Get the group of a given vehicle. * @param vehicle_id The vehicle to get the group from. * @return The group of the given vehicle. */ static GroupID GetGroupID(VehicleID vehicle_id); /** * Check if the vehicle is articulated. * @param vehicle_id The vehicle to check. * @pre IsValidVehicle(vehicle_id). * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL. * @return True if the vehicle is articulated. */ static bool IsArticulated(VehicleID vehicle_id); /** * Check if the vehicle has shared orders. * @param vehicle_id The vehicle to check. * @pre IsValidVehicle(vehicle_id). * @return True if the vehicle has shared orders. */ static bool HasSharedOrders(VehicleID vehicle_id); private: /** * Internal function used by SellWagon(Chain). */ static bool _SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons); /** * Internal function used by MoveWagon(Chain). */ static bool _MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon); }; #endif /* AI_VEHICLE_HPP */