/* $Id$ */ /** @file ai_vehicle.cpp Implementation of AIVehicle. */ #include "ai_engine.hpp" #include "ai_cargo.hpp" #include "ai_gamesettings.hpp" #include "ai_group.hpp" #include "../ai_instance.hpp" #include "../../company_func.h" #include "../../aircraft.h" #include "../../string_func.h" #include "../../strings_func.h" #include "../../command_func.h" #include "../../roadveh.h" #include "../../train.h" #include "../../vehicle_func.h" #include "table/strings.h" /* static */ bool AIVehicle::IsValidVehicle(VehicleID vehicle_id) { if (!::IsValidVehicleID(vehicle_id)) return false; const Vehicle *v = ::GetVehicle(vehicle_id); return v->owner == _current_company && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::IsFreeWagon(v))); } /* static */ int32 AIVehicle::GetNumWagons(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; int num = 1; if (::GetVehicle(vehicle_id)->type == VEH_TRAIN) { const Vehicle *v = ::GetVehicle(vehicle_id); while ((v = GetNextUnit(v)) != NULL) num++; } return num; } /* static */ int AIVehicle::GetLength(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; const Vehicle *v = ::GetVehicle(vehicle_id); switch (v->type) { case VEH_ROAD: { uint total_length = 0; for (const Vehicle *u = v; u != NULL; u = u->Next()) { total_length += u->u.road.cached_veh_length; } return total_length; } case VEH_TRAIN: return v->u.rail.cached_total_length; default: return -1; } } /* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id) { EnforcePrecondition(INVALID_VEHICLE, AIEngine::IsValidEngine(engine_id)); ::VehicleType type = ::GetEngine(engine_id)->type; EnforcePreconditionCustomError(INVALID_VEHICLE, !AIGameSettings::IsDisabledVehicleType((AIVehicle::VehicleType)type), AIVehicle::ERR_VEHICLE_BUILD_DISABLED); if (!AIObject::DoCommand(depot, engine_id, 0, ::GetCmdBuildVeh(type), NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE; /* In case of test-mode, we return VehicleID 0 */ return 0; } /* static */ VehicleID AIVehicle::CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders) { EnforcePrecondition(false, IsValidVehicle(vehicle_id)); if (!AIObject::DoCommand(depot, vehicle_id, share_orders, CMD_CLONE_VEHICLE, NULL, &AIInstance::DoCommandReturnVehicleID)) return INVALID_VEHICLE; /* In case of test-mode, we return VehicleID 0 */ return 0; } /* static */ bool AIVehicle::_MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon) { EnforcePrecondition(false, IsValidVehicle(source_vehicle_id) && source_wagon < GetNumWagons(source_vehicle_id)); EnforcePrecondition(false, dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id))); EnforcePrecondition(false, ::GetVehicle(source_vehicle_id)->type == VEH_TRAIN); EnforcePrecondition(false, dest_vehicle_id == -1 || ::GetVehicle(dest_vehicle_id)->type == VEH_TRAIN); const Vehicle *v = ::GetVehicle(source_vehicle_id); while (source_wagon-- > 0) v = GetNextUnit(v); const Vehicle *w = NULL; if (dest_vehicle_id != -1) { w = ::GetVehicle(dest_vehicle_id); while (dest_wagon-- > 0) w = GetNextUnit(w); } return AIObject::DoCommand(0, v->index | ((w == NULL ? INVALID_VEHICLE : w->index) << 16), move_attached_wagons ? 1 : 0, CMD_MOVE_RAIL_VEHICLE); } /* static */ bool AIVehicle::MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) { return _MoveWagonInternal(source_vehicle_id, source_wagon, false, dest_vehicle_id, dest_wagon); } /* static */ bool AIVehicle::MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon) { return _MoveWagonInternal(source_vehicle_id, source_wagon, true, dest_vehicle_id, dest_wagon); } /* static */ int AIVehicle::GetRefitCapacity(VehicleID vehicle_id, CargoID cargo) { if (!IsValidVehicle(vehicle_id)) return -1; if (!AICargo::IsValidCargo(cargo)) return -1; CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::GetVehicle(vehicle_id))); return CmdSucceeded(res) ? _returned_refit_capacity : -1; } /* static */ bool AIVehicle::RefitVehicle(VehicleID vehicle_id, CargoID cargo) { EnforcePrecondition(false, IsValidVehicle(vehicle_id) && AICargo::IsValidCargo(cargo)); return AIObject::DoCommand(0, vehicle_id, cargo, GetCmdRefitVeh(::GetVehicle(vehicle_id))); } /* static */ bool AIVehicle::SellVehicle(VehicleID vehicle_id) { EnforcePrecondition(false, IsValidVehicle(vehicle_id)); const Vehicle *v = ::GetVehicle(vehicle_id); return AIObject::DoCommand(0, vehicle_id, v->type == VEH_TRAIN ? 1 : 0, GetCmdSellVeh(v)); } /* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons) { EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id)); EnforcePrecondition(false, ::GetVehicle(vehicle_id)->type == VEH_TRAIN); const Vehicle *v = ::GetVehicle(vehicle_id); while (wagon-- > 0) v = GetNextUnit(v); return AIObject::DoCommand(0, v->index, sell_attached_wagons ? 1 : 0, CMD_SELL_RAIL_WAGON); } /* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon) { return _SellWagonInternal(vehicle_id, wagon, false); } /* static */ bool AIVehicle::SellWagonChain(VehicleID vehicle_id, int wagon) { return _SellWagonInternal(vehicle_id, wagon, true); } /* static */ bool AIVehicle::SendVehicleToDepot(VehicleID vehicle_id) { EnforcePrecondition(false, IsValidVehicle(vehicle_id)); return AIObject::DoCommand(0, vehicle_id, 0, GetCmdSendToDepot(::GetVehicle(vehicle_id))); } /* static */ bool AIVehicle::IsInDepot(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return false; return ::GetVehicle(vehicle_id)->IsInDepot(); } /* static */ bool AIVehicle::IsStoppedInDepot(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return false; return ::GetVehicle(vehicle_id)->IsStoppedInDepot(); } /* static */ bool AIVehicle::StartStopVehicle(VehicleID vehicle_id) { EnforcePrecondition(false, IsValidVehicle(vehicle_id)); return AIObject::DoCommand(0, vehicle_id, 0, CMD_START_STOP_VEHICLE); } /* static */ bool AIVehicle::SkipToVehicleOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position) { order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, AIOrder::IsValidVehicleOrder(vehicle_id, order_position)); return AIObject::DoCommand(0, vehicle_id, order_position, CMD_SKIP_TO_ORDER); } /* static */ bool AIVehicle::ReverseVehicle(VehicleID vehicle_id) { EnforcePrecondition(false, IsValidVehicle(vehicle_id)); EnforcePrecondition(false, ::GetVehicle(vehicle_id)->type == VEH_ROAD || ::GetVehicle(vehicle_id)->type == VEH_TRAIN); switch (::GetVehicle(vehicle_id)->type) { case VEH_ROAD: return AIObject::DoCommand(0, vehicle_id, 0, CMD_TURN_ROADVEH); case VEH_TRAIN: return AIObject::DoCommand(0, vehicle_id, 0, CMD_REVERSE_TRAIN_DIRECTION); default: NOT_REACHED(); } } /* static */ bool AIVehicle::SetName(VehicleID vehicle_id, const char *name) { EnforcePrecondition(false, IsValidVehicle(vehicle_id)); EnforcePrecondition(false, !::StrEmpty(name)); EnforcePreconditionCustomError(false, ::strlen(name) < MAX_LENGTH_VEHICLE_NAME_BYTES, AIError::ERR_PRECONDITION_STRING_TOO_LONG); return AIObject::DoCommand(0, vehicle_id, 0, CMD_RENAME_VEHICLE, name); } /* static */ TileIndex AIVehicle::GetLocation(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return INVALID_TILE; const Vehicle *v = ::GetVehicle(vehicle_id); if (v->type == VEH_AIRCRAFT) { uint x = Clamp(v->x_pos / TILE_SIZE, 0, ::MapSizeX() - 2); uint y = Clamp(v->y_pos / TILE_SIZE, 0, ::MapSizeY() - 2); return ::TileXY(x, y); } return v->tile; } /* static */ EngineID AIVehicle::GetEngineType(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE; return ::GetVehicle(vehicle_id)->engine_type; } /* static */ EngineID AIVehicle::GetWagonEngineType(VehicleID vehicle_id, int wagon) { if (!IsValidVehicle(vehicle_id)) return INVALID_ENGINE; if (wagon >= GetNumWagons(vehicle_id)) return INVALID_ENGINE; const Vehicle *v = ::GetVehicle(vehicle_id); if (v->type == VEH_TRAIN) { while (wagon-- > 0) v = GetNextUnit(v); } return v->engine_type; } /* static */ int32 AIVehicle::GetUnitNumber(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->unitnumber; } /* static */ char *AIVehicle::GetName(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return NULL; static const int len = 64; char *vehicle_name = MallocT(len); ::SetDParam(0, vehicle_id); ::GetString(vehicle_name, STR_VEHICLE_NAME, &vehicle_name[len - 1]); return vehicle_name; } /* static */ int32 AIVehicle::GetAge(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->age; } /* static */ int32 AIVehicle::GetWagonAge(VehicleID vehicle_id, int wagon) { if (!IsValidVehicle(vehicle_id)) return -1; if (wagon >= GetNumWagons(vehicle_id)) return -1; const Vehicle *v = ::GetVehicle(vehicle_id); if (v->type == VEH_TRAIN) { while (wagon-- > 0) v = GetNextUnit(v); } return v->age; } /* static */ int32 AIVehicle::GetMaxAge(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->max_age; } /* static */ int32 AIVehicle::GetAgeLeft(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->max_age - ::GetVehicle(vehicle_id)->age; } /* static */ int32 AIVehicle::GetCurrentSpeed(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->GetDisplaySpeed(); // km-ish/h } /* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return AIVehicle::VS_INVALID; const Vehicle *v = ::GetVehicle(vehicle_id); byte vehstatus = v->vehstatus; if (vehstatus & ::VS_CRASHED) return AIVehicle::VS_CRASHED; if (v->breakdown_ctr != 0) return AIVehicle::VS_BROKEN; if (v->IsStoppedInDepot()) return AIVehicle::VS_IN_DEPOT; if (vehstatus & ::VS_STOPPED) return AIVehicle::VS_STOPPED; if (v->current_order.IsType(OT_LOADING)) return AIVehicle::VS_AT_STATION; return AIVehicle::VS_RUNNING; } /* static */ Money AIVehicle::GetRunningCost(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->GetRunningCost() >> 8; } /* static */ Money AIVehicle::GetProfitThisYear(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->GetDisplayProfitThisYear(); } /* static */ Money AIVehicle::GetProfitLastYear(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->GetDisplayProfitLastYear(); } /* static */ Money AIVehicle::GetCurrentValue(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return -1; return ::GetVehicle(vehicle_id)->value; } /* static */ AIVehicle::VehicleType AIVehicle::GetVehicleType(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return VT_INVALID; switch (::GetVehicle(vehicle_id)->type) { case VEH_ROAD: return VT_ROAD; case VEH_TRAIN: return VT_RAIL; case VEH_SHIP: return VT_WATER; case VEH_AIRCRAFT: return VT_AIR; default: return VT_INVALID; } } /* static */ AIRoad::RoadType AIVehicle::GetRoadType(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID; if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID; return (AIRoad::RoadType)::GetVehicle(vehicle_id)->u.road.roadtype; } /* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo) { if (!IsValidVehicle(vehicle_id)) return -1; if (!AICargo::IsValidCargo(cargo)) return -1; uint32 amount = 0; for (const Vehicle *v = ::GetVehicle(vehicle_id); v != NULL; v = v->Next()) { if (v->cargo_type == cargo) amount += v->cargo_cap; } return amount; } /* static */ int32 AIVehicle::GetCargoLoad(VehicleID vehicle_id, CargoID cargo) { if (!IsValidVehicle(vehicle_id)) return -1; if (!AICargo::IsValidCargo(cargo)) return -1; uint32 amount = 0; for (const Vehicle *v = ::GetVehicle(vehicle_id); v != NULL; v = v->Next()) { if (v->cargo_type == cargo) amount += v->cargo.Count(); } return amount; } /* static */ GroupID AIVehicle::GetGroupID(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return AIGroup::GROUP_INVALID; return ::GetVehicle(vehicle_id)->group_id; } /* static */ bool AIVehicle::IsArticulated(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return false; if (GetVehicleType(vehicle_id) != VT_ROAD && GetVehicleType(vehicle_id) != VT_RAIL) return false; const Vehicle *v = ::GetVehicle(vehicle_id); switch (v->type) { case VEH_ROAD: return RoadVehHasArticPart(v); case VEH_TRAIN: return EngineHasArticPart(v); default: NOT_REACHED(); } } /* static */ bool AIVehicle::HasSharedOrders(VehicleID vehicle_id) { if (!IsValidVehicle(vehicle_id)) return false; Vehicle *v = ::GetVehicle(vehicle_id); return v->orders.list != NULL && v->orders.list->GetNumVehicles() > 1; }