/* $Id$ */ /** @file ai_tunnel.cpp Implementation of AITunnel. */ #include "ai_tunnel.hpp" #include "ai_rail.hpp" #include "../ai_instance.hpp" #include "../../tunnel_map.h" #include "../../command_func.h" #include "../../tunnelbridge.h" #include "../../road_func.h" /* static */ bool AITunnel::IsTunnelTile(TileIndex tile) { if (!::IsValidTile(tile)) return false; return ::IsTunnelTile(tile); } /* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile) { if (!::IsValidTile(tile)) return INVALID_TILE; /* If it's a tunnel alread, take the easy way out! */ if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile); ::DoCommand(tile, 0, 0, DC_AUTO, CMD_BUILD_TUNNEL); return _build_tunnel_endtile == 0 ? INVALID_TILE : _build_tunnel_endtile; } static void _DoCommandReturnBuildTunnel2(class AIInstance *instance) { if (!AITunnel::_BuildTunnelRoad2()) { AIObject::SetLastCommandRes(false); AIInstance::DoCommandReturn(instance); return; } /* This can never happen, as in test-mode this callback is never executed, * and in execute-mode, the other callback is called. */ NOT_REACHED(); } static void _DoCommandReturnBuildTunnel1(class AIInstance *instance) { if (!AITunnel::_BuildTunnelRoad1()) { AIObject::SetLastCommandRes(false); AIInstance::DoCommandReturn(instance); return; } /* This can never happen, as in test-mode this callback is never executed, * and in execute-mode, the other callback is called. */ NOT_REACHED(); } /* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start) { EnforcePrecondition(false, ::IsValidTile(start)); EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD); EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); uint type = 0; if (vehicle_type == AIVehicle::VT_ROAD) { type |= (TRANSPORT_ROAD << 9); type |= RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()); } else { type |= (TRANSPORT_RAIL << 9); type |= AIRail::GetCurrentRailType(); } /* For rail we do nothing special */ if (vehicle_type == AIVehicle::VT_RAIL) { return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL); } AIObject::SetCallbackVariable(0, start); if (!AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &_DoCommandReturnBuildTunnel1)) return false; /* In case of test-mode, test if we can build both road pieces */ return _BuildTunnelRoad1(); } /* static */ bool AITunnel::_BuildTunnelRoad1() { /* Build the piece of road on the 'start' side of the tunnel */ TileIndex end = AIObject::GetCallbackVariable(0); TileIndex start = AITunnel::GetOtherTunnelEnd(end); DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW)); DiagDirection dir_2 = ::ReverseDiagDir(dir_1); if (!AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &_DoCommandReturnBuildTunnel2)) return false; /* In case of test-mode, test the other road piece too */ return _BuildTunnelRoad2(); } /* static */ bool AITunnel::_BuildTunnelRoad2() { /* Build the piece of road on the 'end' side of the tunnel */ TileIndex end = AIObject::GetCallbackVariable(0); TileIndex start = AITunnel::GetOtherTunnelEnd(end); DiagDirection dir_1 = (DiagDirection)((::TileX(start) == ::TileX(end)) ? (::TileY(start) < ::TileY(end) ? DIAGDIR_NW : DIAGDIR_SE) : (::TileX(start) < ::TileX(end) ? DIAGDIR_NE : DIAGDIR_SW)); DiagDirection dir_2 = ::ReverseDiagDir(dir_1); return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); } /* static */ bool AITunnel::RemoveTunnel(TileIndex tile) { EnforcePrecondition(false, IsTunnelTile(tile)); return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); }