/* $Id$ */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "ai_town.hpp" namespace SQConvert { /* Allow enums to be used as Squirrel parameters */ template <> AITown::TownAction GetParam(ForceType<AITown::TownAction>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownAction)tmp; } template <> int Return<AITown::TownAction>(HSQUIRRELVM vm, AITown::TownAction res) { sq_pushinteger(vm, (int32)res); return 1; } template <> AITown::TownRating GetParam(ForceType<AITown::TownRating>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownRating)tmp; } template <> int Return<AITown::TownRating>(HSQUIRRELVM vm, AITown::TownRating res) { sq_pushinteger(vm, (int32)res); return 1; } template <> AITown::RoadLayout GetParam(ForceType<AITown::RoadLayout>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::RoadLayout)tmp; } template <> int Return<AITown::RoadLayout>(HSQUIRRELVM vm, AITown::RoadLayout res) { sq_pushinteger(vm, (int32)res); return 1; } /* Allow AITown to be used as Squirrel parameter */ template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; } template <> AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; } template <> const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; } template <> const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; } template <> int Return<AITown *>(HSQUIRRELVM vm, AITown *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITown", res, NULL, DefSQDestructorCallback<AITown>); return 1; } }; // namespace SQConvert void SQAITown_Register(Squirrel *engine) { DefSQClass <AITown> SQAITown("AITown"); SQAITown.PreRegister(engine); SQAITown.AddConstructor<void (AITown::*)(), 1>(engine, "x"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_SMALL, "TOWN_ACTION_ADVERTISE_SMALL"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_MEDIUM, "TOWN_ACTION_ADVERTISE_MEDIUM"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_LARGE, "TOWN_ACTION_ADVERTISE_LARGE"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ROAD_REBUILD, "TOWN_ACTION_ROAD_REBUILD"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUILD_STATUE, "TOWN_ACTION_BUILD_STATUE"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_FUND_BUILDINGS, "TOWN_ACTION_FUND_BUILDINGS"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUY_RIGHTS, "TOWN_ACTION_BUY_RIGHTS"); SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BRIBE, "TOWN_ACTION_BRIBE"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_NONE, "TOWN_RATING_NONE"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_APPALLING, "TOWN_RATING_APPALLING"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_POOR, "TOWN_RATING_VERY_POOR"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_POOR, "TOWN_RATING_POOR"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_MEDIOCRE, "TOWN_RATING_MEDIOCRE"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_GOOD, "TOWN_RATING_GOOD"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_GOOD, "TOWN_RATING_VERY_GOOD"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING"); SQAITown.DefSQConst(engine, AITown::TOWN_RATING_INVALID, "TOWN_RATING_INVALID"); SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_ORIGINAL, "ROAD_LAYOUT_ORIGINAL"); SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_BETTER_ROADS, "ROAD_LAYOUT_BETTER_ROADS"); SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_2x2, "ROAD_LAYOUT_2x2"); SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_3x3, "ROAD_LAYOUT_3x3"); SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_INVALID, "ROAD_LAYOUT_INVALID"); SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName, "GetClassName", 1, "x"); SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x"); SQAITown.DefSQStaticMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "x"); SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown, "IsValidTown", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetName, "GetName", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetHouseCount, "GetHouseCount", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation, "GetLocation", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthProduction, "GetLastMonthProduction", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthTransported, "GetLastMonthTransported", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxProduction, "GetMaxProduction", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue, "HasStatue", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::IsActionAvailable, "IsActionAvailable", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::PerformTownAction, "PerformTownAction", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::GetRating, "GetRating", 3, "xii"); SQAITown.DefSQStaticMethod(engine, &AITown::GetAllowedNoise, "GetAllowedNoise", 2, "xi"); SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadLayout, "GetRoadLayout", 2, "xi"); SQAITown.PostRegister(engine); }