/* $Id$ */ /** @file ai_tilelist.cpp Implementation of AITileList and friends. */ #include "ai_tilelist.hpp" #include "ai_industry.hpp" #include "../../tile_map.h" #include "../../industry_map.h" #include "../../station_base.h" #include "../../settings_type.h" void AITileList::FixRectangleSpan(TileIndex &t1, TileIndex &t2) { uint x1 = ::TileX(t1); uint x2 = ::TileX(t2); uint y1 = ::TileY(t1); uint y2 = ::TileY(t2); if (x1 >= x2) ::Swap(x1, x2); if (y1 >= y2) ::Swap(y1, y2); t1 = ::TileXY(x1, y1); t2 = ::TileXY(x2, y2); } void AITileList::AddRectangle(TileIndex t1, TileIndex t2) { if (!::IsValidTile(t1)) return; if (!::IsValidTile(t2)) return; this->FixRectangleSpan(t1, t2); uint w = TileX(t2) - TileX(t1) + 1; uint h = TileY(t2) - TileY(t1) + 1; BEGIN_TILE_LOOP(t, w, h, t1) { this->AddItem(t); } END_TILE_LOOP(t, w, h, t1) } void AITileList::AddTile(TileIndex tile) { if (!::IsValidTile(tile)) return; this->AddItem(tile); } void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2) { if (!::IsValidTile(t1)) return; if (!::IsValidTile(t2)) return; this->FixRectangleSpan(t1, t2); uint w = TileX(t2) - TileX(t1) + 1; uint h = TileY(t2) - TileY(t1) + 1; BEGIN_TILE_LOOP(t, w, h, t1) { this->RemoveItem(t); } END_TILE_LOOP(t, w, h, t1) } void AITileList::RemoveTile(TileIndex tile) { if (!::IsValidTile(tile)) return; this->RemoveItem(tile); } AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius) { if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return; const Industry *i = ::Industry::Get(industry_id); /* Check if this industry accepts anything */ { bool cargo_accepts = false; for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true; } if (!cargo_accepts) return; } if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; BEGIN_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) { if (!::IsValidTile(cur_tile)) continue; /* Exclude all tiles that belong to this industry */ if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; /* Only add the tile if it accepts the cargo (sometimes just 1 tile of an * industry triggers the acceptance). */ AcceptedCargo accepts; ::GetAcceptanceAroundTiles(accepts, cur_tile, 1, 1, radius); { bool cargo_accepts = false; for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] != CT_INVALID && accepts[i->accepts_cargo[j]] != 0) cargo_accepts = true; } if (!cargo_accepts) continue; } this->AddTile(cur_tile); } END_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) } AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius) { if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return; const Industry *i = ::Industry::Get(industry_id); /* Check if this industry produces anything */ { bool cargo_produces = false; for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true; } if (!cargo_produces) return; } if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; BEGIN_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) { if (!::IsValidTile(cur_tile)) continue; /* Exclude all tiles that belong to this industry */ if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; /* Only add the tile if it produces the cargo (a bug in OpenTTD makes this * inconsitance). */ AcceptedCargo produces; ::GetProductionAroundTiles(produces, cur_tile, 1, 1, radius); { bool cargo_produces = false; for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] != CT_INVALID && produces[i->produced_cargo[j]] != 0) cargo_produces = true; } if (!cargo_produces) continue; } this->AddTile(cur_tile); } END_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) } AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type) { if (!AIStation::IsValidStation(station_id)) return; const StationRect *rect = &::Station::Get(station_id)->rect; uint station_type_value = 0; /* Convert AIStation::StationType to ::StationType, but do it in a * bitmask, so we can scan for multiple entries at the same time. */ if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL); if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK); if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS); if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG); if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG); BEGIN_TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top)) { if (!::IsTileType(cur_tile, MP_STATION)) continue; if (::GetStationIndex(cur_tile) != station_id) continue; if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue; this->AddTile(cur_tile); } END_TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top)) }