/* $Id$ */ /** @file ai_testmode.cpp Implementation of AITestMode. */ #include "ai_testmode.hpp" #include "../../command_type.h" #include "../../company_base.h" #include "../../company_func.h" #include "../ai_instance.hpp" bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs) { /* In test mode we only return 'false', telling the DoCommand it * should stop after testing the command and return with that result. */ return false; } AITestMode::AITestMode() { this->last_mode = this->GetDoCommandMode(); this->last_instance = this->GetDoCommandModeInstance(); this->SetDoCommandMode(&AITestMode::ModeProc, this); } AITestMode::~AITestMode() { if (this->GetDoCommandModeInstance() != this) { AIInstance *instance = Company::Get(_current_company)->ai_instance; /* Ignore this error if the AI already died. */ if (!instance->IsDead()) { throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created."); } } this->SetDoCommandMode(this->last_mode, this->last_instance); }