/* $Id$ */ /** @file ai_stationlist.cpp Implementation of AIStationList and friends. */ #include "ai_stationlist.hpp" #include "ai_vehicle.hpp" #include "../../company_func.h" #include "../../station_base.h" #include "../../vehicle_base.h" AIStationList::AIStationList(AIStation::StationType station_type) { Station *st; FOR_ALL_STATIONS(st) { if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index); } } AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id) { if (!AIVehicle::IsValidVehicle(vehicle_id)) return; Vehicle *v = ::GetVehicle(vehicle_id); for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) { if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination()); } }