/* $Id$ */ /** @file ai_sign.hpp Everything to query and build signs. */ #ifndef AI_SIGN_HPP #define AI_SIGN_HPP #include "ai_object.hpp" #include "ai_error.hpp" #include "ai_company.hpp" /** * Class that handles all sign related functions. */ class AISign : public AIObject { public: static const char *GetClassName() { return "AISign"; } /** * All sign related error messages. */ enum ErrorMessages { /** Base for sign building related errors */ ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE, /** Too many signs have been placed */ ERR_SIGN_TOO_MANY_SIGNS, // [STR_2808_TOO_MANY_SIGNS] }; /** * Gets the maximum sign index; there are no valid signs with a higher index. * @return The maximum sign index. * @post Return value is always non-negative. */ static SignID GetMaxSignID(); /** * Checks whether the given sign index is valid. * @param sign_id The index to check. * @return True if and only if the sign is valid. */ static bool IsValidSign(SignID sign_id); /** * Set the name of a sign. * @param sign_id The sign to set the name for. * @param name The name for the sign. * @pre IsValidSign(sign_id). * @pre 'name' must have at least one character. * @pre 'name' must have at most 30 characters. * @exception AIError::ERR_NAME_IS_NOT_UNIQUE * @return True if and only if the name was changed. */ static bool SetName(SignID sign_id, const char *name); /** * Get the name of the sign. * @param sign_id The sign to get the name of. * @pre IsValidSign(sign_id). * @return The name of the sign. */ static char *GetName(SignID sign_id); /** * Gets the location of the sign. * @param sign_id The sign to get the location of. * @pre IsValidSign(sign_id). * @return The location of the sign. */ static TileIndex GetLocation(SignID sign_id); /** * Builds a sign on the map. * @param location The place to build the sign. * @param text The text to place on the sign. * @pre AIMap::IsValidTile(location). * @pre 'text' must have at least one character. * @pre 'text' must have at most 30 characters. * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS * @return The SignID of the build sign (use IsValidSign() to check for validity). * In test-mode it returns 0 if successful, or any other value to indicate * failure. */ static SignID BuildSign(TileIndex location, const char *text); /** * Removes a sign from the map. * @param sign_id The sign to remove. * @pre IsValidSign(sign_id). * @return True if and only if the sign has been removed. */ static bool RemoveSign(SignID sign_id); }; #endif /* AI_SIGN_HPP */