/* $Id$ */ /** @file ai_sign.cpp Implementation of AISign. */ #include "ai_sign.hpp" #include "table/strings.h" #include "../ai_instance.hpp" #include "../../command_func.h" #include "../../core/alloc_func.hpp" #include "../../signs_base.h" #include "../../string_func.h" #include "../../strings_func.h" #include "../../tile_map.h" #include "../../company_func.h" /* static */ SignID AISign::GetMaxSignID() { return ::GetMaxSignIndex(); } /* static */ bool AISign::IsValidSign(SignID sign_id) { return ::IsValidSignID(sign_id) && ::GetSign(sign_id)->owner == _current_company; } /* static */ bool AISign::SetName(SignID sign_id, const char *name) { EnforcePrecondition(false, IsValidSign(sign_id)); EnforcePrecondition(false, !::StrEmpty(name)); EnforcePreconditionCustomError(false, ::strlen(name) < MAX_LENGTH_SIGN_NAME_BYTES, AIError::ERR_PRECONDITION_STRING_TOO_LONG); return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, name); } /* static */ char *AISign::GetName(SignID sign_id) { if (!IsValidSign(sign_id)) return NULL; static const int len = 64; char *sign_name = MallocT(len); ::SetDParam(0, sign_id); ::GetString(sign_name, STR_SIGN_NAME, &sign_name[len - 1]); return sign_name; } /* static */ TileIndex AISign::GetLocation(SignID sign_id) { if (!IsValidSign(sign_id)) return INVALID_TILE; const Sign *sign = ::GetSign(sign_id); return ::TileVirtXY(sign->x, sign->y); } /* static */ bool AISign::RemoveSign(SignID sign_id) { EnforcePrecondition(false, IsValidSign(sign_id)); return AIObject::DoCommand(0, sign_id, 0, CMD_RENAME_SIGN, ""); } /* static */ SignID AISign::BuildSign(TileIndex location, const char *text) { EnforcePrecondition(INVALID_SIGN, ::IsValidTile(location)); EnforcePrecondition(INVALID_SIGN, !::StrEmpty(text)); EnforcePreconditionCustomError(false, ::strlen(text) < MAX_LENGTH_SIGN_NAME_BYTES, AIError::ERR_PRECONDITION_STRING_TOO_LONG); if (!AIObject::DoCommand(location, 0, 0, CMD_PLACE_SIGN, text, &AIInstance::DoCommandReturnSignID)) return INVALID_SIGN; /* In case of test-mode, we return SignID 0 */ return 0; }