/* $Id$ */ /** @file ai_order.cpp Implementation of AIOrder. */ #include "ai_order.hpp" #include "ai_map.hpp" #include "ai_vehicle.hpp" #include "../ai_instance.hpp" #include "../../openttd.h" #include "../../debug.h" #include "../../vehicle_base.h" #include "../../depot_base.h" #include "../../landscape.h" #include "../../rail_map.h" #include "../../road_map.h" #include "../../station_map.h" #include "../../water_map.h" #include "../../waypoint.h" /** * Gets the order type given a tile * @param t the tile to get the order from * @return the order type, or OT_END when there is no order */ static OrderType GetOrderTypeByTile(TileIndex t) { if (!::IsValidTile(t)) return OT_END; switch (::GetTileType(t)) { default: break; case MP_STATION: return OT_GOTO_STATION; break; case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break; case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break; case MP_RAILWAY: switch (::GetRailTileType(t)) { case RAIL_TILE_DEPOT: return OT_GOTO_DEPOT; case RAIL_TILE_WAYPOINT: return OT_GOTO_WAYPOINT; default: break; } break; } return OT_END; } /* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position) { return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::GetVehicle(vehicle_id)->GetNumOrders() || order_position == ORDER_CURRENT); } /* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position) { if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID; if (order_position == ORDER_CURRENT) return (AIOrder::OrderPosition)::GetVehicle(vehicle_id)->cur_order_index; return (order_position >= 0 && order_position < ::GetVehicle(vehicle_id)->GetNumOrders()) ? order_position : ORDER_INVALID; } /* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags) { switch (::GetOrderTypeByTile(destination)) { case OT_GOTO_STATION: return ((order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0) && /* Test the different mutual exclusive flags. */ (((order_flags & AIOF_TRANSFER) == 0) || ((order_flags & AIOF_UNLOAD) == 0)) && (((order_flags & AIOF_TRANSFER) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) && (((order_flags & AIOF_UNLOAD) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) && (((order_flags & AIOF_UNLOAD) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) && (((order_flags & AIOF_NO_UNLOAD) == 0) || ((order_flags & AIOF_NO_LOAD) == 0)) && (((order_flags & AIOF_FULL_LOAD_ANY) == 0) || ((order_flags & AIOF_NO_LOAD) == 0)); case OT_GOTO_DEPOT: return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_SERVICE_IF_NEEDED)) == 0; case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0; default: return false; } } /* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id) { return AIVehicle::IsValidVehicle(vehicle_id) ? ::GetVehicle(vehicle_id)->GetNumOrders() : -1; } /* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE; const Order *order; const Vehicle *v = ::GetVehicle(vehicle_id); if (order_position == ORDER_CURRENT) { order = &v->current_order; } else { order = v->GetFirstOrder(); for (int i = 0; i < order_position; i++) order = order->next; } switch (order->GetType()) { case OT_GOTO_DEPOT: if (v->type != VEH_AIRCRAFT) return ::GetDepot(order->GetDestination())->xy; /* FALL THROUGH: aircraft's hangars are referenced by StationID, not DepotID */ case OT_GOTO_STATION: return ::GetStation(order->GetDestination())->xy; case OT_GOTO_WAYPOINT: return ::GetWaypoint(order->GetDestination())->xy; default: return INVALID_TILE; } } /* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID; const Order *order; if (order_position == ORDER_CURRENT) { order = &::GetVehicle(vehicle_id)->current_order; } else { order = ::GetVehicle(vehicle_id)->GetFirstOrder(); for (int i = 0; i < order_position; i++) order = order->next; } AIOrderFlags order_flags = AIOF_NONE; order_flags |= (AIOrderFlags)order->GetNonStopType(); switch (order->GetType()) { case OT_GOTO_DEPOT: if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED; break; case OT_GOTO_STATION: order_flags |= (AIOrderFlags)(order->GetLoadType() << 5); order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2); break; default: break; } return order_flags; } /* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::GetVehicle(vehicle_id)->GetNumOrders(), destination, order_flags); } /* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags) { /* IsValidVehicleOrder is not good enough because it does not allow appending. */ if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, order_position >= 0 && order_position <= ::GetVehicle(vehicle_id)->GetNumOrders()); EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); Order order; switch (::GetOrderTypeByTile(destination)) { case OT_GOTO_DEPOT: order.MakeGoToDepot(::GetDepotByTile(destination)->index, (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0))); break; case OT_GOTO_STATION: order.MakeGoToStation(::GetStationIndex(destination)); order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3)); order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3)); break; case OT_GOTO_WAYPOINT: order.MakeGoToWaypoint(::GetWaypointIndex(destination)); break; default: return false; } order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2)); return AIObject::DoCommand(0, vehicle_id | (order_position << 16), order.Pack(), CMD_INSERT_ORDER); } /* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position) { order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); return AIObject::DoCommand(0, vehicle_id, order_position, CMD_DELETE_ORDER); } /** * Callback handler as ChangeOrder possibly needs multiple DoCommand calls * to be able to set all order flags correctly. As we need to wait till the * command has completed before we know the next bits to change we need to * call the function multiple times. Each time it'll reduce the difference * between the wanted and the current order. * @param instance The AI we are doing the callback for. */ static void _DoCommandReturnChangeOrder(class AIInstance *instance) { AIObject::SetLastCommandRes(AIOrder::_ChangeOrder()); AIInstance::DoCommandReturn(instance); } /* static */ bool AIOrder::_ChangeOrder() { /* Make sure we don't go into an infinite loop */ int retry = AIObject::GetCallbackVariable(3) - 1; if (retry < 0) { DEBUG(ai, 0, "Possible infinite loop in ChangeOrder detected"); return false; } AIObject::SetCallbackVariable(3, retry); VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0); OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1); AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2); order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags)); Order *order = ::GetVehicle(vehicle_id)->GetFirstOrder(); for (int i = 0; i < order_position; i++) order = order->next; AIOrderFlags current = GetOrderFlags(vehicle_id, order_position); if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder); } switch (order->GetType()) { case OT_GOTO_DEPOT: if ((current & AIOF_SERVICE_IF_NEEDED) != (order_flags & AIOF_SERVICE_IF_NEEDED)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder); } break; case OT_GOTO_STATION: if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder); } if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder); } break; default: break; } assert(GetOrderFlags(vehicle_id, order_position) == order_flags); return true; } /* static */ bool AIOrder::ChangeOrder(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags) { AIObject::SetCallbackVariable(0, vehicle_id); AIObject::SetCallbackVariable(1, order_position); AIObject::SetCallbackVariable(2, order_flags); /* In case another client(s) change orders at the same time we could * end in an infinite loop. This stops that from happening ever. */ AIObject::SetCallbackVariable(3, 8); return AIOrder::_ChangeOrder(); } /* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target) { order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move); order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move)); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target)); return AIObject::DoCommand(0, vehicle_id, order_position_move | (order_position_target << 16), CMD_MOVE_ORDER); } /* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_COPY, CMD_CLONE_ORDER); } /* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_SHARE, CMD_CLONE_ORDER); } /* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); return AIObject::DoCommand(0, vehicle_id, CO_UNSHARE, CMD_CLONE_ORDER); }