/* $Id$ */ /** @file ai_object.hpp Main object, on which all objects depend. */ #ifndef AI_OBJECT_HPP #define AI_OBJECT_HPP #include "../../stdafx.h" #include "../../misc/countedptr.hpp" #include "../../road_type.h" #include "../../rail_type.h" #include "ai_types.hpp" /** * The callback function when an AI suspends. */ typedef void (AISuspendCallbackProc)(class AIInstance *instance); /** * The callback function for Mode-classes. */ typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint cmd, CommandCost costs); /** * Uper-parent object of all API classes. You should never use this class in * your AI, as it doesn't publish any public functions. It is used * internally to have a common place to handle general things, like internal * command processing, and command-validation checks. */ class AIObject : public SimpleCountedObject { friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2); friend class AIInstance; protected: /** * Executes a raw DoCommand for the AI. */ static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL); /** * Sets the DoCommand costs counter to a value. */ static void SetDoCommandCosts(Money value); /** * Increase the current value of the DoCommand costs counter. */ static void IncreaseDoCommandCosts(Money value); /** * Get the current DoCommand costs counter. */ static Money GetDoCommandCosts(); /** * Set the DoCommand last error. */ static void SetLastError(AIErrorType last_error); /** * Get the DoCommand last error. */ static AIErrorType GetLastError(); /** * Set the road type. */ static void SetRoadType(RoadType road_type); /** * Get the road type. */ static RoadType GetRoadType(); /** * Set the rail type. */ static void SetRailType(RailType rail_type); /** * Get the rail type. */ static RailType GetRailType(); /** * Set the current mode of your AI to this proc. */ static void SetDoCommandMode(AIModeProc *proc, AIObject *instance); /** * Get the current mode your AI is currently under. */ static AIModeProc *GetDoCommandMode(); /** * Get the instance of the current mode your AI is currently under. */ static AIObject *GetDoCommandModeInstance(); /** * Set the delay of the DoCommand. */ static void SetDoCommandDelay(uint ticks); /** * Get the delay of the DoCommand. */ static uint GetDoCommandDelay(); /** * Get the latest result of a DoCommand. */ static bool GetLastCommandRes(); /** * Get the latest stored new_vehicle_id. */ static VehicleID GetNewVehicleID(); /** * Get the latest stored new_sign_id. */ static SignID GetNewSignID(); /** * Get the latest stored new_tunnel_endtile. */ static TileIndex GetNewTunnelEndtile(); /** * Get the latest stored new_group_id. */ static GroupID GetNewGroupID(); /** * Get the latest stored allow_do_command. * If this is false, you are not allowed to do any DoCommands. */ static bool GetAllowDoCommand(); /** * Get the pointer to store event data in. */ static void *&GetEventPointer(); static void SetLastCost(Money last_cost); static Money GetLastCost(); static void SetCallbackVariable(int index, int value); static int GetCallbackVariable(int index); public: /** * Store the latest result of a DoCommand per company. * @note NEVER use this yourself in your AI! * @param res The result of the last command. */ static void SetLastCommandRes(bool res); /** * Store a new_vehicle_id per company. * @note NEVER use this yourself in your AI! * @param vehicle_id The new VehicleID. */ static void SetNewVehicleID(VehicleID vehicle_id); /** * Store a new_sign_id per company. * @note NEVER use this yourself in your AI! * @param sign_id The new SignID. */ static void SetNewSignID(SignID sign_id); /** * Store a new_tunnel_endtile per company. * @note NEVER use this yourself in your AI! * @param tile The new TileIndex. */ static void SetNewTunnelEndtile(TileIndex tile); /** * Store a new_group_id per company. * @note NEVER use this yourself in your AI! * @param group_id The new GroupID. */ static void SetNewGroupID(GroupID group_id); /** * Store a allow_do_command per company. * @note NEVER use this yourself in your AI! * @param allow The new allow. */ static void SetAllowDoCommand(bool allow); /** * Get the pointer to store log message in. * @note NEVER use this yourself in your AI! */ static void *&GetLogPointer(); }; #endif /* AI_OBJECT_HPP */