/* $Id$ */ /** @file ai_marine.hpp Everything to query and build marine. */ #ifndef AI_MARINE_HPP #define AI_MARINE_HPP #include "ai_object.hpp" #include "ai_error.hpp" /** * Class that handles all marine related functions. */ class AIMarine : public AIObject { public: static const char *GetClassName() { return "AIMarine"; } /** * All marine related error messages. */ enum ErrorMessages { /** Base for marine related errors */ ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE, /** Infrastructure must be built on water */ ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_3801_MUST_BE_BUILT_ON_WATER] }; /** * Checks whether the given tile is actually a tile with a water depot. * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). * @return True if and only if the tile has a water depot. */ static bool IsWaterDepotTile(TileIndex tile); /** * Checks whether the given tile is actually a tile with a dock. * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). * @return True if and only if the tile has a dock. */ static bool IsDockTile(TileIndex tile); /** * Checks whether the given tile is actually a tile with a buoy. * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). * @return True if and only if the tile has a buoy. */ static bool IsBuoyTile(TileIndex tile); /** * Checks whether the given tile is actually a tile with a lock. * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). * @return True if and only if the tile has a lock. */ static bool IsLockTile(TileIndex tile); /** * Checks whether the given tile is actually a tile with a canal. * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). * @return True if and only if the tile has a canal. */ static bool IsCanalTile(TileIndex tile); /** * Checks whether the given tiles are directly connected, i.e. whether * a ship vehicle can travel from the center of the first tile to the * center of the second tile. * @param tile_from The source tile. * @param tile_to The destination tile. * @pre AIMap::IsValidTile(tile_from). * @pre AIMap::IsValidTile(tile_to). * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles. * @return True if and only if a ship can go from tile_from to tile_to. */ static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to); /** * Builds a water depot on tile. * @param tile The tile where the water depot will be build. * @param front A tile on the same axis with 'tile' as the depot shall be oriented. * @pre AIMap::IsValidTile(tile). * @pre AIMap::IsValidTile(front). * @exception AIError::ERR_AREA_NOT_CLEAR * @exception AIError::ERR_SITE_UNSUITABLE * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER * @return Whether the water depot has been/can be build or not. * @note A WaterDepot is 1 tile in width, and 2 tiles in length. */ static bool BuildWaterDepot(TileIndex tile, TileIndex front); /** * Builds a dock where tile is the tile still on land. * @param tile The tile still on land of the dock. * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. * @pre AIMap::IsValidTile(tile). * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). * @exception AIError::ERR_AREA_NOT_CLEAR * @exception AIError::ERR_SITE_UNSUITABLE * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS * @return Whether the dock has been/can be build or not. */ static bool BuildDock(TileIndex tile, StationID station_id); /** * Builds a buoy on tile. * @param tile The tile where the buoy will be build. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_AREA_NOT_CLEAR * @exception AIError::ERR_SITE_UNSUITABLE * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS * @return Whether the buoy has been/can be build or not. */ static bool BuildBuoy(TileIndex tile); /** * Builds a lock on tile. * @param tile The tile where the lock will be build. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_LAND_SLOPED_WRONG * @exception AIError::ERR_SITE_UNSUITABLE * @return Whether the lock has been/can be build or not. */ static bool BuildLock(TileIndex tile); /** * Builds a canal on tile. * @param tile The tile where the canal will be build. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_AREA_NOT_CLEAR * @exception AIError::ERR_LAND_SLOPED_WRONG * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception AIError::ERR_ALREADY_BUILT * @return Whether the canal has been/can be build or not. */ static bool BuildCanal(TileIndex tile); /** * Removes a water depot. * @param tile Any tile of the water depot. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY * @return Whether the water depot has been/can be removed or not. */ static bool RemoveWaterDepot(TileIndex tile); /** * Removes a dock. * @param tile Any tile of the dock. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY * @return Whether the dock has been/can be removed or not. */ static bool RemoveDock(TileIndex tile); /** * Removes a buoy. * @param tile Any tile of the buoy. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY * @return Whether the buoy has been/can be removed or not. */ static bool RemoveBuoy(TileIndex tile); /** * Removes a lock. * @param tile Any tile of the lock. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY * @return Whether the lock has been/can be removed or not. */ static bool RemoveLock(TileIndex tile); /** * Removes a canal. * @param tile Any tile of the canal. * @pre AIMap::IsValidTile(tile). * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY * @return Whether the canal has been/can be removed or not. */ static bool RemoveCanal(TileIndex tile); }; #endif /* AI_MARINE_HPP */