/* $Id$ */ /** @file ai_map.hpp Everything to query and manipulate map metadata. */ #ifndef AI_MAP_HPP #define AI_MAP_HPP #include "ai_object.hpp" /** * Class that handles all map related functions. */ class AIMap : public AIObject { public: #ifdef DEFINE_SCRIPT_FILES enum MapType { TILE_INVALID = INVALID_TILE, //!< Invalid TileIndex. }; #endif /* DEFINE_SCRIPT_FILES */ static const char *GetClassName() { return "AIMap"; } /** * Checks whether the given tile is valid. * @param tile The tile to check. * @return True is the tile it within the boundaries of the map. */ static bool IsValidTile(TileIndex tile); /** * Gets the number of tiles in the map. * @return The size of the map in tiles. * @post Return value is always positive. */ static TileIndex GetMapSize(); /** * Gets the amount of tiles along the SW and NE border. * @return The length along the SW and NE borders. * @post Return value is always positive. */ static uint32 GetMapSizeX(); /** * Gets the amount of tiles along the SE and NW border. * @return The length along the SE and NW borders. * @post Return value is always positive. */ static uint32 GetMapSizeY(); /** * Gets the place along the SW/NE border (X-value). * @param tile The tile to get the X-value of. * @pre IsValidTile(tile). * @return The X-value. * @post Return value is always lower than GetMapSizeX(). */ static int32 GetTileX(TileIndex tile); /** * Gets the place along the SE/NW border (Y-value). * @param tile The tile to get the Y-value of. * @pre IsValidTile(tile). * @return The Y-value. * @post Return value is always lower than GetMapSizeY(). */ static int32 GetTileY(TileIndex tile); /** * Gets the TileIndex given a x,y-coordinate. * @param x The X coordinate. * @param y The Y coordinate. * @pre x < GetMapSizeX(). * @pre y < GetMapSizeY(). * @return The TileIndex for the given (x,y) coordinate. */ static TileIndex GetTileIndex(uint32 x, uint32 y); /** * Calculates the Manhattan distance; the difference of * the X and Y added together. * @param tile_from The start tile. * @param tile_to The destination tile. * @pre IsValidTile(tile_from). * @pre IsValidTile(tile_to). * @return The Manhattan distance between the tiles. */ static int32 DistanceManhattan(TileIndex tile_from, TileIndex tile_to); /** * Calculates the distance between two tiles via 1D calculation. * This means the distance between X or the distance between Y, depending * on which one is bigger. * @param tile_from The start tile. * @param tile_to The destination tile. * @pre IsValidTile(tile_from). * @pre IsValidTile(tile_to). * @return The maximum distance between the tiles. */ static int32 DistanceMax(TileIndex tile_from, TileIndex tile_to); /** * The squared distance between the two tiles. * This is the distance is the length of the shortest straight line * between both points. * @param tile_from The start tile. * @param tile_to The destination tile. * @pre IsValidTile(tile_from). * @pre IsValidTile(tile_to). * @return The squared distance between the tiles. */ static int32 DistanceSquare(TileIndex tile_from, TileIndex tile_to); /** * Calculates the shortest distance to the edge. * @param tile From where the distance has to be calculated. * @pre IsValidTile(tile). * @return The distances to the closest edge. */ static int32 DistanceFromEdge(TileIndex tile); }; #endif /* AI_MAP_HPP */