/* $Id$ */ /** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */ #include "ai_industrylist.hpp" #include "../../tile_type.h" #include "../../industry.h" AIIndustryList::AIIndustryList() { Industry *i; FOR_ALL_INDUSTRIES(i) { this->AddItem(i->index); } } AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id) { const Industry *i; FOR_ALL_INDUSTRIES(i) { for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] == cargo_id) this->AddItem(i->index); } } } AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id) { const Industry *i; FOR_ALL_INDUSTRIES(i) { for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == cargo_id) this->AddItem(i->index); } } }