/* $Id$ */ /** @file ai_group.hpp Everything to put vehicles into groups. */ #ifndef AI_GROUP_HPP #define AI_GROUP_HPP #include "ai_object.hpp" #include "ai_vehicle.hpp" /** * Class that handles all group related functions. */ class AIGroup : public AIObject { public: static const char *GetClassName() { return "AIGroup"; } /** * The group IDs of some special groups. */ enum GroupID { /* Values are important, as they represent the internal state of the game (see group_type.h). */ GROUP_ALL = 0xFFFD, //!< All vehicles are in this group. GROUP_DEFAULT = 0xFFFE, //!< Vehicles not put in any other group are in this one. GROUP_INVALID = 0xFFFF, //!< An invalid group id. }; /** * Checks whether the given group is valid. * @param group_id The group to check. * @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL. * @return True if and only if the group is valid. */ static bool IsValidGroup(GroupID group_id); /** * Create a new group. * @param vehicle_type The type of vehicle to create a group for. * @return The GroupID of the new group, or an invalid GroupID when * it failed. Check the return value using IsValidGroup(). In test-mode * 0 is returned if it was successful; any other value indicates failure. */ static GroupID CreateGroup(AIVehicle::VehicleType vehicle_type); /** * Delete the given group. When the deletion succeeds all vehicles in the * given group will move to the GROUP_DEFAULT. * @param group_id The group to delete. * @pre IsValidGroup(group_id). * @return True if and only if the group was succesfully deleted. */ static bool DeleteGroup(GroupID group_id); /** * Get the vehicle type of a group. * @param group_id The group to get the type from. * @pre IsValidGroup(group_id). * @return The vehicletype of the given group. */ static AIVehicle::VehicleType GetVehicleType(GroupID group_id); /** * Set the name of a group. * @param group_id The group to set the name for. * @param name The name for the group. * @pre IsValidGroup(group_id). * @pre 'name' must have at least one character. * @pre 'name' must have at most 30 characters. * @exception AIError::ERR_NAME_IS_NOT_UNIQUE * @return True if and only if the name was changed. */ static bool SetName(GroupID group_id, const char *name); /** * Get the name of a group. * @param group_id The group to get the name of. * @pre IsValidGroup(group_id). * @return The name the group has. */ static char *GetName(GroupID group_id); /** * Enable or disable autoreplace protected. If the protection is * enabled, global autoreplace won't affect vehicles in this group. * @param group_id The group to change the protection for. * @param enable True if protection should be enabled. * @pre IsValidGroup(group_id). * @return True if and only if the protection was succesfully changed. */ static bool EnableAutoReplaceProtection(GroupID group_id, bool enable); /** * Get the autoreplace protection status. * @param group_id The group to get the protection status for. * @pre IsValidGroup(group_id). * @return The autoreplace protection status for the given group. */ static bool GetAutoReplaceProtection(GroupID group_id); /** * Get the number of engines in a given group. * @param group_id The group to get the number of engines in. * @param engine_id The engine id to count. * @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT. * @return The number of engines with id engine_id in the group with id group_id. */ static int32 GetNumEngines(GroupID group_id, EngineID engine_id); /** * Move a vehicle to a group. * @param group_id The group to move the vehicel to. * @param vehicle_id The vehicle to move to the group. * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT. * @pre AIVehicle::IsValidVehicle(vehicle_id). * @return True if and only if the vehicle was succesfully moved to the group. * @note A vehicle can be in only one group at the same time. To remove it from * a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the * given group means removing it from another group. */ static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id); /** * Enable or disable the removal of wagons when a (part of a) vehicle is * (auto)replaced with a longer variant (longer wagons or longer engines) * If enabled, wagons are removed from the end of the vehicle until it * fits in the same number of tiles as it did before. * @param keep_length If true, wagons will be removed if the a new engine is longer. * @return True if and only if the value was succesfully changed. */ static bool EnableWagonRemoval(bool keep_length); /** * Get the current status of wagon removal. * @return Whether or not wagon removal is enabled. */ static bool HasWagonRemoval(); /** * Start replacing all vehicles with a specified engine with another engine. * @param group_id The group to replace vehicles from. Use ALL_GROUP to replace * vehicles from all groups that haven't set autoreplace protection. * @param engine_id_old The engine id to start replacing. * @param engine_id_new The engine id to replace with. * @pre IsValidGroup(group_id) || group_id == GROUP_ALL. * @pre AIEngine.IsValidEngine(engine_id_new). * @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old). */ static bool SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new); /** * Get the EngineID the given EngineID is replaced with. * @param group_id The group to get the replacement from. * @param engine_id The engine that is being replaced. * @pre IsValidGroup(group_id) || group_id == GROUP_ALL. * @return The EngineID that is replacing engine_id or an invalid EngineID * in case engine_id is not begin replaced. */ static EngineID GetEngineReplacement(GroupID group_id, EngineID engine_id); /** * Stop replacing a certain engine in the specified group. * @param group_id The group to stop replacing the engine in. * @param engine_id The engine id to stop replacing with another engine. * @pre IsValidGroup(group_id) || group_id == GROUP_ALL. * @return True if and if the replacing was succesfully stopped. */ static bool StopAutoReplace(GroupID group_id, EngineID engine_id); }; #endif /* AI_GROUP_HPP */