/* $Id$ */ /** @file ai_gamesettings.hpp Everything to read game settings. */ #ifndef AI_GAMESETTINGS_HPP #define AI_GAMESETTINGS_HPP #include "ai_object.hpp" #include "ai_vehicle.hpp" /** * Class that handles all game settings related functions. * * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions * that rely on the settings as OpenTTD stores them in savegame and * openttd.cfg. No guarantees can be given on the long term validity, * consistency and stability of the names, values and value ranges. * Using these settings can be dangerous and could cause issues in * future versions. To make sure that a setting still exists in the * current version you have to run AIGameSettings::IsValid before * accessing it. * * @note The names of the setting for AIGameSettings::IsValid and * AIGameSettings::GetValue are the same ones as those that are shown by * the list_settings command in the in-game console. Settings that are * string based are NOT supported and AIGAmeSettings::IsValid will return * false for them. These settings will not be supported either because * they have no relevance for the AI (default client names, server IPs, * etc.). */ class AIGameSettings : public AIObject { public: static const char *GetClassName() { return "AIGameSettings"; } /** * Is the given game setting a valid setting for this instance of OpenTTD? * @param setting The setting to check for existence. * @warning Results of this function are not governed by the API. This means * that a setting that previously existed can be gone or has * changed it's name. * @note Results achieved in the past offer no gurantee for the future. * @return True if and only if the setting is valid. */ static bool IsValid(const char *setting); /** * Gets the value of the game setting. * @param setting The setting to get the value of. * @pre IsValid(setting). * @warning Results of this function are not governed by the API. This means * that the value of settings may be out of the expected range. It * also means that a setting that previously existed can be gone or * has changed it's name/characteristics. * @note Results achieved in the past offer no gurantee for the future. * @return The value for the setting. */ static int32 GetValue(const char *setting); /** * Checks whether the given vehicle-type is disabled for AIs. * @param vehicle_type The vehicle-type to check. * @return True if the vehicle-type is disabled. */ static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type); }; #endif /* AI_GAMESETTINGS_HPP */