/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_gamesettings.hpp"
namespace SQConvert {
/* Allow AIGameSettings to be used as Squirrel parameter */
template <> inline AIGameSettings *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
template <> inline AIGameSettings &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
template <> inline const AIGameSettings *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
template <> inline const AIGameSettings &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
template <> inline int Return(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback); return 1; }
} // namespace SQConvert
template <> const char *GetClassName() { return "AIGameSettings"; }
void SQAIGameSettings_Register(Squirrel *engine)
{
DefSQClass SQAIGameSettings("AIGameSettings");
SQAIGameSettings.PreRegister(engine);
SQAIGameSettings.AddConstructor(engine, "x");
SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, "..");
SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, "..");
SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
SQAIGameSettings.PostRegister(engine);
}